Player Matchup

Anhur
Anhur
Kser2102
Anhur
Level 144
God Stats
1W - 1L
1,706 SR
Queue Stats
70W - 60L
1,507 Elo+
Solo
Guan Yu
Guan Yu
MAP3
Guan Yu
Level 125
God Stats
2W - 4L
1,716 SR
Queue Stats
165W - 140L
1,578 Elo+
Party 2
Ah Puch
Ah Puch
Morrael
Ah Puch
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
209W - 183L
1,561 Elo+
Party 2
Baron Samedi
Baron Samedi
Zugrububio
Baron Samedi
Level 159
God Stats
4W - 4L
1,277 SR
Queue Stats
26W - 29L
1,511 Elo+
Solo
Thor
Thor
ГорностаЙка
Thor
Level 63
God Stats
17W - 21L
1,485 SR
Queue Stats
368W - 345L
1,507 Elo+
Solo
Team Averages
Level 129
1,537 SR
1,533 Elo+

VS

Team Averages
Level 121
1,520 SR
1,525 Elo+
Fenrir
Fenrir
HaMMeRISP
Fenrir
Level 129
God Stats
11W - 3L
1,710 SR
Queue Stats
140W - 114L
1,598 Elo+
Party 1
Ymir
Ymir
Ostiaputa
Ymir
Level 160
God Stats
15W - 11L
1,583 SR
Queue Stats
306W - 287L
1,582 Elo+
Party 1
Ratatoskr
Ratatoskr
Scimmione69
Ratatoskr
Level 100
God Stats
10W - 16L
1,379 SR
Queue Stats
258W - 269L
1,531 Elo+
Solo
Izanami
Izanami
Spàrta
Izanami
Level 139
God Stats
18W - 9L
1,467 SR
Queue Stats
35W - 36L
1,442 Elo+
Solo
Scylla
Scylla
markieneter
Scylla
Level 77
God Stats
15W - 15L
1,458 SR
Queue Stats
45W - 35L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kser2102
Anhur
20
6 / 6 / 6
13,386
515
14,174
20,739
9,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
MAP3
Guan Yu
16
1 / 4 / 9
10,149
390
10,301
22,462
21,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Morrael
Ah Puch
19
3 / 7 / 8
12,821
493
17,859
21,070
10,308
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Zugrububio
Baron Samedi
19
4 / 8 / 3
12,276
472
12,056
23,413
25,145
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 6 / 4
12,851
494
10,033
18,762
9,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HaMMeRISP
Fenrir
20
10 / 2 / 9
15,116
581
20,571
23,660
15,422
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
19
2 / 5 / 15
12,578
484
11,001
23,897
23,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ratatoskr
Scimmione69
Ratatoskr
20
11 / 2 / 7
16,931
651
18,345
18,084
17,446
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Spàrta
Izanami
20
2 / 6 / 6
14,461
556
12,931
18,544
4,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
20
6 / 4 / 11
14,261
549
14,653
15,790
5,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
79
19
Kills
31
31
Deaths
19
30
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Fenrir
HaMMeRISP
Fenrir
10
2
9
7.25
L
Anhur
Kser2102
Anhur
6
6
6
1.5
L
Guan Yu
MAP3
Guan Yu
1
4
9
1.38
L
Ah Puch
Morrael
Ah Puch
3
7
8
1
W
Ymir
2
5
15
1.9
W
Ratatoskr
Scimmione69
Ratatoskr
11
2
7
7.25
W
Izanami
Spàrta
Izanami
2
6
6
0.83
L
Baron Samedi
Zugrububio
Baron Samedi
4
8
3
0.69
W
Scylla
6
4
11
2.88
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,423
Damage
77,501
106,446
Taken
99,975
75,297
Mitigated
66,686
33,478
Healing
29,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
HaMMeRISP
Fenrir
20,571
5,661
0
11,977
23,660
15,422
684
7,087
16,573
0
114,216
L
Anhur
Kser2102
Anhur
14,174
7,848
0
5,177
20,739
9,362
3,234
2,476
18,259
0
99,488
L
Guan Yu
MAP3
Guan Yu
10,301
2,988
2,301
6,430
22,462
21,310
40
4,783
17,419
0
40,902
L
Ah Puch
Morrael
Ah Puch
17,859
1,001
0
7,413
21,070
10,308
709
9,218
11,412
105,857
0
W
Ymir
11,001
1,236
0
2,603
23,897
23,549
30
8,496
15,401
62,922
0
W
Ratatoskr
Scimmione69
Ratatoskr
18,345
5,336
0
5,184
18,084
17,446
0
9,444
8,640
0
113,682
W
Izanami
Spàrta
Izanami
12,931
9,908
0
4,990
18,544
4,922
5,882
1,705
16,839
0
108,757
L
Baron Samedi
Zugrububio
Baron Samedi
12,056
1,989
0
7,270
23,413
25,145
699
3,787
19,564
70,057
0
W
Scylla
14,653
1,970
0
5,110
15,790
5,347
1,461
7,683
8,107
82,953
0
L
10,033
2,265
0
4,887
18,762
9,172
1,182
4,758
13,798
0
95,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,483
Gold Earned
73,347
644
Minions Killed
750
0
Camps Cleared
0
2,233,655
Distance Traveled
2,452,608
35
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,116
581
153
6
0
572,252
2
L
Anhur
13,386
515
158
6
0
437,827
10
L
Guan Yu
10,149
390
48
2
0
531,661
11
L
Ah Puch
12,821
493
180
7
0
437,526
10
W
Ymir
12,578
484
84
3
0
467,627
5
W
Ratatoskr
16,931
651
185
7
0
484,620
8
W
Izanami
14,461
556
177
7
0
460,212
8
L
Baron Samedi
12,276
472
114
4
0
347,261
0
W
Scylla
14,261
549
151
6
0
467,897
7
L
Thor
12,851
494
144
6
0
479,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role