Player Matchup

Fenrir
Fenrir
BroItsDanny
Fenrir
Level 28
God Stats
14W - 13L
1,387 SR
Queue Stats
73W - 88L
1,300 Elo+
Party 2
Cthulhu
Cthulhu
DragonfistPT
Cthulhu
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 17L
1,408 Elo+
Solo
Set
Set
Zh Constructo
Set
Level 29
God Stats
15W - 28L
1,471 SR
Queue Stats
104W - 128L
1,323 Elo+
Party 2
Izanami
Izanami
macreddy
Izanami
Level 27
God Stats
24W - 19L
1,609 SR
Queue Stats
47W - 66L
1,441 Elo+
Party 4
Nemesis
Nemesis
xpiza
Nemesis
Level 18
God Stats
3W - 1L
1,492 SR
Queue Stats
86W - 118L
1,328 Elo+
Party 4
Team Averages
Level 23
1,492 SR
1,360 Elo+

VS

Team Averages
Level 13
1,562 SR
1,373 Elo+
The Morrigan
The Morrigan
Beiuo
The Morrigan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 26L
1,509 Elo+
Party 3
Hachiman
Hachiman
RondaVika
Hachiman
Level 27
God Stats
9W - 10L
1,808 SR
Queue Stats
37W - 27L
1,529 Elo+
Party 3
Ymir
Ymir
SIN33R
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,200 Elo+
Party 1
Ra
Ra
buttabomma
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,129 Elo+
Party 1
Thor
Thor
jowi33
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
5 / 2 / 4
6,017
501
4,000
7,559
2,395
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
DragonfistPT
Cthulhu
10
5 / 0 / 5
6,770
564
4,211
5,383
3,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 2 / 3
6,446
537
5,050
5,216
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
macreddy
Izanami
9
2 / 1 / 3
6,210
518
2,557
5,544
1,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
xpiza
Nemesis
9
4 / 2 / 3
6,309
526
3,414
8,060
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Beiuo
The Morrigan
10
4 / 2 / 1
6,565
547
5,261
5,138
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
RondaVika
Hachiman
10
2 / 2 / 2
5,853
488
4,611
6,762
2,603
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
SIN33R
Ymir
7
1 / 1 / 1
5,186
432
2,083
4,777
2,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

7
0 / 4 / 3
4,828
402
3,833
3,105
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
jowi33
Thor
5
0 / 8 / 1
4,505
375
2,751
7,777
1,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
17
Kills
7
7
Deaths
17
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Beiuo
The Morrigan
4
2
1
2.25
W
Fenrir
5
2
4
3.5
W
Cthulhu
DragonfistPT
Cthulhu
5
0
5
7.5
L
Hachiman
RondaVika
Hachiman
2
2
2
1.5
L
Ymir
SIN33R
Ymir
1
1
1
1.5
W
1
2
3
1.25
L
0
4
3
0.38
L
Thor
jowi33
Thor
0
8
1
0.06
W
Izanami
macreddy
Izanami
2
1
3
3.5
W
Nemesis
xpiza
Nemesis
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,232
Damage
18,539
31,762
Taken
27,559
11,936
Mitigated
9,105
12,351
Healing
3,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Beiuo
The Morrigan
5,261
1,060
0
500
5,138
1,538
642
1,375
3,638
28,036
861
W
Fenrir
4,000
1,171
0
3,333
7,559
2,395
0
2,927
4,304
0
11,133
W
Cthulhu
DragonfistPT
Cthulhu
4,211
242
537
2,269
5,383
3,244
264
2,674
2,472
18,536
0
L
Hachiman
RondaVika
Hachiman
4,611
1,819
0
1,793
6,762
2,603
642
708
5,979
0
26,627
L
Ymir
SIN33R
Ymir
2,083
500
0
617
4,777
2,649
0
726
3,930
6,861
0
W
5,050
2,089
0
1,532
5,216
2,211
0
999
4,109
132
34,587
L
3,833
505
571
85
3,105
663
44
308
2,797
14,314
0
L
Thor
jowi33
Thor
2,751
1,090
0
362
7,777
1,652
0
830
6,872
0
10,920
W
Izanami
macreddy
Izanami
2,557
1,783
0
2,223
5,544
1,633
2,635
1,674
3,704
0
33,307
W
Nemesis
xpiza
Nemesis
3,414
1,040
0
2,457
8,060
2,453
893
1,397
6,497
0
26,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,752
Gold Earned
26,937
253
Minions Killed
165
0
Camps Cleared
0
1,216,520
Distance Traveled
1,108,849
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,565
547
50
4
0
229,319
0
W
Fenrir
6,017
501
15
1
0
275,216
0
W
Cthulhu
6,770
564
46
4
0
239,831
1
L
Hachiman
5,853
488
44
4
0
208,131
0
L
Ymir
5,186
432
13
1
0
242,782
2
W
Set
6,446
537
61
5
0
244,916
0
L
Ra
4,828
402
39
3
0
224,459
5
L
Thor
4,505
375
19
2
0
204,158
2
W
Izanami
6,210
518
70
6
0
207,337
2
W
Nemesis
6,309
526
61
5
0
249,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role