Player Matchup

Anhur
Anhur
DankHillz
Anhur
Level 100
God Stats
12W - 7L
1,428 SR
Queue Stats
52W - 52L
1,582 Elo+
Solo
Nu Wa
Nu Wa
Sayuri1166
Nu Wa
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
wyattskar1mc
Cthulhu
Level 29
God Stats
1W - 0L
1,596 SR
Queue Stats
18W - 18L
1,400 Elo+
Solo
Team Averages
Level 48
1,508 SR
1,494 Elo+

VS

Team Averages
Level 93
1,553 SR
1,432 Elo+
Vulcan
Vulcan
Littlelizer
Vulcan
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
395W - 362L
1,571 Elo+
Solo
Da Ji
Da Ji
Perfecto_Pug1
Da Ji
Level 20
God Stats
1W - 1L
1,752 SR
Queue Stats
6W - 12L
1,207 Elo+
Solo
Gilgamesh
Gilgamesh
steel43
Gilgamesh
Level 156
God Stats
48W - 52L
1,406 SR
Queue Stats
561W - 617L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DankHillz
Anhur
14
7 / 1 / 1
10,782
829
12,893
11,653
3,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
12
1 / 1 / 2
8,222
632
4,396
5,367
1,623
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
wyattskar1mc
Cthulhu
12
0 / 2 / 7
9,480
729
5,349
11,564
8,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
4 / 3 / 0
8,831
679
10,143
7,134
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 3 / 3
7,488
576
2,849
8,134
2,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
steel43
Gilgamesh
12
0 / 2 / 3
8,169
628
7,013
13,905
8,193
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
8
Kills
4
4
Deaths
8
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
DankHillz
Anhur
7
1
1
7.5
L
Vulcan
4
3
0
1.33
L
0
3
3
0.5
W
Nu Wa
1
1
2
2
L
Gilgamesh
steel43
Gilgamesh
0
2
3
0.75
W
Cthulhu
wyattskar1mc
Cthulhu
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,638
Damage
20,005
28,584
Taken
29,173
14,256
Mitigated
12,817
7,187
Healing
2,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
DankHillz
Anhur
12,893
7,740
0
4,493
11,653
3,974
2,082
2,678
8,835
0
58,492
L
Vulcan
10,143
4,756
0
1,256
7,134
2,405
0
2,084
5,050
44,329
0
L
2,849
781
0
178
8,134
2,219
0
2,409
5,725
0
6,229
W
Nu Wa
4,396
961
0
235
5,367
1,623
1,037
2,210
3,021
24,697
0
L
Gilgamesh
steel43
Gilgamesh
7,013
1,660
0
641
13,905
8,193
0
5,316
8,589
0
40,281
W
Cthulhu
wyattskar1mc
Cthulhu
5,349
286
0
2,459
11,564
8,659
87
4,737
6,525
19,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,484
Gold Earned
24,488
169
Minions Killed
148
0
Camps Cleared
0
728,447
Distance Traveled
724,837
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,782
829
102
8
0
243,959
2
L
Vulcan
8,831
679
71
5
0
217,457
3
L
Da Ji
7,488
576
5
0
0
243,977
2
W
Nu Wa
8,222
632
47
4
0
232,640
1
L
Gilgamesh
8,169
628
72
6
0
263,403
1
W
Cthulhu
9,480
729
20
2
0
251,848
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role