Player Matchup

Janus
Janus
Bampots
Janus
Level 48
God Stats
9W - 5L
1,810 SR
Queue Stats
165W - 90L
1,690 Elo+
Solo
Bacchus
Bacchus
Dobrejnick
Bacchus
Level 61
God Stats
21W - 9L
1,642 SR
Queue Stats
214W - 243L
1,426 Elo+
Solo
Fenrir
Fenrir
FettXRay
Fenrir
Level 45
God Stats
6W - 3L
1,500 SR
Queue Stats
322W - 365L
1,412 Elo+
Party 1
Bellona
Bellona
HairoBORG
Bellona
Level 43
God Stats
4W - 3L
1,598 SR
Queue Stats
30W - 34L
1,317 Elo+
Solo
Artemis
Artemis
KotikaLure
Artemis
Level 68
God Stats
5W - 9L
1,371 SR
Queue Stats
145W - 165L
1,427 Elo+
Party 1
Team Averages
Level 53
1,584 SR
1,454 Elo+

VS

Team Averages
Level 42
1,503 SR
1,434 Elo+
Izanami
Izanami
GOD03Caydem
Izanami
Level 49
God Stats
13W - 11L
1,566 SR
Queue Stats
107W - 91L
1,422 Elo+
Solo
Achilles
Achilles
JmekHal
Achilles
Level 44
God Stats
1W - 2L
1,529 SR
Queue Stats
14W - 19L
1,574 Elo+
Solo
Raijin
Raijin
JohnnyFry
Raijin
Level 37
God Stats
0W - 2L
1,161 SR
Queue Stats
369W - 373L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Miladst021
Cthulhu
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
248W - 307L
1,317 Elo+
Solo
Loki
Loki
XxFoUrStArTsxX
Loki
Level 38
God Stats
24W - 24L
1,756 SR
Queue Stats
270W - 263L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bampots
Janus
20
15 / 4 / 11
14,873
676
23,805
13,074
5,050
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Dobrejnick
Bacchus
17
6 / 3 / 12
11,089
504
7,972
13,466
15,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
FettXRay
Fenrir
19
7 / 7 / 7
11,913
542
10,060
17,460
9,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
HairoBORG
Bellona
15
2 / 5 / 1
9,913
451
7,739
15,539
14,199
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
KotikaLure
Artemis
15
0 / 4 / 5
9,557
434
5,400
12,805
4,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GOD03Caydem
Izanami
17
8 / 6 / 4
11,449
520
12,557
16,634
6,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
JmekHal
Achilles
16
7 / 6 / 5
10,201
464
15,319
18,028
18,029
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
JohnnyFry
Raijin
13
4 / 13 / 3
9,141
416
8,074
17,270
5,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Miladst021
Cthulhu
1
0 / 0 / 0
4,185
190
0
0
0
17
4 / 5 / 10
10,408
473
8,153
16,990
5,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
45
30
Kills
23
23
Deaths
30
36
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
Bampots
Janus
15
4
11
5.13
W
Bacchus
Dobrejnick
Bacchus
6
3
12
4
W
Fenrir
FettXRay
Fenrir
7
7
7
1.5
L
Izanami
GOD03Caydem
Izanami
8
6
4
1.67
W
Bellona
HairoBORG
Bellona
2
5
1
0.5
L
Achilles
JmekHal
Achilles
7
6
5
1.58
L
Raijin
JohnnyFry
Raijin
4
13
3
0.42
W
Artemis
KotikaLure
Artemis
0
4
5
0.63
L
Cthulhu
Miladst021
Cthulhu
0
0
0
0
L
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,976
Damage
44,103
72,344
Taken
68,922
48,142
Mitigated
36,299
15,253
Healing
10,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bampots
Janus
23,805
1,060
167
2,185
13,074
5,050
176
2,773
9,947
115,908
0
W
Bacchus
Dobrejnick
Bacchus
7,972
584
1,068
1,588
13,466
15,139
555
1,964
11,419
25,371
0
W
Fenrir
FettXRay
Fenrir
10,060
2,563
0
4,510
17,460
9,233
1,583
383
17,027
0
71,078
L
Izanami
GOD03Caydem
Izanami
12,557
5,882
0
3,411
16,634
6,570
854
8,951
7,463
0
78,499
W
Bellona
HairoBORG
Bellona
7,739
1,347
0
1,179
15,539
14,199
703
2,087
13,304
11,869
37,946
L
Achilles
JmekHal
Achilles
15,319
4,631
0
2,393
18,028
18,029
0
7,339
10,595
0
50,812
L
Raijin
JohnnyFry
Raijin
8,074
696
0
695
17,270
5,735
140
9,282
7,652
35,653
0
W
Artemis
KotikaLure
Artemis
5,400
1,418
0
4,556
12,805
4,521
2,084
202
12,573
0
57,122
L
Cthulhu
Miladst021
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
8,153
2,423
0
3,893
16,990
5,965
0
7,505
9,303
0
59,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,345
Gold Earned
45,384
531
Minions Killed
403
0
Camps Cleared
0
2,148,976
Distance Traveled
1,451,736
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,873
676
197
9
0
508,438
0
W
Bacchus
11,089
504
27
1
0
439,807
12
W
Fenrir
11,913
542
110
5
0
419,328
6
L
Izanami
11,449
520
160
7
0
359,383
2
W
Bellona
9,913
451
98
4
0
384,795
5
L
Achilles
10,201
464
81
4
0
362,432
1
L
Raijin
9,141
416
66
3
0
329,416
2
W
Artemis
9,557
434
99
5
0
396,608
3
L
Cthulhu
4,185
190
0
0
0
0
0
L
Loki
10,408
473
96
4
0
400,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role