Player Matchup

Chang'e
Chang'e
CoNduXiTyRage
Chang'e
Level 130
God Stats
12W - 5L
1,327 SR
Queue Stats
308W - 290L
1,594 Elo+
Solo
Serqet
Serqet
LostLambSuace
Serqet
Level 117
God Stats
7W - 7L
1,311 SR
Queue Stats
366W - 474L
1,516 Elo+
Solo
Agni
Agni
Momo_9001
Agni
Level 122
God Stats
8W - 6L
1,671 SR
Queue Stats
307W - 295L
1,566 Elo+
Solo
Sobek
Sobek
SplashyTheHero
Sobek
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 88L
1,499 Elo+
Solo
Izanami
Izanami
ayoREEN
Izanami
Level 109
God Stats
14W - 19L
1,327 SR
Queue Stats
459W - 461L
1,598 Elo+
Solo
Team Averages
Level 125
1,427 SR
1,555 Elo+

VS

Team Averages
Level 120
1,564 SR
1,587 Elo+
Horus
Horus
CobaltWarden
Horus
Level 116
God Stats
3W - 1L
1,943 SR
Queue Stats
95W - 78L
1,674 Elo+
Solo
Kuzenbo
Kuzenbo
GreedTheWolf
Kuzenbo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
JDTerror5
Chernobog
Level 107
God Stats
1W - 2L
1,611 SR
Queue Stats
42W - 45L
1,567 Elo+
Solo
Merlin
Merlin
JPots218
Merlin
Level 155
God Stats
0W - 2L
1,304 SR
Queue Stats
229W - 213L
1,630 Elo+
Solo
Ne Zha
Ne Zha
yarellano147
Ne Zha
Level 78
God Stats
3W - 10L
1,461 SR
Queue Stats
524W - 452L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
20
3 / 2 / 7
14,628
665
13,022
16,819
13,557
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
11 / 1 / 5
13,898
632
14,254
15,414
6,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
18
4 / 3 / 9
12,515
569
19,150
13,873
5,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 4 / 11
11,369
517
5,610
16,378
18,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
ayoREEN
Izanami
20
5 / 0 / 5
14,250
648
12,884
13,185
5,137
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 8
8,958
407
4,770
20,411
22,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
GreedTheWolf
Kuzenbo
16
2 / 3 / 3
9,887
449
8,922
15,648
21,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
JDTerror5
Chernobog
17
1 / 4 / 5
10,328
469
8,897
16,952
6,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
JPots218
Merlin
15
0 / 6 / 4
9,195
418
5,780
13,138
4,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
16
6 / 5 / 2
10,600
482
7,654
20,986
13,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
23
Kills
10
10
Deaths
23
37
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
3
2
7
3.25
L
1
5
8
1
L
Kuzenbo
GreedTheWolf
Kuzenbo
2
3
3
1.17
L
Chernobog
JDTerror5
Chernobog
1
4
5
0.88
L
Merlin
JPots218
Merlin
0
6
4
0.33
W
11
1
5
13.5
W
Agni
4
3
9
2.83
W
0
4
11
1.38
W
Izanami
ayoREEN
Izanami
5
0
5
7.5
L
Ne Zha
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,920
Damage
36,023
75,669
Taken
87,135
49,213
Mitigated
69,340
40,233
Healing
25,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
13,022
1,061
1,147
11,812
16,819
13,557
3,074
6,088
10,638
106,089
0
L
4,770
1,316
2,850
5,373
20,411
22,567
0
9,549
10,434
0
13,670
L
Kuzenbo
GreedTheWolf
Kuzenbo
8,922
3,282
0
4,912
15,648
21,527
228
7,448
8,097
64,701
0
L
Chernobog
JDTerror5
Chernobog
8,897
5,898
0
3,944
16,952
6,761
0
5,808
10,312
0
86,341
L
Merlin
JPots218
Merlin
5,780
260
0
1,595
13,138
4,994
0
6,631
5,647
68,492
0
W
14,254
3,207
0
7,576
15,414
6,583
3,493
2,236
13,074
0
96,551
W
Agni
19,150
1,284
460
4,103
13,873
5,869
1,226
3,442
10,255
86,933
0
W
5,610
466
0
5,185
16,378
18,067
413
3,395
12,817
20,296
0
W
Izanami
ayoREEN
Izanami
12,884
10,364
0
9,950
13,185
5,137
5,859
1,409
11,764
0
158,756
L
Ne Zha
7,654
3,326
0
7,150
20,986
13,491
0
8,455
12,312
0
62,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,660
Gold Earned
48,968
727
Minions Killed
516
0
Camps Cleared
0
2,143,614
Distance Traveled
2,150,444
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,628
665
203
9
0
382,032
6
L
Horus
8,958
407
22
1
0
435,135
2
L
Kuzenbo
9,887
449
101
5
0
435,206
3
L
Chernobog
10,328
469
144
7
0
435,084
5
L
Merlin
9,195
418
143
7
0
395,547
9
W
Serqet
13,898
632
137
6
0
529,551
4
W
Agni
12,515
569
149
7
0
415,323
5
W
Sobek
11,369
517
24
1
0
424,697
7
W
Izanami
14,250
648
214
10
0
392,011
7
L
Ne Zha
10,600
482
106
5
0
449,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role