Player Matchup

Nu Wa
Nu Wa
Robogrande
Nu Wa
Level 21
God Stats
4W - 4L
1,575 SR
Queue Stats
85W - 75L
1,590 Elo+
Party 2
King Arthur
King Arthur
SpringStorm
King Arthur
Level 5
God Stats
4W - 4L
1,500 SR
Queue Stats
336W - 253L
1,764 Elo+
Party 1
Nemesis
Nemesis
imVaughan
Nemesis
Level 64
God Stats
5W - 1L
1,500 SR
Queue Stats
222W - 170L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
irishmanPSC
Danzaburou
Level 22
God Stats
6W - 2L
1,673 SR
Queue Stats
52W - 36L
1,652 Elo+
Solo
Cerberus
Cerberus
n8tastii
Cerberus
Level 26
God Stats
12W - 7L
1,442 SR
Queue Stats
158W - 149L
1,559 Elo+
Party 2
Team Averages
Level 28
1,538 SR
1,628 Elo+

VS

Team Averages
Level 21
1,517 SR
1,514 Elo+
Amaterasu
Amaterasu
Dopewhale
Amaterasu
Level 24
God Stats
40W - 33L
1,570 SR
Queue Stats
433W - 458L
1,527 Elo+
Solo
Thor
Thor
Pashupatrasta
Thor
Level 28
God Stats
9W - 9L
1,633 SR
Queue Stats
181W - 176L
1,545 Elo+
Solo
Zeus
Zeus
ShiSui2529
Zeus
Level 3
God Stats
0W - 2L
1,291 SR
Queue Stats
1W - 3L
1,386 Elo+
Solo
Ra
Ra
Tsalt
Ra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
TsumikiOwO
Ullr
Level 25
God Stats
48W - 30L
1,591 SR
Queue Stats
216W - 167L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
6 / 4 / 0
11,493
575
18,658
9,463
3,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SpringStorm
King Arthur
17
3 / 2 / 2
10,376
519
10,423
14,976
13,557
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
imVaughan
Nemesis
19
2 / 2 / 1
11,343
567
8,454
15,522
8,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
irishmanPSC
Danzaburou
16
3 / 2 / 5
11,119
556
8,011
10,749
3,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
n8tastii
Cerberus
13
4 / 5 / 7
9,308
465
7,051
14,736
12,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dopewhale
Amaterasu
15
0 / 2 / 2
8,565
428
5,345
18,120
16,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 1 / 1
7,499
375
2,435
7,399
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 7 / 2
7,056
353
3,917
7,151
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ra
19
6 / 2 / 3
11,806
590
11,345
16,590
5,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 6 / 5
10,068
503
13,294
15,902
5,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
28
18
Kills
15
15
Deaths
18
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Dopewhale
Amaterasu
0
2
2
0.5
L
2
1
1
2.5
W
Nu Wa
6
4
0
1.5
L
2
7
2
0.43
W
King Arthur
SpringStorm
King Arthur
3
2
2
2
L
Ra
6
2
3
3.75
L
5
6
5
1.25
W
Nemesis
imVaughan
Nemesis
2
2
1
1.25
W
Danzaburou
irishmanPSC
Danzaburou
3
2
5
2.75
W
Cerberus
n8tastii
Cerberus
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,597
Damage
36,336
65,446
Taken
65,162
42,279
Mitigated
31,882
15,438
Healing
17,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Dopewhale
Amaterasu
5,345
949
0
6,981
18,120
16,707
44
5,722
12,227
0
48,812
L
2,435
750
0
2,002
7,399
1,974
0
2,816
4,427
0
29,311
W
Nu Wa
18,658
4,980
0
730
9,463
3,660
1,240
4,642
4,821
85,351
0
L
3,917
887
0
261
7,151
1,621
0
3,067
4,020
16,811
0
W
King Arthur
SpringStorm
King Arthur
10,423
1,714
0
750
14,976
13,557
108
1,223
13,753
16
62,716
L
Ra
11,345
1,506
1,278
4,876
16,590
5,934
0
8,696
7,540
95,299
0
L
13,294
6,723
0
1,697
15,902
5,646
100
4,579
11,239
0
59,031
W
Nemesis
imVaughan
Nemesis
8,454
4,854
0
7,240
15,522
8,612
1,788
2,864
12,658
0
102,923
W
Danzaburou
irishmanPSC
Danzaburou
8,011
3,049
0
3,603
10,749
3,809
2,925
2,038
8,505
0
60,126
W
Cerberus
n8tastii
Cerberus
7,051
71
0
3,115
14,736
12,641
356
4,085
10,447
27,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,639
Gold Earned
44,994
618
Minions Killed
506
0
Camps Cleared
0
1,892,995
Distance Traveled
1,519,101
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,565
428
102
5
0
348,793
2
L
Thor
7,499
375
69
3
0
228,919
2
W
Nu Wa
11,493
575
154
8
0
371,081
6
L
Zeus
7,056
353
38
2
0
210,573
0
W
King Arthur
10,376
519
115
6
0
356,930
3
L
Ra
11,806
590
200
10
0
395,081
9
L
Ullr
10,068
503
97
5
0
335,735
1
W
Nemesis
11,343
567
173
9
0
465,715
2
W
Danzaburou
11,119
556
106
5
0
344,216
0
W
Cerberus
9,308
465
70
4
0
355,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role