Player Matchup

Sun Wukong
Sun Wukong
Silver I
ArchDemonZorak
Sun Wukong
Silver I
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,275 MMR
Solo
Anhur
Anhur
Gold V
DANi_REY_12
Anhur
Gold V
Level 108
God Stats
4W - 6L
1,412 SR
Queue Stats
469W - 474L
1,169 MMR
Party 2
Ne Zha
Ne Zha
Gold V
JeanVTGA230
Ne Zha
Gold V
Level 149
God Stats
5W - 10L
1,376 SR
Queue Stats
701W - 713L
1,312 MMR
Solo
Chang'e
Chang'e
Bronze III
KingLeonidas589
Chang'e
Bronze III
Level 105
God Stats
1W - 1L
1,485 SR
Queue Stats
2W - 4L
1,368 MMR
Solo
Athena
Athena
Gold II
Naatsuu-san
Athena
Gold II
Level 125
God Stats
3W - 0L
1,270 SR
Queue Stats
302W - 302L
1,493 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,409 SR
1,324 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 84
1,480 SR
1,322 MMR
Discordia
Discordia
Bronze IV
BARBAKE 57
Discordia
Bronze IV
Level 80
God Stats
4W - 5L
1,459 SR
Queue Stats
128W - 209L
1,264 MMR
Party 1
Yemoja
Yemoja
Bronze III
ProCreed
Yemoja
Bronze III
Level 34
God Stats
0W - 3L
1,538 SR
Queue Stats
6W - 9L
1,346 MMR
Party 3
Persephone
Persephone
Bronze IV
SultanJouflu
Persephone
Bronze IV
Level 80
God Stats
4W - 6L
1,313 SR
Queue Stats
75W - 132L
1,264 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
andi15101990
Jing Wei
Bronze III
Level 103
God Stats
4W - 7L
1,579 SR
Queue Stats
8W - 15L
1,413 MMR
Party 3
Kali
Kali
Gold V
darkling132326
Kali
Gold V
Level 125
God Stats
0W - 1L
1,511 SR
Queue Stats
154W - 153L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArchDemonZorak
Sun Wukong
20
6 / 0 / 4
16,010
593
18,841
25,184
25,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
2 / 3 / 2
13,680
507
11,625
20,476
10,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
20
7 / 0 / 6
14,920
553
18,733
21,671
15,000
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
4 / 0 / 5
15,031
557
6,842
18,056
7,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
20
1 / 1 / 9
13,717
508
10,839
25,547
32,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AphroditeSetTiamatDanzaburouXbalanque

VS

Bans
BacchusAo KuangCu ChulainnAwilixNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BARBAKE 57
Discordia
18
0 / 7 / 0
11,746
435
9,636
14,553
5,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
ProCreed
Yemoja
18
0 / 1 / 2
10,935
405
6,236
14,470
15,713
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Persephone
SultanJouflu
Persephone
19
0 / 6 / 0
11,666
432
12,883
19,499
8,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
andi15101990
Jing Wei
20
4 / 4 / 0
12,987
481
21,242
23,992
9,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 2 / 0
10,616
393
7,971
23,083
11,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
20
Kills
4
4
Deaths
20
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ArchDemonZorak
Sun Wukong
6
0
4
8
L
Discordia
BARBAKE 57
Discordia
0
7
0
0
W
2
3
2
1
W
Ne Zha
7
0
6
10
W
4
0
5
6.5
W
Athena
1
1
9
5.5
L
Yemoja
ProCreed
Yemoja
0
1
2
1
L
Persephone
SultanJouflu
Persephone
0
6
0
0
L
Jing Wei
andi15101990
Jing Wei
4
4
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,880
Damage
57,968
110,934
Taken
95,597
90,885
Mitigated
50,460
41,166
Healing
34,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ArchDemonZorak
Sun Wukong
18,841
3,585
0
4,581
25,184
25,643
3,124
10,771
14,413
217
108,393
L
Discordia
BARBAKE 57
Discordia
9,636
408
0
1,357
14,553
5,362
398
4,585
9,768
88,723
0
W
11,625
5,899
0
8,902
20,476
10,106
3,866
2,310
18,166
0
132,293
W
Ne Zha
18,733
3,110
0
11,391
21,671
15,000
550
4,673
16,998
0
118,088
W
6,842
463
3,723
8,987
18,056
7,703
3,342
6,683
11,373
102,006
0
W
Athena
10,839
3,322
0
3,582
25,547
32,433
580
6,699
18,848
50,458
0
L
Yemoja
ProCreed
Yemoja
6,236
1,420
4,085
4,859
14,470
15,713
35
3,223
11,157
30,085
0
L
Persephone
SultanJouflu
Persephone
12,883
1,147
729
5,281
19,499
8,621
0
930
18,563
88,139
0
L
Jing Wei
andi15101990
Jing Wei
21,242
15,940
0
11,436
23,992
9,120
0
5,801
18,191
0
138,896
L
7,971
3,449
0
6,474
23,083
11,644
72
3,103
19,854
0
91,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,358
Gold Earned
57,950
758
Minions Killed
730
0
Camps Cleared
0
2,626,294
Distance Traveled
2,292,043
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
16,010
593
193
7
0
441,981
1
L
Discordia
11,746
435
171
6
0
415,907
4
W
Anhur
13,680
507
179
7
0
472,910
3
W
Ne Zha
14,920
553
163
6
0
577,245
7
W
Chang'e
15,031
557
173
6
0
519,608
6
W
Athena
13,717
508
50
2
0
614,550
4
L
Yemoja
10,935
405
43
2
0
473,409
5
L
Persephone
11,666
432
160
6
0
424,411
0
L
Jing Wei
12,987
481
228
8
0
450,532
5
L
Kali
10,616
393
128
5
0
527,784
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role