Player Matchup

Thanatos
Thanatos
Gold IV
 
Thanatos
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
DANi_REY_12
Janus
Gold V
Level 108
God Stats
14W - 15L
1,419 SR
Queue Stats
469W - 474L
1,215 MMR
Party 2
Xbalanque
Xbalanque
Gold II
Naatsuu-san
Xbalanque
Gold II
Level 125
God Stats
11W - 6L
1,525 SR
Queue Stats
302W - 302L
1,539 MMR
Party 2
Bellona
Bellona
Silver I
RZnEK
Bellona
Silver I
Level 105
God Stats
2W - 0L
1,657 SR
Queue Stats
7W - 7L
1,491 MMR
Party 4
Cerberus
Cerberus
Bronze III
aDilios
Cerberus
Bronze III
Level 58
God Stats
1W - 1L
1,640 SR
Queue Stats
2W - 2L
1,354 MMR
Party 4
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,548 SR
1,420 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,689 SR
1,396 MMR
Vulcan
Vulcan
Gold IV
BigFatKenz
Vulcan
Gold IV
Level 90
God Stats
1W - 1L
1,758 SR
Queue Stats
260W - 259L
1,356 MMR
Party 1
Bacchus
Bacchus
Bronze IV
ProCreed
Bacchus
Bronze IV
Level 34
God Stats
2W - 2L
1,707 SR
Queue Stats
6W - 9L
1,300 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold IV
Real Classyy
Cu Chulainn
Gold IV
Level 118
God Stats
17W - 5L
1,852 SR
Queue Stats
32W - 25L
1,585 MMR
Party 1
Jing Wei
Jing Wei
Bronze IV
andi15101990
Jing Wei
Bronze IV
Level 103
God Stats
4W - 7L
1,519 SR
Queue Stats
8W - 15L
1,367 MMR
Party 3
Fenrir
Fenrir
Bronze III
dady-suger-nawaf
Fenrir
Bronze III
Level 113
God Stats
0W - 1L
1,608 SR
Queue Stats
5W - 9L
1,374 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
19
11 / 2 / 6
11,577
579
14,331
17,414
9,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
6 / 5 / 12
11,673
584
12,597
13,550
5,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
Naatsuu-san
Xbalanque
16
1 / 2 / 7
10,121
506
7,625
12,601
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
RZnEK
Bellona
19
4 / 1 / 5
11,393
570
10,277
16,244
17,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
aDilios
Cerberus
14
1 / 3 / 9
9,087
454
4,286
16,341
15,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AphroditeSetTiamatDanzaburouAthena

VS

Bans
SobekKukulkanChironScyllaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BigFatKenz
Vulcan
16
3 / 6 / 5
9,850
493
8,271
10,203
2,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
ProCreed
Bacchus
11
1 / 3 / 5
8,041
402
5,872
11,760
10,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Real Classyy
Cu Chulainn
17
1 / 4 / 2
9,972
499
14,837
17,328
12,586
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
andi15101990
Jing Wei
16
1 / 3 / 6
9,794
490
8,690
12,256
3,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 7 / 4
10,604
530
10,982
15,775
6,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
35
23
Kills
13
13
Deaths
23
39
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
11
2
6
7
L
Vulcan
BigFatKenz
Vulcan
3
6
5
0.92
W
6
5
12
2.4
W
Xbalanque
Naatsuu-san
Xbalanque
1
2
7
2.25
L
Bacchus
ProCreed
Bacchus
1
3
5
1.17
W
Bellona
RZnEK
Bellona
4
1
5
6.5
L
Cu Chulainn
Real Classyy
Cu Chulainn
1
4
2
0.5
W
Cerberus
aDilios
Cerberus
1
3
9
1.83
L
Jing Wei
andi15101990
Jing Wei
1
3
6
1.33
L
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,116
Damage
48,652
76,150
Taken
67,322
52,231
Mitigated
35,735
28,376
Healing
16,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
14,331
4,046
0
13,195
17,414
9,389
122
2,114
15,300
0
82,880
L
Vulcan
BigFatKenz
Vulcan
8,271
1,552
0
1,402
10,203
2,973
473
4,884
5,041
63,524
0
W
12,597
586
0
2,532
13,550
5,100
1,307
4,712
8,838
76,727
0
W
Xbalanque
Naatsuu-san
Xbalanque
7,625
3,901
0
3,351
12,601
4,955
3,748
1,387
11,214
0
75,422
L
Bacchus
ProCreed
Bacchus
5,872
704
0
1,860
11,760
10,070
241
4,242
7,344
11,926
0
W
Bellona
RZnEK
Bellona
10,277
3,105
0
5,096
16,244
17,772
361
2,185
14,059
0
76,255
L
Cu Chulainn
Real Classyy
Cu Chulainn
14,837
1,753
0
2,592
17,328
12,586
0
2,690
14,538
7,908
69,661
W
Cerberus
aDilios
Cerberus
4,286
180
1,088
3,114
16,341
15,015
227
6,577
9,764
20,462
0
L
Jing Wei
andi15101990
Jing Wei
8,690
6,231
0
5,836
12,256
3,557
1,317
2,819
9,343
0
77,648
L
10,982
2,664
0
4,362
15,775
6,549
0
1,534
14,173
0
59,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,851
Gold Earned
48,261
610
Minions Killed
513
0
Camps Cleared
0
1,919,201
Distance Traveled
1,779,687
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,577
579
119
6
0
427,770
2
L
Vulcan
9,850
493
120
6
0
323,656
3
W
Janus
11,673
584
161
8
0
372,834
4
W
Xbalanque
10,121
506
136
7
0
334,691
3
L
Bacchus
8,041
402
17
1
0
388,764
3
W
Bellona
11,393
570
155
8
0
396,489
4
L
Cu Chulainn
9,972
499
132
7
0
352,747
5
W
Cerberus
9,087
454
39
2
0
387,417
1
L
Jing Wei
9,794
490
142
7
0
337,387
1
L
Fenrir
10,604
530
102
5
0
377,133
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role