Player Matchup

Rama
Rama
Depresscito
Rama
Level 14
God Stats
2W - 2L
1,467 SR
Queue Stats
20W - 13L
1,766 Elo+
Solo
Fenrir
Fenrir
Grimfools
Fenrir
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
90W - 87L
1,420 Elo+
Solo
Ullr
Ullr
Kohanskis
Ullr
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
38W - 32L
1,659 Elo+
Solo
Ymir
Ymir
SegejOgnjen
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,104 Elo+
Solo
Zeus
Zeus
TheGendrik
Zeus
Level 29
God Stats
1W - 2L
1,721 SR
Queue Stats
66W - 87L
1,378 Elo+
Solo
Team Averages
Level 18
1,538 SR
1,465 Elo+

VS

Team Averages
Level 17
1,414 SR
1,576 Elo+
Neith
Neith
Reverret
Neith
Level 22
God Stats
3W - 4L
1,190 SR
Queue Stats
121W - 120L
1,438 Elo+
Solo
Ares
Ares
SippinBuur
Ares
Level 16
God Stats
13W - 10L
1,713 SR
Queue Stats
20W - 24L
1,388 Elo+
Party 1
Olorun
Olorun
SwayyyDev
Olorun
Level 11
God Stats
3W - 2L
1,425 SR
Queue Stats
6W - 8L
1,537 Elo+
Party 1
Pele
Pele
YoThatsCringe
Pele
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 92L
1,819 Elo+
Solo
Guan Yu
Guan Yu
sippinbuursson
Guan Yu
Level 5
God Stats
1W - 1L
1,242 SR
Queue Stats
3W - 3L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 0
7,759
705
5,862
7,385
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Grimfools
Fenrir
9
3 / 2 / 1
5,633
512
3,851
6,564
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
12
2 / 4 / 1
7,124
648
4,178
9,528
2,979
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

1
0 / 0 / 0
3,641
331
0
0
0
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
9 / 7 / 1
7,087
644
10,194
8,146
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Reverret
Neith
12
3 / 1 / 2
6,835
621
2,966
5,404
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 1 / 4
6,480
589
3,237
6,997
4,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
SwayyyDev
Olorun
10
2 / 7 / 2
6,282
571
3,813
8,645
2,983
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 2 / 2
8,015
729
8,255
8,134
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
3 / 6 / 2
5,727
521
1,297
8,375
6,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
17
Kills
16
16
Deaths
17
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
Fenrir
Grimfools
Fenrir
3
2
1
1.75
L
Ullr
2
4
1
0.63
W
Neith
Reverret
Neith
3
1
2
4
L
0
0
0
0
W
2
1
4
4
W
Olorun
SwayyyDev
Olorun
2
7
2
0.43
L
9
7
1
1.36
W
6
2
2
3.5
W
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,085
Damage
19,568
31,623
Taken
37,555
9,494
Mitigated
18,066
9,174
Healing
7,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,862
4,776
0
3,075
7,385
2,137
0
1,280
6,105
0
58,332
L
Fenrir
Grimfools
Fenrir
3,851
662
0
3,158
6,564
1,974
0
902
5,637
0
23,838
L
Ullr
4,178
1,010
0
1,429
9,528
2,979
0
584
8,919
0
41,084
W
Neith
Reverret
Neith
2,966
1,209
0
2,064
5,404
1,615
646
0
5,404
0
39,473
L
0
0
0
0
0
0
0
0
0
0
0
W
3,237
1,023
0
1,270
6,997
4,022
545
752
6,183
13,490
0
W
Olorun
SwayyyDev
Olorun
3,813
2,173
87
2,131
8,645
2,983
298
5,640
2,629
31,150
0
L
10,194
2,903
0
1,512
8,146
2,404
459
4,284
3,737
32,702
0
W
8,255
2,153
0
1,163
8,134
2,963
0
179
7,945
0
51,521
W
1,297
563
35
294
8,375
6,483
137
3,027
5,200
0
10,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,244
Gold Earned
33,339
307
Minions Killed
288
0
Camps Cleared
0
820,294
Distance Traveled
1,103,300
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,759
705
121
11
0
199,807
1
L
Fenrir
5,633
512
37
3
0
248,842
3
L
Ullr
7,124
648
91
8
0
201,444
3
W
Neith
6,835
621
81
7
0
186,044
3
L
Ymir
3,641
331
0
0
0
0
0
W
Ares
6,480
589
20
2
0
228,721
0
W
Olorun
6,282
571
68
6
0
208,603
1
L
Zeus
7,087
644
58
5
0
170,201
0
W
Pele
8,015
729
98
9
0
236,499
4
W
Guan Yu
5,727
521
21
2
0
243,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role