Player Matchup

Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver V
 
Agni
Silver V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver IV
Girty1994
Geb
Silver IV
Level 39
God Stats
7W - 11L
1,539 SR
Queue Stats
16W - 21L
1,328 MMR
Solo
Apollo
Apollo
Bronze III
KAPTNBALU51
Apollo
Bronze III
Level 34
God Stats
1W - 1L
1,682 SR
Queue Stats
5W - 8L
1,309 MMR
Solo
Mercury
Mercury
Silver I
Raven_Feels
Mercury
Silver I
Level 99
God Stats
2W - 2L
1,549 SR
Queue Stats
190W - 195L
1,302 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 70
1,554 SR
1,388 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,496 SR
1,311 MMR
Cthulhu
Cthulhu
Silver I
Assai134
Cthulhu
Silver I
Level 145
God Stats
3W - 7L
1,559 SR
Queue Stats
164W - 160L
1,241 MMR
Solo
Janus
Janus
Silver III
FederTasche11
Janus
Silver III
Level 108
God Stats
1W - 3L
1,237 SR
Queue Stats
34W - 39L
1,460 MMR
Party 1
Cupid
Cupid
Silver II
Giorgos201
Cupid
Silver II
Level 60
God Stats
4W - 1L
1,581 SR
Queue Stats
46W - 52L
1,262 MMR
Solo
Arachne
Arachne
Gold IV
TomClarck
Arachne
Gold IV
Level 160
God Stats
76W - 43L
1,668 SR
Queue Stats
669W - 675L
1,309 MMR
Solo
Odin
Odin
Silver II
doki10
Odin
Silver II
Level 97
God Stats
3W - 6L
1,436 SR
Queue Stats
51W - 46L
1,284 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 1 / 0
5,136
642
1,721
3,990
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Agni
 
Agni
1
0 / 2 / 0
3,162
395
749
1,203
294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 3 / 0
3,868
484
1,310
5,414
1,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
7
0 / 2 / 0
3,970
496
1,552
3,092
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
Raven_Feels
Mercury
7
0 / 1 / 0
4,258
532
2,036
3,814
914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
YmirSetTiamatMedusaKing Arthur

VS

Bans
AthenaThanatosCu ChulainnChaacKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Assai134
Cthulhu
9
2 / 0 / 0
5,145
643
2,403
3,378
1,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 2
5,242
655
1,663
2,184
706
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
8
0 / 0 / 4
4,624
578
2,211
2,588
624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
TomClarck
Arachne
7
2 / 0 / 5
4,777
597
3,346
4,558
1,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odin
doki10
Odin
8
4 / 0 / 1
4,819
602
1,857
2,663
1,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
9
9
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
0
0
L
Agni
 
Agni
0
2
0
0
W
Cthulhu
Assai134
Cthulhu
2
0
0
2
W
1
0
2
2
W
Cupid
0
0
4
2
L
0
3
0
0
L
Apollo
0
2
0
0
L
Mercury
Raven_Feels
Mercury
0
1
0
0
W
Arachne
TomClarck
Arachne
2
0
5
4.5
W
Odin
doki10
Odin
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,368
Damage
11,480
17,513
Taken
15,371
5,624
Mitigated
5,415
3,691
Healing
5,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,721
30
0
2,000
3,990
1,360
0
1,966
1,774
29,106
0
L
Agni
 
Agni
749
199
0
270
1,203
294
0
762
416
1,846
0
W
Cthulhu
Assai134
Cthulhu
2,403
92
0
1,456
3,378
1,624
0
1,551
1,787
23,860
0
W
1,663
155
159
975
2,184
706
1,031
513
1,593
23,526
0
W
Cupid
2,211
1,332
311
1,329
2,588
624
29
410
2,178
0
19,089
L
1,310
0
0
291
5,414
1,991
90
819
4,595
8,705
0
L
Apollo
1,552
1,096
0
648
3,092
1,065
0
162
2,930
0
16,491
L
Mercury
Raven_Feels
Mercury
2,036
757
0
482
3,814
914
0
82
3,732
0
20,228
W
Arachne
TomClarck
Arachne
3,346
2,673
0
1,070
4,558
1,299
0
467
4,051
0
18,916
W
Odin
doki10
Odin
1,857
459
214
393
2,663
1,162
0
681
1,982
0
16,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,394
Gold Earned
24,607
172
Minions Killed
206
0
Camps Cleared
0
625,808
Distance Traveled
852,844
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,136
642
76
10
0
114,032
5
L
Agni
3,162
395
1
0
0
48,426
0
W
Cthulhu
5,145
643
51
6
0
177,113
2
W
Janus
5,242
655
46
6
0
168,843
2
W
Cupid
4,624
578
47
6
0
137,677
3
L
Geb
3,868
484
13
2
0
153,130
0
L
Apollo
3,970
496
34
4
0
135,431
0
L
Mercury
4,258
532
48
6
0
174,789
2
W
Arachne
4,777
597
33
4
0
193,772
1
W
Odin
4,819
602
29
4
0
175,439
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role