Player Matchup

Hachiman
Hachiman
Sk-Itxalexx_
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 59L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
TPH_Tundra
Amaterasu
Level 28
God Stats
25W - 16L
1,459 SR
Queue Stats
116W - 110L
1,401 Elo+
Solo
Thanatos
Thanatos
buoyantsphinxx2
Thanatos
Level 8
God Stats
15W - 10L
1,773 SR
Queue Stats
217W - 219L
1,757 Elo+
Party 1
Tiamat
Tiamat
craggy_stroller2
Tiamat
Level 29
God Stats
13W - 10L
1,739 SR
Queue Stats
135W - 82L
1,601 Elo+
Solo
Fenrir
Fenrir
iKAISER_15
Fenrir
Level 28
God Stats
37W - 21L
1,645 SR
Queue Stats
294W - 301L
1,447 Elo+
Solo
Team Averages
Level 19
1,623 SR
1,541 Elo+

VS

Team Averages
Level 19
1,458 SR
1,405 Elo+
Apollo
Apollo
Ardillalodon
Apollo
Level 14
God Stats
6W - 4L
1,277 SR
Queue Stats
97W - 74L
1,440 Elo+
Party 2
Loki
Loki
Chaacstodont
Loki
Level 13
God Stats
2W - 3L
1,277 SR
Queue Stats
30W - 20L
1,440 Elo+
Party 2
Janus
Janus
TearingArrow415
Janus
Level 24
God Stats
41W - 45L
1,444 SR
Queue Stats
117W - 132L
1,443 Elo+
Solo
Cerberus
Cerberus
agente2764
Cerberus
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
211W - 244L
1,329 Elo+
Solo
King Arthur
King Arthur
jhdhudhd
King Arthur
Level 17
God Stats
1W - 0L
1,791 SR
Queue Stats
4W - 6L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Sk-Itxalexx_
Hachiman
9
0 / 8 / 4
6,551
385
3,008
7,608
2,184
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
TPH_Tundra
Amaterasu
8
0 / 5 / 2
6,373
375
2,731
7,217
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
9
1 / 11 / 3
6,371
375
5,888
10,969
3,454
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
13 / 1 / 3
11,187
658
17,079
11,237
7,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
iKAISER_15
Fenrir
14
2 / 3 / 3
8,523
501
3,867
13,739
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
3 / 2 / 1
9,342
550
3,112
9,880
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
15 / 2 / 5
10,289
605
13,115
10,011
6,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 7 / 8
8,786
517
6,498
9,897
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
agente2764
Cerberus
11
0 / 4 / 9
7,312
430
4,683
12,189
10,134
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
jhdhudhd
King Arthur
13
6 / 1 / 3
9,084
534
8,316
9,140
6,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
54
16
Kills
28
28
Deaths
16
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Apollo
3
2
1
1.75
W
15
2
5
8.75
L
Hachiman
Sk-Itxalexx_
Hachiman
0
8
4
0.25
L
Amaterasu
TPH_Tundra
Amaterasu
0
5
2
0.2
W
4
7
8
1.14
W
Cerberus
agente2764
Cerberus
0
4
9
1.13
L
Thanatos
1
11
3
0.23
L
13
1
3
14.5
L
Fenrir
iKAISER_15
Fenrir
2
3
3
1.17
W
King Arthur
jhdhudhd
King Arthur
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,573
Damage
35,724
50,770
Taken
51,117
21,469
Mitigated
30,038
14,825
Healing
12,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
3,112
1,584
0
5,256
9,880
3,491
6,537
2,910
6,848
0
61,348
W
13,115
5,220
0
2,416
10,011
6,747
1,768
2,589
7,298
0
59,661
L
Hachiman
Sk-Itxalexx_
Hachiman
3,008
2,121
0
123
7,608
2,184
368
1,482
6,101
0
17,690
L
Amaterasu
TPH_Tundra
Amaterasu
2,731
1,734
0
1,113
7,217
2,836
654
293
6,703
0
16,173
W
6,498
906
0
337
9,897
3,202
0
4,310
5,389
51,357
0
W
Cerberus
agente2764
Cerberus
4,683
672
0
3,269
12,189
10,134
329
5,418
6,436
20,816
0
L
Thanatos
5,888
2,808
0
3,138
10,969
3,454
0
3,817
7,152
0
19,687
L
17,079
1,749
0
5,931
11,237
7,904
0
3,486
7,726
75,877
0
L
Fenrir
iKAISER_15
Fenrir
3,867
1,025
0
4,520
13,739
5,091
0
2,179
11,460
0
50,791
W
King Arthur
jhdhudhd
King Arthur
8,316
1,744
0
1,702
9,140
6,464
342
1,028
8,067
319
39,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,005
Gold Earned
44,813
339
Minions Killed
422
0
Camps Cleared
0
1,339,369
Distance Traveled
1,543,507
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,342
550
120
7
0
266,192
2
W
Loki
10,289
605
95
6
0
376,456
1
L
Hachiman
6,551
385
20
1
0
233,303
0
L
Amaterasu
6,373
375
43
3
0
189,395
0
W
Janus
8,786
517
94
6
0
285,054
2
W
Cerberus
7,312
430
44
3
0
293,592
1
L
Thanatos
6,371
375
44
3
0
303,246
0
L
Tiamat
11,187
658
137
8
0
310,241
0
L
Fenrir
8,523
501
95
6
0
303,184
2
W
King Arthur
9,084
534
69
4
0
322,213
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role