Player Matchup

Anhur
Anhur
 
Anhur
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
AceFiRePhEnIx
Loki
Level 18
God Stats
1W - 4L
1,314 SR
Queue Stats
11W - 22L
1,281 Elo+
Party 1
The Morrigan
The Morrigan
ChavGranger
The Morrigan
Level 17
God Stats
0W - 1L
1,408 SR
Queue Stats
12W - 9L
1,363 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Dgangoso
Cu Chulainn
Level 28
God Stats
3W - 3L
1,483 SR
Queue Stats
126W - 161L
1,322 Elo+
Solo
Kukulkan
Kukulkan
Reso892
Kukulkan
Level 29
God Stats
129W - 177L
1,435 SR
Queue Stats
129W - 180L
1,344 Elo+
Solo
Team Averages
Level 39
1,428 SR
1,362 Elo+

VS

Team Averages
Level 22
1,518 SR
1,367 Elo+
Arachne
Arachne
Cursam
Arachne
Level 27
God Stats
9W - 7L
1,690 SR
Queue Stats
200W - 211L
1,379 Elo+
Solo
Persephone
Persephone
Wormii
Persephone
Level 22
God Stats
78W - 91L
1,477 SR
Queue Stats
397W - 417L
1,307 Elo+
Solo
Yemoja
Yemoja
Zilvaer
Yemoja
Level 28
God Stats
1W - 1L
1,346 SR
Queue Stats
4W - 6L
1,278 Elo+
Solo
Odin
Odin
danury4sj
Odin
Level 7
God Stats
6W - 4L
1,579 SR
Queue Stats
8W - 13L
1,315 Elo+
Solo
Hachiman
Hachiman
ðmğdžĺłìíîï
Hachiman
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 12L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
15 / 4 / 2
12,134
506
16,341
19,999
7,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 8 / 6
9,805
409
5,757
17,795
6,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
ChavGranger
The Morrigan
16
4 / 10 / 5
10,432
435
12,511
13,684
5,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
Dgangoso
Cu Chulainn
6
0 / 0 / 0
6,927
289
176
2,203
719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Reso892
Kukulkan
15
2 / 9 / 6
9,662
403
14,726
13,734
5,145
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cursam
Arachne
20
18 / 1 / 7
14,473
603
16,525
14,430
8,847
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Persephone
Wormii
Persephone
17
3 / 3 / 16
11,393
475
13,905
8,583
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Zilvaer
Yemoja
16
2 / 5 / 13
10,111
421
4,414
15,356
12,585
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
15
2 / 2 / 5
9,927
414
4,542
12,497
11,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 11 / 15
11,255
469
11,813
21,660
9,910
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
87
22
Kills
31
31
Deaths
22
19
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
15
4
2
4
L
1
8
6
0.5
L
The Morrigan
ChavGranger
The Morrigan
4
10
5
0.65
W
Arachne
Cursam
Arachne
18
1
7
21.5
L
Cu Chulainn
Dgangoso
Cu Chulainn
0
0
0
0
L
Kukulkan
Reso892
Kukulkan
2
9
6
0.56
W
Persephone
Wormii
Persephone
3
3
16
3.67
W
Yemoja
Zilvaer
Yemoja
2
5
13
1.7
W
Odin
2
2
5
2.25
W
6
11
15
1.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,511
Damage
51,199
67,415
Taken
72,526
25,327
Mitigated
45,655
13,079
Healing
14,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
16,341
6,999
0
7,212
19,999
7,895
520
5,035
14,385
0
67,678
L
5,757
2,099
0
3,412
17,795
6,407
0
3,327
14,149
0
56,958
L
The Morrigan
ChavGranger
The Morrigan
12,511
2,437
0
0
13,684
5,161
701
6,183
6,654
52,989
1,578
W
Arachne
Cursam
Arachne
16,525
10,593
0
4,463
14,430
8,847
793
3,282
10,996
0
96,359
L
Cu Chulainn
Dgangoso
Cu Chulainn
176
43
0
0
2,203
719
125
73
2,055
0
7,104
L
Kukulkan
Reso892
Kukulkan
14,726
287
953
1,502
13,734
5,145
671
2,515
10,838
50,688
0
W
Persephone
Wormii
Persephone
13,905
213
0
1,817
8,583
3,249
1,275
3,494
5,015
61,745
0
W
Yemoja
Zilvaer
Yemoja
4,414
1,028
5,168
1,407
15,356
12,585
1,091
7,396
7,756
28,956
0
W
Odin
4,542
1,612
0
868
12,497
11,064
304
3,348
9,087
0
36,010
W
11,813
3,962
0
612
21,660
9,910
308
8,043
13,333
0
43,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,960
Gold Earned
57,159
415
Minions Killed
423
0
Camps Cleared
0
1,698,322
Distance Traveled
2,325,549
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,134
506
121
5
0
376,245
1
L
Loki
9,805
409
93
4
0
430,163
0
L
The Morrigan
10,432
435
103
4
0
387,217
0
W
Arachne
14,473
603
143
6
0
528,455
0
L
Cu Chulainn
6,927
289
19
1
0
114,425
1
L
Kukulkan
9,662
403
79
3
0
390,272
1
W
Persephone
11,393
475
109
5
0
462,560
7
W
Yemoja
10,111
421
40
2
0
395,496
3
W
Odin
9,927
414
70
3
0
506,167
1
W
Hachiman
11,255
469
61
3
0
432,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role