Player Matchup

Cthulhu
Cthulhu
ElSuperNuevo
Cthulhu
Level 18
God Stats
5W - 5L
1,942 SR
Queue Stats
31W - 39L
1,354 Elo+
Party 2
Amaterasu
Amaterasu
LgangTurni
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 56L
1,184 Elo+
Solo
Merlin
Merlin
Ralanka
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,319 Elo+
Solo
Fenrir
Fenrir
YunkerGM
Fenrir
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 11L
1,207 Elo+
Solo
Medusa
Medusa
aslakartista
Medusa
Level 16
God Stats
1W - 6L
1,500 SR
Queue Stats
15W - 25L
1,226 Elo+
Party 2
Team Averages
Level 16
1,588 SR
1,258 Elo+

VS

Team Averages
Level 14
1,350 SR
1,157 Elo+
Thor
Thor
Angelius22
Thor
Level 6
God Stats
6W - 5L
1,134 SR
Queue Stats
6W - 9L
1,038 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ArtONzy
Ah Muzen Cab
Level 7
God Stats
5W - 1L
1,500 SR
Queue Stats
32W - 19L
1,038 Elo+
Party 1
Gilgamesh
Gilgamesh
Sideeeek666
Gilgamesh
Level 25
God Stats
27W - 32L
1,400 SR
Queue Stats
57W - 78L
1,267 Elo+
Solo
Yemoja
Yemoja
SnaiterKot
Yemoja
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
32W - 18L
1,072 Elo+
Party 1
Tiamat
Tiamat
SoySquid
Tiamat
Level 27
God Stats
10W - 7L
1,216 SR
Queue Stats
180W - 198L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElSuperNuevo
Cthulhu
19
4 / 15 / 10
13,713
381
17,857
40,870
54,146
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Amaterasu
LgangTurni
Amaterasu
20
18 / 10 / 8
19,200
533
24,262
38,332
29,853
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Ralanka
Merlin
20
11 / 11 / 12
15,916
442
34,100
24,864
10,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
YunkerGM
Fenrir
20
8 / 7 / 18
16,729
465
24,905
40,025
57,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
20
4 / 15 / 11
14,913
414
15,566
26,907
11,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 12 / 17
15,482
430
21,271
31,884
15,714
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
ArtONzy
Ah Muzen Cab
20
20 / 11 / 12
17,124
476
49,387
31,661
18,199
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
Sideeeek666
Gilgamesh
14
6 / 6 / 4
13,075
363
7,440
15,576
7,619
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
SnaiterKot
Yemoja
20
2 / 10 / 33
16,289
452
18,289
35,081
43,780
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiamat
SoySquid
Tiamat
20
25 / 6 / 16
19,985
555
48,860
33,065
44,267
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
140
45
Kills
58
58
Deaths
45
59
Assists
82
Player
Kills
Deaths
Assists
KDA
W
5
12
17
1.13
W
Ah Muzen Cab
ArtONzy
Ah Muzen Cab
20
11
12
2.36
L
Cthulhu
ElSuperNuevo
Cthulhu
4
15
10
0.6
L
Amaterasu
LgangTurni
Amaterasu
18
10
8
2.2
L
Merlin
Ralanka
Merlin
11
11
12
1.55
W
Gilgamesh
Sideeeek666
Gilgamesh
6
6
4
1.33
W
Yemoja
SnaiterKot
Yemoja
2
10
33
1.85
W
Tiamat
SoySquid
Tiamat
25
6
16
5.5
L
Fenrir
YunkerGM
Fenrir
8
7
18
2.43
L
Medusa
4
15
11
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,690
Damage
145,247
170,998
Taken
147,267
163,488
Mitigated
129,579
20,217
Healing
31,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,271
6,220
0
4,242
31,884
15,714
1,237
8,364
23,312
0
95,411
W
Ah Muzen Cab
ArtONzy
Ah Muzen Cab
49,387
29,674
0
7,576
31,661
18,199
4,259
15,254
16,011
0
117,062
L
Cthulhu
ElSuperNuevo
Cthulhu
17,857
1,625
1,538
0
40,870
54,146
46
13,381
27,489
46,487
0
L
Amaterasu
LgangTurni
Amaterasu
24,262
10,950
0
7,964
38,332
29,853
3,220
9,350
28,902
0
102,475
L
Merlin
Ralanka
Merlin
34,100
2,576
143
3,778
24,864
10,753
2,136
13,331
11,533
98,431
0
W
Gilgamesh
Sideeeek666
Gilgamesh
7,440
2,468
0
2,275
15,576
7,619
1,051
1,940
13,550
0
43,130
W
Yemoja
SnaiterKot
Yemoja
18,289
3,963
3,051
2,298
35,081
43,780
435
13,983
20,632
56,320
0
W
Tiamat
SoySquid
Tiamat
48,860
3,166
0
11,916
33,065
44,267
472
10,826
21,330
123,919
0
L
Fenrir
YunkerGM
Fenrir
24,905
9,392
0
6,294
40,025
57,075
1,072
14,273
25,752
0
81,173
L
Medusa
15,566
8,371
0
500
26,907
11,661
716
16,814
10,093
0
66,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,471
Gold Earned
81,955
581
Minions Killed
536
0
Camps Cleared
0
2,888,400
Distance Traveled
2,593,254
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
15,482
430
128
4
0
541,501
1
W
Ah Muzen Cab
17,124
476
132
4
0
560,312
1
L
Cthulhu
13,713
381
65
2
0
577,464
0
L
Amaterasu
19,200
533
131
4
0
631,952
0
L
Merlin
15,916
442
150
4
0
505,245
5
W
Gilgamesh
13,075
363
83
2
0
290,489
3
W
Yemoja
16,289
452
51
1
0
567,566
3
W
Tiamat
19,985
555
142
4
0
633,386
1
L
Fenrir
16,729
465
116
3
0
606,813
4
L
Medusa
14,913
414
119
3
0
566,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role