Player Matchup

Apollo
Apollo
GodlikeKS
Apollo
Level 62
God Stats
3W - 1L
1,880 SR
Queue Stats
28W - 31L
1,530 Elo+
Party 1
Bacchus
Bacchus
RageShadow
Bacchus
Level 79
God Stats
4W - 4L
1,527 SR
Queue Stats
33W - 35L
1,523 Elo+
Party 1
Raijin
Raijin
WEAK3NisDADDY
Raijin
Level 68
God Stats
5W - 7L
1,569 SR
Queue Stats
31W - 34L
1,502 Elo+
Party 1
Team Averages
Level 70
1,659 SR
1,518 Elo+

VS

Team Averages
Level 102
1,515 SR
1,488 Elo+
Izanami
Izanami
CryingLeviathan
Izanami
Level 76
God Stats
3W - 5L
1,500 SR
Queue Stats
46W - 67L
1,329 Elo+
Solo
Scylla
Scylla
TheSingingNature
Scylla
Level 109
God Stats
2W - 6L
1,499 SR
Queue Stats
380W - 299L
1,580 Elo+
Party 2
Horus
Horus
Xx_AzureBlaze_xX
Horus
Level 122
God Stats
3W - 3L
1,546 SR
Queue Stats
566W - 526L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GodlikeKS
Apollo
10
2 / 3 / 10
7,465
747
5,196
6,984
2,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
RageShadow
Bacchus
11
6 / 1 / 6
8,190
819
8,963
8,811
4,743
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
4 / 0 / 7
8,337
834
7,701
5,042
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 1
6,513
651
4,100
8,007
2,812
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 4 / 1
7,368
737
8,517
6,654
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 4
7,135
714
2,923
11,780
9,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
12
Kills
4
4
Deaths
12
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Apollo
GodlikeKS
Apollo
2
3
10
2.33
W
Bacchus
RageShadow
Bacchus
6
1
6
9
L
3
4
1
0.88
W
4
0
7
7.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,860
Damage
15,540
20,837
Taken
26,441
8,881
Mitigated
15,215
5,307
Healing
10,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,100
2,440
356
1,268
8,007
2,812
0
5,542
2,281
0
14,641
W
Apollo
GodlikeKS
Apollo
5,196
2,968
934
1,225
6,984
2,438
370
2,818
4,042
0
19,907
W
Bacchus
RageShadow
Bacchus
8,963
1,043
69
2,619
8,811
4,743
198
3,178
5,336
21,622
0
L
8,517
1,250
0
700
6,654
2,426
0
4,250
2,316
30,296
0
W
7,701
927
0
460
5,042
1,700
484
2,007
2,919
40,078
0
L
2,923
1,465
1,444
6,240
11,780
9,977
0
6,346
5,130
0
11,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,992
Gold Earned
21,016
134
Minions Killed
89
0
Camps Cleared
0
627,001
Distance Traveled
532,588
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,513
651
35
4
0
166,518
3
W
Apollo
7,465
747
28
3
0
191,652
0
W
Bacchus
8,190
819
26
3
0
221,037
3
L
Scylla
7,368
737
37
4
0
174,288
5
W
Raijin
8,337
834
80
8
0
214,312
2
L
Horus
7,135
714
17
2
0
191,782
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role