Player Matchup

Cerberus
Cerberus
Silver II
AlphaSioux
Cerberus
Silver II
Level 77
God Stats
1W - 1L
1,465 SR
Queue Stats
7W - 9L
1,478 MMR
Solo
Ra
Ra
Bronze III
Jombrydor
Ra
Bronze III
Level 87
God Stats
1W - 0L
1,421 SR
Queue Stats
1W - 2L
1,425 MMR
Party 1
King Arthur
King Arthur
Bronze III
izancv10
King Arthur
Bronze III
Level 87
God Stats
1W - 0L
1,498 SR
Queue Stats
1W - 2L
1,425 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 84
1,461 SR
1,443 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 80
1,600 SR
1,441 MMR
Artemis
Artemis
Bronze III
Pump Vampir
Artemis
Bronze III
Level 43
God Stats
0W - 1L
1,750 SR
Queue Stats
20W - 27L
1,385 MMR
Solo
Scylla
Scylla
Bronze III
T_O_W01
Scylla
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,420 MMR
Solo
Ganesha
Ganesha
Bronze III
ayecaramba13
Ganesha
Bronze III
Level 88
God Stats
1W - 3L
1,550 SR
Queue Stats
9W - 17L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlphaSioux
Cerberus
18
8 / 0 / 16
13,847
729
18,794
18,548
16,535
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
11 / 3 / 10
14,309
753
25,140
14,284
4,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
izancv10
King Arthur
16
6 / 3 / 14
12,856
677
8,204
18,101
17,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SobekAthenaXbalanqueDiscordiaTiamat

VS

Bans
Cu ChulainnDanzaburouChaacGuan YuOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Pump Vampir
Artemis
13
0 / 11 / 5
10,534
554
11,229
17,844
5,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
T_O_W01
Scylla
16
6 / 6 / 0
12,887
678
18,646
11,803
4,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
ayecaramba13
Ganesha
14
0 / 8 / 6
11,782
620
6,428
29,301
33,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
25
Kills
6
6
Deaths
25
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AlphaSioux
Cerberus
8
0
16
16
W
11
3
10
5.33
L
Artemis
Pump Vampir
Artemis
0
11
5
0.23
L
Scylla
T_O_W01
Scylla
6
6
0
1
L
Ganesha
ayecaramba13
Ganesha
0
8
6
0.38
W
King Arthur
izancv10
King Arthur
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,138
Damage
36,303
50,933
Taken
58,948
38,884
Mitigated
43,486
22,931
Healing
9,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AlphaSioux
Cerberus
18,794
917
0
10,118
18,548
16,535
598
6,976
11,322
72,428
0
W
25,140
3,516
4,814
5,546
14,284
4,581
1,035
10,019
3,983
106,516
0
L
Artemis
Pump Vampir
Artemis
11,229
5,703
0
2,411
17,844
5,602
120
13,820
3,792
0
34,574
L
Scylla
T_O_W01
Scylla
18,646
2,054
0
2,236
11,803
4,454
0
9,307
2,312
81,131
0
L
Ganesha
ayecaramba13
Ganesha
6,428
405
421
4,357
29,301
33,430
0
19,795
8,898
17,437
0
W
King Arthur
izancv10
King Arthur
8,204
1,511
0
2,453
18,101
17,768
416
7,823
9,966
0
48,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,012
Gold Earned
35,203
328
Minions Killed
187
0
Camps Cleared
0
1,109,790
Distance Traveled
888,333
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,847
729
110
6
0
375,062
5
W
Ra
14,309
753
160
8
0
372,116
2
L
Artemis
10,534
554
50
3
0
300,771
4
L
Scylla
12,887
678
134
7
0
275,186
3
L
Ganesha
11,782
620
3
0
0
312,376
1
W
King Arthur
12,856
677
58
3
0
362,612
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role