Player Matchup

Merlin
Merlin
Kuzyasoska
Merlin
Level 17
God Stats
1W - 7L
1,404 SR
Queue Stats
26W - 23L
1,238 Elo+
Party 1
Kukulkan
Kukulkan
PDalma
Kukulkan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 80L
1,375 Elo+
Solo
Chiron
Chiron
alex40rooney
Chiron
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 39L
1,375 Elo+
Solo
Ne Zha
Ne Zha
meduseOP
Ne Zha
Level 26
God Stats
2W - 2L
1,669 SR
Queue Stats
35W - 25L
1,468 Elo+
Solo
Izanami
Izanami
wolfshot579
Izanami
Level 17
God Stats
2W - 5L
1,404 SR
Queue Stats
2W - 9L
1,238 Elo+
Party 1
Team Averages
Level 23
1,495 SR
1,339 Elo+

VS

Team Averages
Level 18
1,531 SR
1,452 Elo+
Ymir
Ymir
MircoHK1
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,539 Elo+
Solo
Athena
Athena
MnKPractice9746
Athena
Level 16
God Stats
5W - 4L
1,823 SR
Queue Stats
42W - 35L
1,478 Elo+
Party 3
Loki
Loki
MurderOne1313
Loki
Level 25
God Stats
6W - 3L
1,622 SR
Queue Stats
144W - 164L
1,392 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SmiteSmurf21
Cu Chulainn
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 3
Janus
Janus
Wallriver
Janus
Level 18
God Stats
5W - 8L
1,211 SR
Queue Stats
104W - 117L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kuzyasoska
Merlin
17
1 / 5 / 4
9,666
483
3,174
9,782
3,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
PDalma
Kukulkan
15
0 / 4 / 0
8,202
410
4,778
9,930
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
16
3 / 3 / 2
9,959
498
8,129
14,564
5,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
meduseOP
Ne Zha
17
9 / 6 / 1
11,062
553
16,786
18,590
7,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
wolfshot579
Izanami
13
0 / 9 / 2
8,058
403
4,180
13,039
5,432
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
5 / 0 / 8
10,885
544
7,311
15,264
15,050
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
4 / 4 / 9
10,354
518
7,406
16,575
7,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 4 / 4
10,404
520
8,283
12,241
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cu Chulainn
SmiteSmurf21
Cu Chulainn
20
9 / 1 / 0
13,008
650
13,904
16,594
13,890
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
Wallriver
Janus
17
3 / 4 / 6
10,763
538
8,274
8,415
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
13
Kills
27
27
Deaths
13
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
Kuzyasoska
Merlin
1
5
4
0.6
W
Ymir
5
0
8
9
W
4
4
9
2.13
W
6
4
4
2
L
Kukulkan
PDalma
Kukulkan
0
4
0
0
W
Cu Chulainn
SmiteSmurf21
Cu Chulainn
9
1
0
9
W
Janus
Wallriver
Janus
3
4
6
1.5
L
Chiron
3
3
2
1.33
L
Ne Zha
meduseOP
Ne Zha
9
6
1
1.58
L
Izanami
wolfshot579
Izanami
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,047
Damage
45,178
65,905
Taken
69,089
25,581
Mitigated
43,396
15,004
Healing
15,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Kuzyasoska
Merlin
3,174
441
0
1,250
9,782
3,724
58
5,600
4,016
64,445
0
W
Ymir
7,311
1,375
0
1,267
15,264
15,050
144
573
14,691
45,177
0
W
7,406
3,172
0
5,886
16,575
7,466
363
502
16,073
46,338
0
W
8,283
1,923
0
1,545
12,241
4,068
287
926
11,315
0
50,676
L
Kukulkan
PDalma
Kukulkan
4,778
878
0
1,422
9,930
4,245
0
1,615
8,265
41,520
0
W
Cu Chulainn
SmiteSmurf21
Cu Chulainn
13,904
1,223
0
5,930
16,594
13,890
1,447
4,414
11,816
9,980
88,071
W
Janus
Wallriver
Janus
8,274
473
0
407
8,415
2,922
318
1,173
7,242
71,651
0
L
Chiron
8,129
4,176
359
4,565
14,564
5,028
398
4,901
9,663
0
64,116
L
Ne Zha
meduseOP
Ne Zha
16,786
7,760
0
6,628
18,590
7,152
0
7,872
10,520
0
71,375
L
Izanami
wolfshot579
Izanami
4,180
3,101
0
780
13,039
5,432
1,082
4,087
8,874
0
44,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,947
Gold Earned
55,414
518
Minions Killed
531
0
Camps Cleared
0
1,545,054
Distance Traveled
1,829,633
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,666
483
119
6
0
270,592
1
W
Ymir
10,885
544
58
3
0
368,794
1
W
Athena
10,354
518
72
4
0
350,094
3
W
Loki
10,404
520
75
4
0
392,903
0
L
Kukulkan
8,202
410
89
4
0
274,596
5
W
Cu Chulainn
13,008
650
189
9
0
369,089
4
W
Janus
10,763
538
137
7
0
348,753
4
L
Chiron
9,959
498
103
5
0
352,147
3
L
Ne Zha
11,062
553
114
6
0
343,239
2
L
Izanami
8,058
403
93
5
0
304,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role