Player Matchup

Fenrir
Fenrir
Fydzir0
Fenrir
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,432 Elo+
Solo
Anhur
Anhur
Longsong
Anhur
Level 17
God Stats
2W - 9L
1,084 SR
Queue Stats
30W - 48L
1,440 Elo+
Party 1
Baba Yaga
Baba Yaga
Nickenypon
Baba Yaga
Level 16
God Stats
1W - 3L
1,298 SR
Queue Stats
46W - 52L
1,418 Elo+
Solo
Ares
Ares
Sunn26
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 43L
1,367 Elo+
Party 1
Guan Yu
Guan Yu
Ta靠器官上大分
Guan Yu
Level 6
God Stats
10W - 9L
1,500 SR
Queue Stats
14W - 23L
1,437 Elo+
Party 1
Team Averages
Level 13
1,377 SR
1,419 Elo+

VS

Team Averages
Level 16
1,407 SR
1,265 Elo+
Arachne
Arachne
Darkgremmli
Arachne
Level 18
God Stats
1W - 0L
1,708 SR
Queue Stats
31W - 21L
1,432 Elo+
Solo
Hercules
Hercules
Juhans
Hercules
Level 17
God Stats
1W - 2L
1,283 SR
Queue Stats
2W - 4L
1,224 Elo+
Party 2
Vulcan
Vulcan
KoboldHealer
Vulcan
Level 22
God Stats
1W - 1L
1,260 SR
Queue Stats
2W - 6L
1,110 Elo+
Party 2
Discordia
Discordia
Meetable
Discordia
Level 14
God Stats
1W - 1L
1,285 SR
Queue Stats
28W - 25L
1,449 Elo+
Solo
Thor
Thor
Rusinapeikko
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,110 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fydzir0
Fenrir
19
12 / 9 / 2
13,038
522
13,860
27,295
15,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
Longsong
Anhur
18
7 / 8 / 11
12,438
498
14,508
22,521
9,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baba Yaga
Nickenypon
Baba Yaga
17
6 / 7 / 3
11,340
454
14,848
16,468
6,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Sunn26
Ares
15
0 / 8 / 12
10,813
433
5,715
27,074
28,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 11 / 0
10,289
412
3,976
19,163
19,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Darkgremmli
Arachne
20
15 / 1 / 3
16,069
643
20,930
24,656
15,649
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
Juhans
Hercules
18
15 / 4 / 11
13,997
560
24,343
20,250
21,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vulcan
18
5 / 7 / 8
13,003
520
14,779
12,354
3,778
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
Meetable
Discordia
18
8 / 6 / 9
13,298
532
22,103
12,536
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 9 / 7
10,423
417
1,790
14,826
5,418
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
81
26
Kills
43
43
Deaths
27
28
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Arachne
Darkgremmli
Arachne
15
1
3
16.5
L
Fenrir
Fydzir0
Fenrir
12
9
2
1.44
W
Hercules
Juhans
Hercules
15
4
11
5.13
W
Vulcan
5
7
8
1.29
L
Anhur
Longsong
Anhur
7
8
11
1.56
W
Discordia
Meetable
Discordia
8
6
9
2.08
L
Baba Yaga
Nickenypon
Baba Yaga
6
7
3
1.07
W
0
9
7
0.39
L
Ares
Sunn26
Ares
0
8
12
0.75
L
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,907
Damage
83,945
112,521
Taken
84,622
80,897
Mitigated
50,608
19,776
Healing
21,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Darkgremmli
Arachne
20,930
15,146
0
10,748
24,656
15,649
7,623
1,858
22,698
0
175,490
L
Fenrir
Fydzir0
Fenrir
13,860
3,096
0
4,626
27,295
15,461
127
3,796
23,220
0
73,872
W
Hercules
Juhans
Hercules
24,343
8,232
0
5,087
20,250
21,970
2,147
7,765
12,160
0
52,408
W
Vulcan
14,779
3,351
431
2,291
12,354
3,778
1,575
2,602
9,702
67,240
0
L
Anhur
Longsong
Anhur
14,508
7,906
1,162
7,757
22,521
9,979
3,264
9,676
12,486
0
82,481
W
Discordia
Meetable
Discordia
22,103
1,237
0
811
12,536
3,793
741
5,426
7,085
55,022
0
L
Baba Yaga
Nickenypon
Baba Yaga
14,848
175
0
2,266
16,468
6,674
0
6,549
9,258
63,590
0
W
1,790
692
0
2,442
14,826
5,418
466
2,912
11,914
0
29,655
L
Ares
Sunn26
Ares
5,715
637
0
1,227
27,074
28,898
554
11,646
14,762
21,126
0
L
3,976
895
88
2,650
19,163
19,885
1,593
3,750
14,973
0
51,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,918
Gold Earned
66,790
445
Minions Killed
537
0
Camps Cleared
0
2,198,390
Distance Traveled
2,264,274
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
16,069
643
205
8
0
498,956
4
L
Fenrir
13,038
522
107
4
0
451,483
1
W
Hercules
13,997
560
76
3
0
502,519
0
W
Vulcan
13,003
520
115
5
0
444,540
3
L
Anhur
12,438
498
142
6
0
386,843
3
W
Discordia
13,298
532
95
4
0
460,070
2
L
Baba Yaga
11,340
454
82
3
0
471,163
0
W
Thor
10,423
417
46
2
0
358,189
3
L
Ares
10,813
433
22
1
0
434,981
0
L
Guan Yu
10,289
412
92
4
0
453,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role