Player Matchup

Horus
Horus
Kostya20159
Horus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,451 Elo+
Solo
Fenrir
Fenrir
MookieA1
Fenrir
Level 27
God Stats
9W - 12L
1,440 SR
Queue Stats
115W - 130L
1,474 Elo+
Solo
Tiamat
Tiamat
Wizc1999
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,419 Elo+
Solo
Bacchus
Bacchus
XxBigBrainTimexX
Bacchus
Level 28
God Stats
44W - 24L
1,712 SR
Queue Stats
154W - 98L
1,668 Elo+
Solo
Medusa
Medusa
lokimitos
Medusa
Level 24
God Stats
12W - 20L
1,347 SR
Queue Stats
100W - 105L
1,433 Elo+
Solo
Team Averages
Level 18
1,500 SR
1,489 Elo+

VS

Team Averages
Level 19
1,418 SR
1,504 Elo+
Horus
Horus
N2me1ess
Horus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 55L
1,621 Elo+
Solo
Gilgamesh
Gilgamesh
Otang94
Gilgamesh
Level 12
God Stats
1W - 0L
1,216 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
Wunzee21
Thoth
Level 26
God Stats
16W - 15L
1,620 SR
Queue Stats
121W - 114L
1,607 Elo+
Solo
Hachiman
Hachiman
Zap4Worlds
Hachiman
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 30L
1,602 Elo+
Solo
Heimdallr
Heimdallr
wilmersonfud
Heimdallr
Level 8
God Stats
1W - 0L
1,252 SR
Queue Stats
1W - 2L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
6,760
322
217
7,753
3,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
MookieA1
Fenrir
15
4 / 4 / 7
10,124
482
8,284
14,168
7,183
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
Wizc1999
Tiamat
14
1 / 6 / 11
8,556
407
8,389
14,846
7,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 6 / 2
9,784
466
13,051
18,790
18,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
lokimitos
Medusa
15
9 / 6 / 1
9,551
455
10,375
18,448
6,801
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
N2me1ess
Horus
16
4 / 1 / 8
10,679
509
7,326
16,118
13,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Otang94
Gilgamesh
12
0 / 11 / 3
8,537
407
1,889
14,802
7,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Wunzee21
Thoth
20
10 / 3 / 6
12,694
604
15,941
16,102
6,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Zap4Worlds
Hachiman
17
6 / 4 / 6
11,246
536
12,465
18,657
6,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Heimdallr
wilmersonfud
Heimdallr
15
5 / 7 / 3
10,719
510
13,771
16,187
6,438
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
51
22
Kills
25
29
Deaths
26
22
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Fenrir
MookieA1
Fenrir
4
4
7
1.88
W
Horus
N2me1ess
Horus
4
1
8
8
W
Gilgamesh
Otang94
Gilgamesh
0
11
3
0.14
L
Tiamat
Wizc1999
Tiamat
1
6
11
1.08
W
Thoth
Wunzee21
Thoth
10
3
6
4.33
L
8
6
2
1.5
W
Hachiman
Zap4Worlds
Hachiman
6
4
6
2.25
L
Medusa
lokimitos
Medusa
9
6
1
1.58
W
Heimdallr
wilmersonfud
Heimdallr
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,316
Damage
51,392
74,005
Taken
81,866
42,760
Mitigated
40,050
12,926
Healing
25,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
217
180
0
183
7,753
3,262
0
1,278
6,475
0
17,905
L
Fenrir
MookieA1
Fenrir
8,284
2,373
0
2,669
14,168
7,183
0
2,843
11,325
0
42,305
W
Horus
N2me1ess
Horus
7,326
2,936
1,583
2,898
16,118
13,802
246
6,607
9,511
0
48,307
W
Gilgamesh
Otang94
Gilgamesh
1,889
528
0
576
14,802
7,599
971
2,343
12,459
0
29,285
L
Tiamat
Wizc1999
Tiamat
8,389
538
0
2,571
14,846
7,250
0
4,619
10,227
34,742
0
W
Thoth
Wunzee21
Thoth
15,941
200
297
7,509
16,102
6,003
1,165
4,128
11,974
107,427
0
L
13,051
1,083
0
3,663
18,790
18,264
0
4,060
14,730
45,019
0
W
Hachiman
Zap4Worlds
Hachiman
12,465
6,722
0
8,929
18,657
6,208
2,657
2,529
16,128
0
72,518
L
Medusa
lokimitos
Medusa
10,375
4,177
0
3,840
18,448
6,801
0
3,563
14,885
0
52,577
W
Heimdallr
wilmersonfud
Heimdallr
13,771
7,173
0
3,979
16,187
6,438
2,945
5,833
10,354
794
63,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,775
Gold Earned
53,875
266
Minions Killed
506
0
Camps Cleared
0
1,565,389
Distance Traveled
1,785,446
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,760
322
42
2
0
169,312
0
L
Fenrir
10,124
482
50
2
0
339,955
0
W
Horus
10,679
509
78
4
0
360,544
2
W
Gilgamesh
8,537
407
60
3
0
416,240
1
L
Tiamat
8,556
407
34
2
0
400,824
1
W
Thoth
12,694
604
171
8
0
384,986
0
L
Bacchus
9,784
466
61
3
0
364,774
1
W
Hachiman
11,246
536
98
5
0
317,462
2
L
Medusa
9,551
455
79
4
0
290,524
0
W
Heimdallr
10,719
510
99
5
0
306,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role