Player Matchup

Gilgamesh
Gilgamesh
LCMBobi
Gilgamesh
Level 6
God Stats
0W - 1L
1,192 SR
Queue Stats
2W - 1L
1,756 Elo+
Solo
Merlin
Merlin
MrDeath6
Merlin
Level 27
God Stats
1W - 4L
1,409 SR
Queue Stats
22W - 23L
1,556 Elo+
Solo
Yemoja
Yemoja
Tahiyan
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,758 Elo+
Solo
Fenrir
Fenrir
TheKingfisherPt
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 28L
1,643 Elo+
Solo
Danzaburou
Danzaburou
YmirIsHere12
Danzaburou
Level 17
God Stats
1W - 1L
1,753 SR
Queue Stats
14W - 12L
1,561 Elo+
Solo
Team Averages
Level 15
1,471 SR
1,655 Elo+

VS

Team Averages
Level 19
1,668 SR
1,573 Elo+
Ares
Ares
Amonkus
Ares
Level 18
God Stats
4W - 5L
1,540 SR
Queue Stats
36W - 37L
1,556 Elo+
Solo
Jormungandr
Jormungandr
LhercamLocke
Jormungandr
Level 14
God Stats
2W - 0L
1,864 SR
Queue Stats
3W - 0L
1,656 Elo+
Solo
Neith
Neith
MadaKawaii
Neith
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
PleaseSatanDude
Ra
Level 27
God Stats
2W - 4L
1,558 SR
Queue Stats
88W - 75L
1,627 Elo+
Solo
Chaac
Chaac
vokokiller
Chaac
Level 20
God Stats
25W - 13L
1,878 SR
Queue Stats
78W - 69L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LCMBobi
Gilgamesh
9
0 / 3 / 0
4,834
483
2,591
6,189
2,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
MrDeath6
Merlin
9
1 / 3 / 0
5,312
531
1,680
4,539
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Tahiyan
Yemoja
7
0 / 2 / 0
4,187
419
1,297
4,895
2,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 4 / 1
5,032
503
2,503
9,318
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
YmirIsHere12
Danzaburou
7
0 / 1 / 0
4,181
418
2,528
6,290
1,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Amonkus
Ares
10
5 / 1 / 0
6,217
622
2,560
8,171
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
LhercamLocke
Jormungandr
9
0 / 0 / 4
4,803
480
3,247
3,328
1,320
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
11
4 / 0 / 1
6,019
602
6,493
4,953
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
1 / 0 / 4
6,651
665
4,664
2,919
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chaac
11
3 / 0 / 0
6,062
606
3,791
5,197
3,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
13
13
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ares
Amonkus
Ares
5
1
0
5
L
Gilgamesh
LCMBobi
Gilgamesh
0
3
0
0
W
Jormungandr
LhercamLocke
Jormungandr
0
0
4
2
W
Neith
4
0
1
4.5
L
Merlin
MrDeath6
Merlin
1
3
0
0.33
W
1
0
4
3
L
Yemoja
Tahiyan
Yemoja
0
2
0
0
L
0
4
1
0.13
L
Danzaburou
YmirIsHere12
Danzaburou
0
1
0
0
W
Chaac
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,599
Damage
20,755
31,231
Taken
24,568
10,728
Mitigated
10,794
7,239
Healing
9,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Amonkus
Ares
2,560
486
0
1,727
8,171
3,322
0
1,067
7,104
24,234
0
L
Gilgamesh
LCMBobi
Gilgamesh
2,591
802
0
220
6,189
2,847
0
0
5,865
0
18,720
W
Jormungandr
LhercamLocke
Jormungandr
3,247
981
381
422
3,328
1,320
0
710
2,618
15,598
0
W
Neith
6,493
3,706
0
2,420
4,953
1,525
1,636
686
4,267
0
40,514
L
Merlin
MrDeath6
Merlin
1,680
362
0
500
4,539
1,308
0
2,431
1,982
22,590
0
W
4,664
607
433
2,027
2,919
967
426
514
2,405
45,994
0
L
Yemoja
Tahiyan
Yemoja
1,297
576
824
1,462
4,895
2,077
0
1,745
3,150
4,973
0
L
2,503
737
0
3,557
9,318
3,094
0
3,946
5,144
0
25,928
L
Danzaburou
YmirIsHere12
Danzaburou
2,528
1,198
0
676
6,290
1,402
0
1,995
4,295
0
17,408
W
Chaac
3,791
596
0
1,822
5,197
3,660
544
0
5,197
0
23,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,546
Gold Earned
29,752
210
Minions Killed
310
0
Camps Cleared
0
947,901
Distance Traveled
949,441
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,217
622
60
6
0
185,899
5
L
Gilgamesh
4,834
483
51
5
0
213,820
4
W
Jormungandr
4,803
480
18
2
0
217,685
3
W
Neith
6,019
602
79
8
0
155,578
0
L
Merlin
5,312
531
56
6
0
170,222
0
W
Ra
6,651
665
95
10
0
216,443
4
L
Yemoja
4,187
419
7
1
0
173,708
1
L
Fenrir
5,032
503
65
7
0
197,213
1
L
Danzaburou
4,181
418
31
3
0
192,938
0
W
Chaac
6,062
606
58
6
0
173,836
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role