Player Matchup

Neith
Neith
DFMM
Neith
Level 28
God Stats
3W - 5L
1,041 SR
Queue Stats
196W - 190L
1,389 Elo+
Solo
Agni
Agni
GODrki99
Agni
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 34L
1,359 Elo+
Party 2
Thor
Thor
StifMoru99
Thor
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,376 Elo+
Party 2
Bellona
Bellona
Z1PP0W
Bellona
Level 4
God Stats
1W - 1L
1,264 SR
Queue Stats
1W - 2L
1,125 Elo+
Solo
Tyr
Tyr
coletillxs23
Tyr
Level 27
God Stats
6W - 6L
1,483 SR
Queue Stats
92W - 88L
1,493 Elo+
Solo
Team Averages
Level 19
1,358 SR
1,348 Elo+

VS

Team Averages
Level 39
1,605 SR
1,492 Elo+
Nu Wa
Nu Wa
CaptivityFox
Nu Wa
Level 24
God Stats
20W - 11L
1,743 SR
Queue Stats
80W - 51L
1,643 Elo+
Solo
Eset
Eset
EdSivan
Eset
Level 125
God Stats
0W - 2L
1,380 SR
Queue Stats
47W - 34L
1,544 Elo+
Party 3
Loki
Loki
MurderOne1313
Loki
Level 25
God Stats
6W - 3L
1,846 SR
Queue Stats
144W - 164L
1,405 Elo+
Party 1
Fenrir
Fenrir
SaintTazik
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Wallriver
Sylvanus
Level 18
God Stats
4W - 4L
1,554 SR
Queue Stats
104W - 117L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DFMM
Neith
9
2 / 1 / 3
6,242
480
3,184
5,280
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
11
0 / 2 / 1
6,182
476
3,147
5,038
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 1 / 2
6,757
520
2,016
6,979
2,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Z1PP0W
Bellona
10
3 / 1 / 2
6,549
504
4,036
4,785
2,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 0 / 1
7,502
577
2,788
7,530
3,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
6,770
521
3,152
2,184
613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Eset
EdSivan
Eset
12
3 / 1 / 0
7,190
553
5,350
7,819
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 1
5,888
453
3,387
8,193
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
SaintTazik
Fenrir
9
2 / 3 / 0
5,915
455
2,234
8,518
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
Wallriver
Sylvanus
1
0 / 0 / 0
3,882
299
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
8
Kills
5
5
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
W
Neith
DFMM
Neith
2
1
3
3.5
L
Eset
EdSivan
Eset
3
1
0
3
W
Agni
0
2
1
0.25
L
0
4
1
0.13
L
Fenrir
SaintTazik
Fenrir
2
3
0
0.67
W
2
1
2
3
L
Sylvanus
Wallriver
Sylvanus
0
0
0
0
W
Bellona
Z1PP0W
Bellona
3
1
2
4
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,171
Damage
14,123
29,612
Taken
26,714
11,446
Mitigated
8,568
11,221
Healing
7,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,152
1,096
0
751
2,184
613
108
0
2,184
44,678
0
W
Neith
DFMM
Neith
3,184
965
0
2,260
5,280
1,435
689
1,337
3,865
0
22,135
L
Eset
EdSivan
Eset
5,350
159
0
2,334
7,819
2,563
285
2,166
5,292
40,412
0
W
Agni
3,147
697
0
1,871
5,038
1,570
0
3,031
1,727
27,604
0
L
3,387
1,008
0
978
8,193
2,427
0
82
8,043
0
32,595
L
Fenrir
SaintTazik
Fenrir
2,234
568
0
3,026
8,518
2,965
0
440
8,048
0
28,485
W
2,016
397
0
3,184
6,979
2,133
0
1,327
5,560
0
32,079
L
Sylvanus
Wallriver
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
Z1PP0W
Bellona
4,036
975
0
1,033
4,785
2,782
394
73
4,712
0
24,677
W
2,788
721
0
2,873
7,530
3,526
639
2,284
5,246
0
45,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,232
Gold Earned
29,645
329
Minions Killed
299
0
Camps Cleared
0
1,117,648
Distance Traveled
882,233
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,770
521
91
7
0
173,859
4
W
Neith
6,242
480
44
3
0
203,129
1
L
Eset
7,190
553
92
7
0
215,509
0
W
Agni
6,182
476
55
4
0
221,319
2
L
Loki
5,888
453
61
5
0
256,678
2
L
Fenrir
5,915
455
55
4
0
215,145
3
W
Thor
6,757
520
75
6
0
228,369
1
L
Sylvanus
3,882
299
0
0
0
21,042
1
W
Bellona
6,549
504
49
4
0
238,319
1
W
Tyr
7,502
577
106
8
0
226,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role