Player Matchup

Ne Zha
Ne Zha
Ace of Lixos
Ne Zha
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
CcoSativaLSD
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,534 Elo+
Solo
Terra
Terra
DMTdemons
Terra
Level 16
God Stats
1W - 4L
1,553 SR
Queue Stats
10W - 17L
1,376 Elo+
Solo
Loki
Loki
Hevas
Loki
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 65L
1,461 Elo+
Solo
Cthulhu
Cthulhu
flumbuff29
Cthulhu
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 13
1,511 SR
1,474 Elo+

VS

Team Averages
Level 21
1,509 SR
1,420 Elo+
Sun Wukong
Sun Wukong
AbdulliS420
Sun Wukong
Level 20
God Stats
58W - 37L
1,623 SR
Queue Stats
174W - 149L
1,531 Elo+
Party 1
Ymir
Ymir
B1GWILLIE_-
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,350 Elo+
Party 1
Arachne
Arachne
Foefoefoefoe
Arachne
Level 26
God Stats
161W - 164L
1,467 SR
Queue Stats
257W - 261L
1,452 Elo+
Solo
Kukulkan
Kukulkan
Hectixxz
Kukulkan
Level 28
God Stats
4W - 2L
1,455 SR
Queue Stats
86W - 73L
1,579 Elo+
Solo
Anubis
Anubis
stealth-foliage2
Anubis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
0 / 17 / 3
9,251
343
10,084
20,674
6,670
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
CcoSativaLSD
Hachiman
13
1 / 10 / 3
8,938
331
6,907
16,480
4,984
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
DMTdemons
Terra
10
0 / 12 / 6
8,373
310
2,409
20,464
13,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
Hevas
Loki
20
19 / 4 / 1
15,080
559
33,086
24,653
10,415
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
flumbuff29
Cthulhu
16
4 / 9 / 7
10,876
403
17,988
30,459
24,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AbdulliS420
Sun Wukong
20
12 / 2 / 6
14,870
551
15,690
27,523
26,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
9 / 1 / 15
12,595
466
13,423
17,541
25,533
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
Foefoefoefoe
Arachne
20
16 / 5 / 7
14,458
535
22,853
24,755
14,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kukulkan
Hectixxz
Kukulkan
20
14 / 6 / 12
14,325
531
32,188
19,403
8,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 10 / 7
9,962
369
8,258
12,882
5,239
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
98
24
Kills
51
52
Deaths
24
20
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AbdulliS420
Sun Wukong
12
2
6
7.5
L
Ne Zha
0
17
3
0.09
W
9
1
15
16.5
L
Hachiman
CcoSativaLSD
Hachiman
1
10
3
0.25
L
Terra
DMTdemons
Terra
0
12
6
0.25
W
Arachne
Foefoefoefoe
Arachne
16
5
7
3.9
W
Kukulkan
Hectixxz
Kukulkan
14
6
12
3.33
L
Loki
Hevas
Loki
19
4
1
4.88
L
Cthulhu
flumbuff29
Cthulhu
4
9
7
0.83
W
0
10
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,474
Damage
92,412
112,730
Taken
102,104
59,863
Mitigated
80,438
10,929
Healing
29,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AbdulliS420
Sun Wukong
15,690
4,761
0
11,674
27,523
26,659
1,255
1,818
25,529
0
101,628
L
Ne Zha
10,084
3,395
51
1,050
20,674
6,670
0
7,204
13,460
51
48,571
W
13,423
3,795
0
1,835
17,541
25,533
118
3,234
13,857
37,137
0
L
Hachiman
CcoSativaLSD
Hachiman
6,907
4,321
0
1,050
16,480
4,984
0
8,290
8,102
0
32,910
L
Terra
DMTdemons
Terra
2,409
380
1,889
2,659
20,464
13,369
36
9,155
11,045
16,796
0
W
Arachne
Foefoefoefoe
Arachne
22,853
17,693
0
6,849
24,755
14,233
5,287
3,691
20,764
0
101,294
W
Kukulkan
Hectixxz
Kukulkan
32,188
4,847
0
6,373
19,403
8,774
1,468
7,449
11,386
81,783
0
L
Loki
Hevas
Loki
33,086
8,779
0
3,234
24,653
10,415
570
10,021
14,331
0
105,798
L
Cthulhu
flumbuff29
Cthulhu
17,988
1,382
0
996
30,459
24,425
302
17,959
11,923
52,219
0
W
8,258
440
149
2,232
12,882
5,239
760
2,858
9,832
34,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,518
Gold Earned
66,210
385
Minions Killed
552
0
Camps Cleared
0
2,079,314
Distance Traveled
2,168,050
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,870
551
187
7
0
467,886
0
L
Ne Zha
9,251
343
64
2
0
406,602
2
W
Ymir
12,595
466
46
2
0
486,056
0
L
Hachiman
8,938
331
58
2
0
309,870
0
L
Terra
8,373
310
31
1
0
374,497
3
W
Arachne
14,458
535
147
5
0
464,173
6
W
Kukulkan
14,325
531
122
5
0
434,494
5
L
Loki
15,080
559
141
5
0
538,016
0
L
Cthulhu
10,876
403
91
3
0
450,329
1
W
Anubis
9,962
369
50
2
0
315,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role