Player Matchup

Heimdallr
Heimdallr
AladdinA
Heimdallr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
BellaLuz
Chernobog
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 22L
1,505 Elo+
Party 1
Merlin
Merlin
UnbeatenWolf105
Merlin
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 68L
1,594 Elo+
Solo
Odin
Odin
XxSCYLERxX
Odin
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,500 Elo+
Party 1
Ravana
Ravana
rafaeldeus
Ravana
Level 155
God Stats
2W - 2L
1,851 SR
Queue Stats
258W - 273L
1,556 Elo+
Solo
Team Averages
Level 100
1,570 SR
1,531 Elo+

VS

Team Averages
Level 87
1,451 SR
1,503 Elo+
Merlin
Merlin
 
Merlin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
LSXMaroGuy
Agni
Level 108
God Stats
0W - 2L
1,254 SR
Queue Stats
623W - 599L
1,521 Elo+
Solo
Kali
Kali
Landstallker
Kali
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 50L
1,431 Elo+
Solo
Apollo
Apollo
LeanneRedQueen
Apollo
Level 123
God Stats
0W - 4L
1,215 SR
Queue Stats
374W - 361L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
NeedRedBuff
Sun Wukong
Level 16
God Stats
0W - 1L
1,787 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AladdinA
Heimdallr
18
4 / 2 / 12
10,931
729
15,572
13,980
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
BellaLuz
Chernobog
18
5 / 5 / 10
10,817
721
12,425
14,133
6,140
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
6 / 4 / 7
11,488
766
21,479
11,511
4,927
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
1 / 3 / 11
9,600
640
5,872
15,258
14,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
rafaeldeus
Ravana
16
2 / 4 / 10
9,463
631
7,981
14,913
7,933
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
2 / 3 / 6
9,904
660
13,368
10,747
5,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 3 / 6
9,919
661
15,084
9,692
4,148
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 6
8,926
595
5,216
14,049
6,687
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
1 / 3 / 7
9,085
606
8,861
13,534
6,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
NeedRedBuff
Sun Wukong
17
7 / 6 / 9
10,419
695
16,845
24,454
26,114
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
52
18
Kills
18
18
Deaths
19
50
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
6
1.67
W
Heimdallr
AladdinA
Heimdallr
4
2
12
5
W
Chernobog
BellaLuz
Chernobog
5
5
10
2
L
6
3
6
3
L
2
4
6
1.25
L
1
3
7
1.5
L
Sun Wukong
NeedRedBuff
Sun Wukong
7
6
9
1.92
W
6
4
7
2.38
W
1
3
11
2.17
W
Ravana
rafaeldeus
Ravana
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,329
Damage
59,374
69,795
Taken
72,476
39,045
Mitigated
48,225
29,193
Healing
22,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,368
203
2,506
980
10,747
5,013
0
3,641
7,106
40,106
0
W
Heimdallr
AladdinA
Heimdallr
15,572
7,153
1,101
4,437
13,980
5,512
706
6,202
7,778
0
33,249
W
Chernobog
BellaLuz
Chernobog
12,425
5,415
1,990
3,811
14,133
6,140
859
5,443
8,690
0
32,631
L
15,084
237
0
500
9,692
4,148
123
4,917
4,750
26,983
0
L
5,216
1,413
3,635
3,716
14,049
6,687
35
3,213
10,711
0
9,688
L
8,861
5,924
2,353
3,623
13,534
6,263
117
3,933
9,526
0
20,841
L
Sun Wukong
NeedRedBuff
Sun Wukong
16,845
2,542
1,966
3,633
24,454
26,114
0
5,775
18,379
0
26,326
W
21,479
856
3,285
2,875
11,511
4,927
153
3,965
7,546
46,689
0
W
5,872
272
2,537
3,950
15,258
14,533
110
8,295
6,963
0
10,162
W
Ravana
rafaeldeus
Ravana
7,981
1,339
1,095
4,112
14,913
7,933
0
4,547
10,366
0
14,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,299
Gold Earned
48,253
166
Minions Killed
141
0
Camps Cleared
0
1,364,041
Distance Traveled
1,449,786
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,904
660
55
4
0
250,855
5
W
Heimdallr
10,931
729
33
2
0
286,933
3
W
Chernobog
10,817
721
45
3
0
216,719
2
L
Agni
9,919
661
29
2
0
264,150
2
L
Kali
8,926
595
9
1
0
357,908
0
L
Apollo
9,085
606
29
2
0
312,520
2
L
Sun Wukong
10,419
695
19
1
0
264,353
0
W
Merlin
11,488
766
63
4
0
278,789
0
W
Odin
9,600
640
16
1
0
298,702
0
W
Ravana
9,463
631
9
1
0
282,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role