Player Matchup

Anhur
Anhur
Longsong
Anhur
Level 17
God Stats
2W - 9L
1,045 SR
Queue Stats
30W - 48L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
Sunn26
Baron Samedi
Level 16
God Stats
0W - 3L
1,307 SR
Queue Stats
25W - 43L
1,337 Elo+
Party 1
Guan Yu
Guan Yu
Ta靠器官上大分
Guan Yu
Level 6
God Stats
10W - 9L
1,235 SR
Queue Stats
14W - 23L
1,353 Elo+
Party 1
Sun Wukong
Sun Wukong
ValakD
Sun Wukong
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,351 Elo+
Solo
Xing Tian
Xing Tian
aoi1
Xing Tian
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,415 Elo+
Party 1
Team Averages
Level 13
1,317 SR
1,373 Elo+

VS

Team Averages
Level 28
1,487 SR
1,385 Elo+
Anubis
Anubis
DarthBenny
Anubis
Level 29
God Stats
24W - 17L
1,604 SR
Queue Stats
102W - 128L
1,399 Elo+
Solo
Gilgamesh
Gilgamesh
Necroglacial
Gilgamesh
Level 29
God Stats
3W - 2L
1,221 SR
Queue Stats
27W - 23L
1,371 Elo+
Solo
Kali
Kali
Reevedsoogeil
Kali
Level 28
God Stats
19W - 17L
1,569 SR
Queue Stats
154W - 180L
1,446 Elo+
Party 2
Cernunnos
Cernunnos
Shadanto
Cernunnos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,341 Elo+
Solo
Ymir
Ymir
SobreBulat
Ymir
Level 25
God Stats
6W - 3L
1,538 SR
Queue Stats
56W - 60L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Longsong
Anhur
14
4 / 8 / 1
9,575
435
12,074
20,314
5,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Sunn26
Baron Samedi
13
1 / 10 / 2
8,335
379
7,130
13,194
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 6 / 1
8,949
407
5,707
13,996
13,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sun Wukong
ValakD
Sun Wukong
14
1 / 8 / 0
9,134
415
5,708
20,006
11,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
aoi1
Xing Tian
12
0 / 6 / 5
7,682
349
5,738
24,595
12,969
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DarthBenny
Anubis
20
17 / 2 / 5
13,078
594
29,316
14,221
7,032
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Necroglacial
Gilgamesh
17
5 / 2 / 6
11,479
522
9,137
12,148
8,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
9 / 2 / 15
12,565
571
18,608
21,324
8,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
Shadanto
Cernunnos
17
1 / 3 / 14
10,567
480
9,224
10,173
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 0 / 11
11,525
524
7,655
11,443
10,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
89
8
Kills
38
38
Deaths
9
9
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Anubis
DarthBenny
Anubis
17
2
5
9.75
L
Anhur
Longsong
Anhur
4
8
1
0.56
W
Gilgamesh
Necroglacial
Gilgamesh
5
2
6
4
W
9
2
15
8.25
W
Cernunnos
Shadanto
Cernunnos
1
3
14
2.67
W
6
0
11
11.5
L
Baron Samedi
Sunn26
Baron Samedi
1
10
2
0.2
L
2
6
1
0.42
L
Sun Wukong
ValakD
Sun Wukong
1
8
0
0.13
L
Xing Tian
aoi1
Xing Tian
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,357
Damage
73,940
92,105
Taken
69,309
47,222
Mitigated
38,624
16,358
Healing
30,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DarthBenny
Anubis
29,316
2,240
1,125
8,332
14,221
7,032
2,710
2,976
11,025
102,350
0
L
Anhur
Longsong
Anhur
12,074
5,699
568
3,670
20,314
5,325
920
8,668
11,486
0
62,037
W
Gilgamesh
Necroglacial
Gilgamesh
9,137
2,343
0
3,040
12,148
8,143
2,082
642
11,275
0
65,460
W
18,608
9,722
0
10,595
21,324
8,846
1,959
3,559
17,509
0
73,064
W
Cernunnos
Shadanto
Cernunnos
9,224
4,809
0
1,323
10,173
3,809
4,683
2,453
7,540
0
54,520
W
7,655
1,618
1,674
4,079
11,443
10,794
1,622
2,675
8,617
42,938
0
L
Baron Samedi
Sunn26
Baron Samedi
7,130
953
1,110
331
13,194
4,249
0
5,948
7,246
39,039
0
L
5,707
735
310
1,970
13,996
13,168
1,082
4,783
9,213
0
32,834
L
Sun Wukong
ValakD
Sun Wukong
5,708
1,128
0
4,979
20,006
11,511
0
5,891
14,115
0
49,718
L
Xing Tian
aoi1
Xing Tian
5,738
464
400
3,020
24,595
12,969
80
11,521
13,074
18,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,675
Gold Earned
59,214
359
Minions Killed
514
0
Camps Cleared
0
1,808,004
Distance Traveled
2,012,114
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,078
594
141
6
0
353,423
2
L
Anhur
9,575
435
94
4
0
325,640
2
W
Gilgamesh
11,479
522
106
5
0
389,720
0
W
Kali
12,565
571
93
4
0
468,524
2
W
Cernunnos
10,567
480
94
4
0
374,041
3
W
Ymir
11,525
524
80
4
0
426,406
2
L
Baron Samedi
8,335
379
80
4
0
323,990
0
L
Guan Yu
8,949
407
70
3
0
415,184
0
L
Sun Wukong
9,134
415
100
5
0
362,878
1
L
Xing Tian
7,682
349
15
1
0
380,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role