Player Matchup

Olorun
Olorun
 
Olorun
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Darkgremmli
Fenrir
Level 18
God Stats
1W - 2L
1,312 SR
Queue Stats
31W - 21L
1,436 Elo+
Solo
Ares
Ares
Moltres111
Ares
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
zapdos111
Medusa
Level 27
God Stats
7W - 3L
1,633 SR
Queue Stats
54W - 48L
1,392 Elo+
Party 1
Kali
Kali
起名字真麻烦
Kali
Level 28
God Stats
4W - 1L
1,506 SR
Queue Stats
184W - 202L
1,390 Elo+
Solo
Team Averages
Level 24
1,490 SR
1,444 Elo+

VS

Team Averages
Level 19
1,480 SR
1,353 Elo+
Danzaburou
Danzaburou
DFMM
Danzaburou
Level 28
God Stats
11W - 3L
1,715 SR
Queue Stats
196W - 190L
1,417 Elo+
Solo
Anubis
Anubis
Eddiiee23
Anubis
Level 25
God Stats
2W - 7L
1,202 SR
Queue Stats
70W - 121L
1,339 Elo+
Party 3
Cthulhu
Cthulhu
OVERCL0CKED
Cthulhu
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
PochkaDrakona
Ares
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,150 Elo+
Party 2
Thanatos
Thanatos
ssilva2994
Thanatos
Level 27
God Stats
7W - 13L
1,480 SR
Queue Stats
74W - 121L
1,359 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
0 / 1 / 1
4,264
609
1,725
2,129
501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
9
1 / 0 / 1
4,779
683
1,235
3,901
1,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 2
4,270
610
1,134
2,919
1,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
zapdos111
Medusa
7
2 / 0 / 0
4,539
648
2,681
1,801
475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
3 / 0 / 0
4,979
711
1,939
3,063
1,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DFMM
Danzaburou
7
0 / 1 / 0
3,780
540
1,218
2,821
649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
Eddiiee23
Anubis
7
1 / 1 / 0
4,075
582
1,423
2,550
1,108
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
OVERCL0CKED
Cthulhu
4
0 / 1 / 0
3,264
466
960
1,825
1,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 1 / 0
3,415
488
744
3,343
1,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thanatos
ssilva2994
Thanatos
6
0 / 2 / 0
3,609
516
640
4,197
1,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
6
Kills
1
1
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
1
1
0.5
L
Danzaburou
DFMM
Danzaburou
0
1
0
0
W
Fenrir
1
0
1
1.5
L
Anubis
Eddiiee23
Anubis
1
1
0
1
W
0
0
2
1
L
Cthulhu
OVERCL0CKED
Cthulhu
0
1
0
0
L
0
1
0
0
L
Thanatos
ssilva2994
Thanatos
0
2
0
0
W
Medusa
zapdos111
Medusa
2
0
0
2
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,714
Damage
4,985
13,813
Taken
14,736
4,467
Mitigated
5,450
6,206
Healing
6,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
1,725
431
0
726
2,129
501
40
910
1,219
16,592
0
L
Danzaburou
DFMM
Danzaburou
1,218
416
0
1,514
2,821
649
0
297
2,524
0
16,168
W
Fenrir
1,235
345
0
2,349
3,901
1,098
0
589
3,312
0
24,892
L
Anubis
Eddiiee23
Anubis
1,423
93
0
1,159
2,550
1,108
0
1,004
1,546
15,436
0
W
1,134
381
0
648
2,919
1,222
0
594
2,325
5,518
0
L
Cthulhu
OVERCL0CKED
Cthulhu
960
288
0
125
1,825
1,245
0
0
1,825
4,319
0
L
744
34
0
684
3,343
1,304
0
837
2,506
3,309
0
L
Thanatos
ssilva2994
Thanatos
640
117
0
2,782
4,197
1,144
0
721
3,476
0
9,722
W
Medusa
zapdos111
Medusa
2,681
1,463
0
345
1,801
475
0
150
1,651
0
19,185
W
1,939
838
0
2,138
3,063
1,171
0
755
2,179
0
16,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,831
Gold Earned
18,143
190
Minions Killed
112
0
Camps Cleared
0
618,909
Distance Traveled
504,919
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,264
609
28
4
0
116,050
1
L
Danzaburou
3,780
540
29
4
0
109,594
0
W
Fenrir
4,779
683
64
9
0
118,489
2
L
Anubis
4,075
582
27
4
0
128,290
3
W
Ares
4,270
610
7
1
0
147,371
1
L
Cthulhu
3,264
466
10
1
0
63,673
0
L
Ares
3,415
488
12
2
0
90,674
0
L
Thanatos
3,609
516
34
5
0
112,688
2
W
Medusa
4,539
648
45
6
0
128,380
3
W
Kali
4,979
711
46
7
0
108,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role