Player Matchup

Cthulhu
Cthulhu
Adrystoteles
Cthulhu
Level 27
God Stats
15W - 2L
1,836 SR
Queue Stats
172W - 105L
1,705 Elo+
Party 2
Izanami
Izanami
Nemesizs
Izanami
Level 69
God Stats
20W - 9L
1,685 SR
Queue Stats
69W - 45L
1,650 Elo+
Party 1
Merlin
Merlin
Praxis13
Merlin
Level 28
God Stats
16W - 12L
1,667 SR
Queue Stats
174W - 94L
1,712 Elo+
Party 2
Mulan
Mulan
TavaşSavşanı
Mulan
Level 21
God Stats
2W - 0L
1,862 SR
Queue Stats
48W - 33L
1,635 Elo+
Party 1
Bacchus
Bacchus
Yavlumithat
Bacchus
Level 15
God Stats
5W - 1L
1,685 SR
Queue Stats
20W - 21L
1,476 Elo+
Party 1
Team Averages
Level 32
1,747 SR
1,636 Elo+

VS

Team Averages
Level 14
1,634 SR
1,695 Elo+
Tiamat
Tiamat
BestPotató
Tiamat
Level 25
God Stats
4W - 3L
1,746 SR
Queue Stats
36W - 25L
1,643 Elo+
Solo
Artemis
Artemis
BrownieTaha
Artemis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 96L
1,844 Elo+
Solo
Ra
Ra
DAMNATI0N
Ra
Level 14
God Stats
8W - 8L
1,747 SR
Queue Stats
304W - 251L
1,717 Elo+
Solo
Kuzenbo
Kuzenbo
Pietpaul
Kuzenbo
Level 18
God Stats
1W - 7L
1,500 SR
Queue Stats
256W - 301L
1,607 Elo+
Solo
Hachiman
Hachiman
PlantBlack
Hachiman
Level 6
God Stats
3W - 6L
1,675 SR
Queue Stats
16W - 17L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adrystoteles
Cthulhu
20
9 / 0 / 5
12,793
609
13,063
23,243
23,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Nemesizs
Izanami
20
15 / 1 / 3
13,874
661
21,483
14,094
7,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Praxis13
Merlin
18
9 / 0 / 9
12,311
586
15,539
13,005
5,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
5 / 3 / 8
11,581
551
12,376
16,685
8,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
Yavlumithat
Bacchus
16
3 / 7 / 13
10,297
490
9,316
17,023
10,195
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
1 / 4 / 0
10,167
484
9,491
11,930
5,970
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
BrownieTaha
Artemis
14
4 / 10 / 1
8,916
425
8,135
14,833
5,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 8 / 0
11,022
525
16,243
18,720
7,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
Pietpaul
Kuzenbo
14
2 / 8 / 2
8,821
420
7,196
23,145
21,567
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
PlantBlack
Hachiman
11
0 / 11 / 1
7,160
341
3,244
17,906
5,032
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
15
41
Kills
11
11
Deaths
41
38
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Adrystoteles
Cthulhu
9
0
5
11.5
L
Tiamat
1
4
0
0.25
L
Artemis
BrownieTaha
Artemis
4
10
1
0.45
L
4
8
0
0.5
W
Izanami
Nemesizs
Izanami
15
1
3
16.5
L
Kuzenbo
Pietpaul
Kuzenbo
2
8
2
0.38
L
Hachiman
PlantBlack
Hachiman
0
11
1
0.05
W
Merlin
Praxis13
Merlin
9
0
9
13.5
W
5
3
8
3
W
Bacchus
Yavlumithat
Bacchus
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,777
Damage
44,309
84,050
Taken
86,534
54,399
Mitigated
45,603
25,412
Healing
15,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Adrystoteles
Cthulhu
13,063
787
435
7,859
23,243
23,761
832
12,999
10,244
72,747
0
L
Tiamat
9,491
1,502
0
3,250
11,930
5,970
42
6,730
4,830
78,569
0
L
Artemis
BrownieTaha
Artemis
8,135
3,306
0
704
14,833
5,090
512
5,399
9,390
0
51,637
L
16,243
1,418
686
6,453
18,720
7,944
74
9,742
8,386
94,492
0
W
Izanami
Nemesizs
Izanami
21,483
12,731
0
6,079
14,094
7,032
8,103
4,370
9,724
0
128,040
L
Kuzenbo
Pietpaul
Kuzenbo
7,196
2,146
0
3,409
23,145
21,567
402
7,572
15,350
37,782
0
L
Hachiman
PlantBlack
Hachiman
3,244
2,273
0
1,255
17,906
5,032
0
6,929
10,660
0
25,961
W
Merlin
Praxis13
Merlin
15,539
505
0
6,154
13,005
5,369
1,655
6,967
6,038
94,807
0
W
12,376
3,173
0
3,544
16,685
8,042
456
7,666
8,495
0
79,771
W
Bacchus
Yavlumithat
Bacchus
9,316
1,201
0
1,341
17,023
10,195
480
5,489
11,534
24,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,856
Gold Earned
46,086
728
Minions Killed
554
0
Camps Cleared
0
1,994,190
Distance Traveled
1,778,886
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,793
609
154
7
0
398,850
5
L
Tiamat
10,167
484
167
8
0
402,227
3
L
Artemis
8,916
425
96
5
0
316,428
4
L
Ra
11,022
525
186
9
0
361,559
3
W
Izanami
13,874
661
217
10
0
378,165
3
L
Kuzenbo
8,821
420
53
3
0
350,944
2
L
Hachiman
7,160
341
52
2
0
347,728
3
W
Merlin
12,311
586
202
10
0
384,813
3
W
Mulan
11,581
551
128
6
0
436,669
8
W
Bacchus
10,297
490
27
1
0
395,693
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role