Player Matchup

Da Ji
Da Ji
Httep
Da Ji
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 41L
1,724 Elo+
Party 1
Janus
Janus
Ilay2000
Janus
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 4L
1,540 Elo+
Solo
Danzaburou
Danzaburou
Luchselot
Danzaburou
Level 17
God Stats
3W - 2L
1,743 SR
Queue Stats
19W - 9L
1,678 Elo+
Party 1
Xbalanque
Xbalanque
Simoto15
Xbalanque
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Neith
Neith
zyncify
Neith
Level 25
God Stats
16W - 14L
1,322 SR
Queue Stats
72W - 80L
1,293 Elo+
Solo
Team Averages
Level 31
1,513 SR
1,547 Elo+

VS

Team Averages
Level 21
1,399 SR
1,191 Elo+
Aphrodite
Aphrodite
Hanouma
Aphrodite
Level 18
God Stats
0W - 3L
1,483 SR
Queue Stats
2W - 8L
1,164 Elo+
Solo
Merlin
Merlin
HcZeykar
Merlin
Level 18
God Stats
0W - 2L
1,239 SR
Queue Stats
3W - 9L
1,205 Elo+
Party 2
Thor
Thor
LordOdai
Thor
Level 27
God Stats
3W - 9L
1,296 SR
Queue Stats
283W - 306L
1,285 Elo+
Solo
Hachiman
Hachiman
Rasgarn
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,205 Elo+
Party 2
Mulan
Mulan
radler2
Mulan
Level 26
God Stats
2W - 1L
1,475 SR
Queue Stats
220W - 254L
1,098 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Httep
Da Ji
20
19 / 1 / 9
14,157
644
24,005
17,668
8,952
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Ilay2000
Janus
17
7 / 3 / 9
11,509
523
9,475
10,221
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Luchselot
Danzaburou
15
3 / 7 / 5
10,849
493
11,402
13,766
5,779
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Xbalanque
Simoto15
Xbalanque
18
13 / 6 / 7
12,399
564
18,280
15,069
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Neith
zyncify
Neith
16
3 / 8 / 13
11,018
501
9,114
13,904
5,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Hanouma
Aphrodite
13
1 / 6 / 3
7,714
351
2,100
10,808
8,738
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
HcZeykar
Merlin
16
4 / 11 / 7
10,016
455
12,971
15,356
5,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
17
12 / 7 / 5
11,865
539
14,587
21,538
9,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Rasgarn
Hachiman
12
1 / 15 / 5
8,252
375
6,799
18,488
8,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
radler2
Mulan
16
7 / 6 / 3
10,017
455
12,048
21,738
20,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
48
45
Kills
25
25
Deaths
45
43
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Hanouma
Aphrodite
1
6
3
0.42
L
Merlin
HcZeykar
Merlin
4
11
7
0.68
W
Da Ji
Httep
Da Ji
19
1
9
23.5
W
Janus
Ilay2000
Janus
7
3
9
3.83
L
Thor
12
7
5
2.07
W
Danzaburou
Luchselot
Danzaburou
3
7
5
0.79
L
Hachiman
Rasgarn
Hachiman
1
15
5
0.23
W
Xbalanque
Simoto15
Xbalanque
13
6
7
2.75
L
Mulan
radler2
Mulan
7
6
3
1.42
W
Neith
zyncify
Neith
3
8
13
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,276
Damage
48,505
70,628
Taken
87,928
29,759
Mitigated
52,441
10,300
Healing
11,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Hanouma
Aphrodite
2,100
407
2,123
1,576
10,808
8,738
62
818
9,916
24,991
0
L
Merlin
HcZeykar
Merlin
12,971
1,048
0
1,160
15,356
5,470
84
1,935
13,259
45,583
0
W
Da Ji
Httep
Da Ji
24,005
11,103
0
3,790
17,668
8,952
1,140
1,878
15,471
0
121,585
W
Janus
Ilay2000
Janus
9,475
578
0
1,217
10,221
3,533
2,087
2,360
7,367
61,753
0
L
Thor
14,587
4,757
183
4,558
21,538
9,467
0
3,948
17,370
0
57,879
W
Danzaburou
Luchselot
Danzaburou
11,402
7,363
0
879
13,766
5,779
2,440
2,205
11,216
0
53,391
L
Hachiman
Rasgarn
Hachiman
6,799
3,979
0
429
18,488
8,486
136
848
17,632
0
27,323
W
Xbalanque
Simoto15
Xbalanque
18,280
9,510
0
2,203
15,069
6,169
5,814
3,628
10,915
0
61,765
L
Mulan
radler2
Mulan
12,048
1,133
0
1,190
21,738
20,280
183
1,386
20,276
0
32,346
W
Neith
zyncify
Neith
9,114
3,931
0
2,211
13,904
5,326
2,808
3,682
9,443
0
56,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,932
Gold Earned
47,864
563
Minions Killed
286
0
Camps Cleared
0
1,814,515
Distance Traveled
1,705,720
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,714
351
45
2
0
355,052
0
L
Merlin
10,016
455
79
4
0
327,527
0
W
Da Ji
14,157
644
156
7
0
378,986
1
W
Janus
11,509
523
110
5
0
394,454
1
L
Thor
11,865
539
79
4
0
370,544
4
W
Danzaburou
10,849
493
85
4
0
320,964
0
L
Hachiman
8,252
375
38
2
0
296,378
0
W
Xbalanque
12,399
564
114
5
0
357,671
0
L
Mulan
10,017
455
45
2
0
356,219
0
W
Neith
11,018
501
98
4
0
362,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role