Player Matchup

Tsukuyomi
Tsukuyomi
Dynamo JD
Tsukuyomi
Level 28
God Stats
22W - 13L
1,496 SR
Queue Stats
31W - 30L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
GodKingJD
Gilgamesh
Level 29
God Stats
2W - 3L
1,291 SR
Queue Stats
45W - 51L
1,455 Elo+
Party 2
Skadi
Skadi
ImperiumZeus
Skadi
Level 26
God Stats
8W - 3L
1,542 SR
Queue Stats
17W - 15L
1,465 Elo+
Party 2
Hachiman
Hachiman
Perq Karma
Hachiman
Level 7
God Stats
1W - 0L
1,287 SR
Queue Stats
4W - 3L
1,139 Elo+
Party 2
Olorun
Olorun
abbadoon111
Olorun
Level 17
God Stats
2W - 2L
1,535 SR
Queue Stats
16W - 15L
1,373 Elo+
Party 2
Team Averages
Level 21
1,430 SR
1,378 Elo+

VS

Team Averages
Level 16
1,479 SR
1,399 Elo+
Chaac
Chaac
A Modern Legend
Chaac
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,399 Elo+
Solo
Nemesis
Nemesis
BehemothZ87
Nemesis
Level 6
God Stats
3W - 2L
1,465 SR
Queue Stats
7W - 11L
1,431 Elo+
Solo
Scylla
Scylla
NullBytes13
Scylla
Level 28
God Stats
50W - 48L
1,533 SR
Queue Stats
144W - 133L
1,452 Elo+
Solo
Bastet
Bastet
The_Main_Game1
Bastet
Level 26
God Stats
3W - 4L
1,603 SR
Queue Stats
19W - 19L
1,403 Elo+
Party 1
Fenrir
Fenrir
VisceralCoder
Fenrir
Level 8
God Stats
1W - 2L
1,297 SR
Queue Stats
16W - 17L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dynamo JD
Tsukuyomi
19
12 / 1 / 14
13,569
1,234
20,091
14,388
5,461
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
GodKingJD
Gilgamesh
18
7 / 6 / 20
12,359
1,124
14,826
17,322
7,200
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 4 / 17
12,754
1,159
19,981
14,614
5,133
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
Perq Karma
Hachiman
18
3 / 0 / 21
11,329
1,030
8,717
7,129
2,742
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
19
7 / 7 / 19
12,541
1,140
24,930
18,132
7,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

200

VS

Team 2 Tickets

63

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 10
11,216
1,020
12,157
24,092
14,954
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
BehemothZ87
Nemesis
16
1 / 10 / 6
10,201
927
3,971
16,700
7,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
19
4 / 2 / 10
12,273
1,116
20,671
14,896
5,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 8 / 8
11,480
1,044
14,641
18,362
7,599
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 11 / 5
11,311
1,028
15,722
22,580
12,854
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
57
37
Kills
18
18
Deaths
37
91
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
6
10
1.33
L
Nemesis
BehemothZ87
Nemesis
1
10
6
0.4
W
Tsukuyomi
Dynamo JD
Tsukuyomi
12
1
14
19
W
Gilgamesh
GodKingJD
Gilgamesh
7
6
20
2.83
W
8
4
17
4.13
L
Scylla
4
2
10
4.5
W
Hachiman
Perq Karma
Hachiman
3
0
21
13.5
L
4
8
8
1
L
6
11
5
0.77
W
Olorun
7
7
19
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,545
Damage
67,162
71,585
Taken
96,630
28,149
Mitigated
49,022
12,853
Healing
11,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,157
199
1,482
7,842
24,092
14,954
0
6,724
17,368
0
41,435
L
Nemesis
BehemothZ87
Nemesis
3,971
1,324
0
956
16,700
7,660
0
5,650
11,050
0
13,010
W
Tsukuyomi
Dynamo JD
Tsukuyomi
20,091
5,848
0
760
14,388
5,461
0
2,445
11,829
0
35,127
W
Gilgamesh
GodKingJD
Gilgamesh
14,826
4,952
0
863
17,322
7,200
0
5,488
11,602
0
29,980
W
19,981
11,768
0
1,443
14,614
5,133
0
5,601
8,689
0
40,759
L
Scylla
20,671
2,405
0
831
14,896
5,955
0
3,155
11,741
44,101
0
W
Hachiman
Perq Karma
Hachiman
8,717
5,255
0
794
7,129
2,742
0
1,808
5,201
0
24,018
L
14,641
2,772
0
0
18,362
7,599
0
5,230
13,132
0
27,443
L
15,722
2,059
0
652
22,580
12,854
0
4,171
18,409
0
29,457
W
Olorun
24,930
14,512
1,462
7,531
18,132
7,613
0
4,405
13,593
44,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,552
Gold Earned
56,481
214
Minions Killed
174
5
Camps Cleared
7
1,011,855
Distance Traveled
1,028,897
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,216
1,020
67
6
1
235,447
2
L
Nemesis
10,201
927
17
2
2
156,240
0
W
Tsukuyomi
13,569
1,234
31
3
0
244,818
0
W
Gilgamesh
12,359
1,124
39
4
1
210,567
0
W
Skadi
12,754
1,159
63
6
2
174,674
0
L
Scylla
12,273
1,116
47
4
0
197,771
0
W
Hachiman
11,329
1,030
29
3
0
201,830
0
L
Bastet
11,480
1,044
22
2
0
222,229
0
L
Fenrir
11,311
1,028
21
2
4
217,210
2
W
Olorun
12,541
1,140
52
5
2
179,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role