Player Matchup

Chaac
Chaac
Gold IV
AkeniRime
Chaac
Gold IV
Level 160
God Stats
2W - 1L
1,437 SR
Queue Stats
21W - 14L
1,667 MMR
Party 1
Danzaburou
Danzaburou
Gold II
CoolDaу
Danzaburou
Gold II
Level 149
God Stats
4W - 3L
1,500 SR
Queue Stats
198W - 201L
1,557 MMR
Party 1
Tiamat
Tiamat
Gold V
БущуАкиВлс
Tiamat
Gold V
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,579 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,479 SR
1,601 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,496 SR
1,577 MMR
Jing Wei
Jing Wei
Gold II
DevDapo
Jing Wei
Gold II
Level 121
God Stats
7W - 8L
1,665 SR
Queue Stats
87W - 84L
1,638 MMR
Party 2
Ne Zha
Ne Zha
Gold II
ManlikeBear
Ne Zha
Gold II
Level 123
God Stats
33W - 29L
1,582 SR
Queue Stats
105W - 103L
1,694 MMR
Party 2
Merlin
Merlin
Gold IV
gagazet
Merlin
Gold IV
Level 106
God Stats
8W - 14L
1,240 SR
Queue Stats
79W - 79L
1,399 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AkeniRime
Chaac
15
7 / 4 / 3
11,375
813
8,148
15,937
13,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
CoolDaу
Danzaburou
15
5 / 2 / 7
12,211
872
12,563
11,202
4,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 2 / 7
10,644
760
7,223
8,912
6,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AthenaFenrirPersephoneThothDiscordia

VS

Bans
SobekChang'eHerculesBaron SamediAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DevDapo
Jing Wei
12
2 / 5 / 3
8,686
620
7,217
13,065
3,896
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
12
3 / 3 / 2
9,436
674
8,316
11,283
9,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
gagazet
Merlin
13
3 / 5 / 5
10,007
715
8,318
8,929
2,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
13
Kills
8
8
Deaths
13
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
AkeniRime
Chaac
7
4
3
2.13
W
Danzaburou
CoolDaу
Danzaburou
5
2
7
4.25
L
Jing Wei
DevDapo
Jing Wei
2
5
3
0.7
L
Ne Zha
3
3
2
1.33
L
Merlin
gagazet
Merlin
3
5
5
1.1
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,934
Damage
23,851
36,051
Taken
33,277
24,717
Mitigated
16,620
9,892
Healing
3,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AkeniRime
Chaac
8,148
1,450
0
4,460
15,937
13,811
391
3,537
12,400
0
30,531
W
Danzaburou
CoolDaу
Danzaburou
12,563
5,683
0
3,596
11,202
4,134
2,018
3,109
8,093
0
50,190
L
Jing Wei
DevDapo
Jing Wei
7,217
6,092
0
880
13,065
3,896
0
3,104
9,961
0
40,877
L
Ne Zha
8,316
1,923
0
2,107
11,283
9,739
0
3,195
8,088
0
33,639
L
Merlin
gagazet
Merlin
8,318
241
0
234
8,929
2,985
0
1,062
7,867
27,470
0
W
7,223
760
0
1,836
8,912
6,772
78
1,703
7,209
48,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,230
Gold Earned
28,129
178
Minions Killed
169
0
Camps Cleared
0
774,107
Distance Traveled
767,212
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,375
813
33
2
0
264,438
0
W
Danzaburou
12,211
872
75
5
0
247,259
3
L
Jing Wei
8,686
620
79
6
0
256,917
3
L
Ne Zha
9,436
674
40
3
0
273,361
3
L
Merlin
10,007
715
50
4
0
236,934
0
W
Tiamat
10,644
760
70
5
0
262,410
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role