Player Matchup

Zeus
Zeus
Barbater
Zeus
Level 15
God Stats
1W - 1L
1,475 SR
Queue Stats
8W - 7L
1,418 Elo+
Solo
Ao Kuang
Ao Kuang
ColinWyborn
Ao Kuang
Level 26
God Stats
1W - 0L
1,675 SR
Queue Stats
12W - 17L
1,439 Elo+
Solo
Cthulhu
Cthulhu
OllyTheOstrich
Cthulhu
Level 26
God Stats
13W - 9L
1,580 SR
Queue Stats
46W - 42L
1,461 Elo+
Party 2
Danzaburou
Danzaburou
kanishe
Danzaburou
Level 27
God Stats
2W - 4L
1,238 SR
Queue Stats
54W - 54L
1,469 Elo+
Party 2
Nike
Nike
xXIconoclastXx
Nike
Level 21
God Stats
4W - 1L
1,298 SR
Queue Stats
52W - 39L
1,483 Elo+
Solo
Team Averages
Level 23
1,453 SR
1,454 Elo+

VS

Team Averages
Level 10
1,386 SR
1,242 Elo+
Skadi
Skadi
Kbab34
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,179 Elo+
Party 1
Ymir
Ymir
Nico91
Ymir
Level 29
God Stats
2W - 5L
1,367 SR
Queue Stats
93W - 97L
1,493 Elo+
Solo
Tiamat
Tiamat
Noct7
Tiamat
Level 3
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 3L
1,179 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Olympian222
Tsukuyomi
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,179 Elo+
Party 1
Cthulhu
Cthulhu
drak46
Cthulhu
Level 5
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 3L
1,179 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
5 / 1 / 5
9,589
479
7,217
6,342
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
ColinWyborn
Ao Kuang
16
5 / 0 / 5
11,347
567
4,557
12,272
4,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
6 / 1 / 14
9,829
491
14,912
14,307
14,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
kanishe
Danzaburou
17
10 / 1 / 11
11,470
574
8,441
9,964
3,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
0 / 2 / 2
9,602
480
9,816
16,696
8,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Kbab34
Skadi
13
1 / 10 / 1
8,049
402
6,201
12,702
4,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Nico91
Ymir
18
3 / 3 / 0
11,090
555
12,374
16,623
19,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
Noct7
Tiamat
15
0 / 3 / 0
9,609
480
3,773
6,828
2,874
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Olympian222
Tsukuyomi
13
1 / 4 / 1
8,702
435
3,378
13,419
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
drak46
Cthulhu
11
0 / 6 / 2
7,000
350
6,290
14,328
9,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
26
Kills
5
5
Deaths
26
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
5
1
5
7.5
W
Ao Kuang
ColinWyborn
Ao Kuang
5
0
5
7.5
L
Skadi
Kbab34
Skadi
1
10
1
0.15
L
Ymir
Nico91
Ymir
3
3
0
1
L
Tiamat
Noct7
Tiamat
0
3
0
0
W
6
1
14
13
L
Tsukuyomi
Olympian222
Tsukuyomi
1
4
1
0.38
L
Cthulhu
drak46
Cthulhu
0
6
2
0.17
W
Danzaburou
kanishe
Danzaburou
10
1
11
15.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,943
Damage
32,016
59,581
Taken
63,900
33,179
Mitigated
40,719
15,834
Healing
9,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
7,217
804
0
1,049
6,342
1,987
156
3,110
3,188
39,810
0
W
Ao Kuang
ColinWyborn
Ao Kuang
4,557
1,518
0
2,037
12,272
4,590
296
2,646
9,557
57,647
0
L
Skadi
Kbab34
Skadi
6,201
3,517
0
271
12,702
4,372
0
6,760
5,820
0
45,208
L
Ymir
Nico91
Ymir
12,374
2,230
0
1,250
16,623
19,189
0
3,324
13,261
74,328
0
L
Tiamat
Noct7
Tiamat
3,773
153
0
1,900
6,828
2,874
259
2,809
3,828
58,544
0
W
14,912
980
897
7,003
14,307
14,220
758
2,957
11,170
44,446
0
L
Tsukuyomi
Olympian222
Tsukuyomi
3,378
837
0
5,273
13,419
5,104
0
3,887
9,474
0
63,144
L
Cthulhu
drak46
Cthulhu
6,290
337
85
1,200
14,328
9,180
0
9,330
4,831
18,324
0
W
Danzaburou
kanishe
Danzaburou
8,441
4,073
0
1,763
9,964
3,427
4,006
3,581
6,076
0
64,741
W
9,816
1,142
0
3,085
16,696
8,955
0
8,927
7,153
0
66,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,837
Gold Earned
44,450
459
Minions Killed
531
0
Camps Cleared
0
1,952,631
Distance Traveled
1,671,081
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,589
479
85
4
0
330,233
0
W
Ao Kuang
11,347
567
95
5
0
432,036
1
L
Skadi
8,049
402
80
4
0
325,345
3
L
Ymir
11,090
555
176
9
0
272,893
5
L
Tiamat
9,609
480
140
7
0
359,598
1
W
Cthulhu
9,829
491
63
3
0
376,260
4
L
Tsukuyomi
8,702
435
108
5
0
376,774
0
L
Cthulhu
7,000
350
27
1
0
336,471
3
W
Danzaburou
11,470
574
96
5
0
372,819
2
W
Nike
9,602
480
120
6
0
441,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role