Player Matchup

Nemesis
Nemesis
ContentCreator
Nemesis
Level 21
God Stats
18W - 22L
1,469 SR
Queue Stats
25W - 31L
1,414 Elo+
Party 1
Hercules
Hercules
Goldbold94
Hercules
Level 45
God Stats
1W - 3L
1,500 SR
Queue Stats
172W - 181L
1,532 Elo+
Party 1
Chernobog
Chernobog
no3op
Chernobog
Level 24
God Stats
4W - 8L
1,625 SR
Queue Stats
23W - 31L
1,520 Elo+
Party 1
Freya
Freya
ra4ko
Freya
Level 44
God Stats
3W - 10L
1,300 SR
Queue Stats
106W - 102L
1,444 Elo+
Party 1
Yemoja
Yemoja
santorya
Yemoja
Level 21
God Stats
1W - 2L
1,854 SR
Queue Stats
24W - 27L
1,713 Elo+
Party 1
Team Averages
Level 31
1,549 SR
1,525 Elo+

VS

Team Averages
Level 41
1,487 SR
1,566 Elo+
Raijin
Raijin
Alexperrui
Raijin
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,863 Elo+
Party 3
Chaac
Chaac
Gaivodka
Chaac
Level 27
God Stats
24W - 17L
1,497 SR
Queue Stats
112W - 120L
1,364 Elo+
Party 2
Artemis
Artemis
albertobecar
Artemis
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 7L
1,727 Elo+
Party 3
Terra
Terra
fergaimer007
Terra
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 3
Thanatos
Thanatos
monejoao
Thanatos
Level 68
God Stats
3W - 2L
1,440 SR
Queue Stats
103W - 96L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
9,324
444
4,992
15,488
6,038
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Goldbold94
Hercules
16
6 / 4 / 3
10,126
482
13,138
16,973
17,915
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
no3op
Chernobog
13
1 / 9 / 2
8,631
411
4,531
14,012
4,691
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Freya
ra4ko
Freya
12
0 / 8 / 0
7,776
370
4,544
15,328
6,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
santorya
Yemoja
12
0 / 5 / 0
7,672
365
3,453
8,976
5,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alexperrui
Raijin
20
18 / 0 / 5
13,557
646
17,495
12,061
5,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Gaivodka
Chaac
17
0 / 4 / 9
10,698
509
7,242
16,451
11,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
albertobecar
Artemis
19
7 / 1 / 10
12,114
577
14,483
13,131
6,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 2 / 18
11,636
554
10,419
19,243
21,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Thanatos
monejoao
Thanatos
14
2 / 3 / 2
9,325
444
3,177
13,318
5,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
75
10
Kills
31
31
Deaths
10
6
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Raijin
Alexperrui
Raijin
18
0
5
20.5
L
3
5
1
0.7
W
Chaac
Gaivodka
Chaac
0
4
9
1.13
L
Hercules
Goldbold94
Hercules
6
4
3
1.88
W
Artemis
albertobecar
Artemis
7
1
10
12
W
4
2
18
6.5
W
Thanatos
monejoao
Thanatos
2
3
2
1
L
Chernobog
no3op
Chernobog
1
9
2
0.22
L
Freya
ra4ko
Freya
0
8
0
0
L
Yemoja
santorya
Yemoja
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,658
Damage
52,816
70,777
Taken
74,204
40,070
Mitigated
50,050
15,665
Healing
36,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Alexperrui
Raijin
17,495
693
0
1,313
12,061
5,689
2,329
2,771
9,290
106,568
0
L
4,992
2,938
0
2,158
15,488
6,038
758
4,821
10,541
0
50,794
W
Chaac
Gaivodka
Chaac
7,242
1,263
0
6,495
16,451
11,994
761
1,061
15,390
0
71,059
L
Hercules
Goldbold94
Hercules
13,138
3,369
0
5,793
16,973
17,915
126
4,493
12,326
10,370
42,751
W
Artemis
albertobecar
Artemis
14,483
9,357
0
7,346
13,131
6,110
1,569
2,225
10,906
0
87,999
W
10,419
2,012
3,726
5,537
19,243
21,090
853
2,995
16,248
39,744
0
W
Thanatos
monejoao
Thanatos
3,177
719
0
11,809
13,318
5,167
91
1,166
12,152
0
48,250
L
Chernobog
no3op
Chernobog
4,531
2,329
0
1,458
14,012
4,691
538
4,677
9,242
0
48,274
L
Freya
ra4ko
Freya
4,544
1,220
0
3,617
15,328
6,000
0
8,101
6,915
34,742
2,785
L
Yemoja
santorya
Yemoja
3,453
830
1,879
760
8,976
5,426
0
4,975
3,839
20,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,529
Gold Earned
57,330
397
Minions Killed
565
0
Camps Cleared
0
1,739,672
Distance Traveled
1,933,271
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,557
646
179
9
0
366,154
1
L
Nemesis
9,324
444
93
4
0
402,480
0
W
Chaac
10,698
509
122
6
0
386,856
9
L
Hercules
10,126
482
107
5
0
365,881
5
W
Artemis
12,114
577
134
6
0
339,382
1
W
Terra
11,636
554
61
3
0
433,254
3
W
Thanatos
9,325
444
69
3
0
407,625
5
L
Chernobog
8,631
411
86
4
0
311,711
2
L
Freya
7,776
370
75
4
0
290,397
2
L
Yemoja
7,672
365
36
2
0
369,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role