Player Matchup

Tiamat
Tiamat
ChaswickBudder
Tiamat
Level 66
God Stats
10W - 16L
1,463 SR
Queue Stats
111W - 131L
1,340 Elo+
Party 1
Cerberus
Cerberus
FrostyTheSnowlad
Cerberus
Level 49
God Stats
6W - 4L
1,381 SR
Queue Stats
328W - 377L
1,488 Elo+
Solo
Heimdallr
Heimdallr
KINGSLEEPY47
Heimdallr
Level 28
God Stats
3W - 3L
1,680 SR
Queue Stats
264W - 272L
1,521 Elo+
Party 3
Nemesis
Nemesis
SilentghostR4
Nemesis
Level 26
God Stats
6W - 14L
1,319 SR
Queue Stats
70W - 81L
1,269 Elo+
Party 1
King Arthur
King Arthur
Sintrophy
King Arthur
Level 109
God Stats
9W - 12L
1,543 SR
Queue Stats
280W - 261L
1,523 Elo+
Party 3
Team Averages
Level 56
1,477 SR
1,428 Elo+

VS

Team Averages
Level 60
1,601 SR
1,519 Elo+
Cthulhu
Cthulhu
BetelV
Cthulhu
Level 29
God Stats
24W - 12L
1,474 SR
Queue Stats
129W - 145L
1,422 Elo+
Party 2
Hun Batz
Hun Batz
RudxzV2
Hun Batz
Level 35
God Stats
2W - 0L
1,696 SR
Queue Stats
55W - 55L
1,530 Elo+
Party 4
Artemis
Artemis
iPritzz
Artemis
Level 114
God Stats
6W - 4L
1,701 SR
Queue Stats
52W - 48L
1,540 Elo+
Party 4
Zhong Kui
Zhong Kui
sinderfall
Zhong Kui
Level 37
God Stats
35W - 23L
1,688 SR
Queue Stats
185W - 155L
1,641 Elo+
Solo
Chaac
Chaac
storybox6198
Chaac
Level 85
God Stats
21W - 22L
1,447 SR
Queue Stats
457W - 425L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,580
429
3,076
6,338
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
1 / 4 / 2
6,414
493
2,720
11,538
5,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
KINGSLEEPY47
Heimdallr
10
0 / 3 / 2
6,114
470
3,118
8,948
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
12
3 / 3 / 0
6,753
519
4,825
9,330
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Sintrophy
King Arthur
12
1 / 4 / 0
7,215
555
7,582
12,680
7,016
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BetelV
Cthulhu
10
0 / 2 / 3
6,210
478
3,173
7,844
4,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
RudxzV2
Hun Batz
14
6 / 1 / 5
8,374
644
4,008
8,612
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
iPritzz
Artemis
12
3 / 2 / 0
7,185
553
9,728
7,824
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
sinderfall
Zhong Kui
16
10 / 0 / 2
9,705
747
9,694
7,424
5,152
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 0 / 4
7,685
591
7,652
9,468
8,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
19
19
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BetelV
Cthulhu
0
2
3
0.75
L
0
5
0
0
L
1
4
2
0.5
L
Heimdallr
KINGSLEEPY47
Heimdallr
0
3
2
0.33
W
Hun Batz
RudxzV2
Hun Batz
6
1
5
8.5
L
Nemesis
3
3
0
1
L
King Arthur
Sintrophy
King Arthur
1
4
0
0.25
W
Artemis
iPritzz
Artemis
3
2
0
1.5
W
Zhong Kui
sinderfall
Zhong Kui
10
0
2
11
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,321
Damage
34,255
48,834
Taken
41,172
21,892
Mitigated
23,093
11,287
Healing
16,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BetelV
Cthulhu
3,173
62
177
874
7,844
4,234
0
781
7,063
20,783
0
L
3,076
639
0
776
6,338
3,249
0
3,433
2,905
21,300
0
L
2,720
363
0
3,522
11,538
5,526
0
4,384
7,004
21,231
0
L
Heimdallr
KINGSLEEPY47
Heimdallr
3,118
1,404
0
2,074
8,948
2,878
0
1,335
7,463
0
29,422
W
Hun Batz
RudxzV2
Hun Batz
4,008
1,637
0
988
8,612
3,012
1,057
1,285
7,273
0
44,754
L
Nemesis
4,825
1,776
0
2,215
9,330
3,223
0
1,746
7,459
0
35,562
L
King Arthur
Sintrophy
King Arthur
7,582
1,507
0
2,700
12,680
7,016
0
1,544
10,642
176
44,122
W
Artemis
iPritzz
Artemis
9,728
4,459
0
3,638
7,824
2,392
888
976
6,848
0
40,680
W
Zhong Kui
sinderfall
Zhong Kui
9,694
1,475
0
5,870
7,424
5,152
2,839
2,276
4,724
65,218
0
W
7,652
1,299
0
4,497
9,468
8,303
465
176
9,292
0
43,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,076
Gold Earned
39,159
333
Minions Killed
415
0
Camps Cleared
0
1,191,412
Distance Traveled
1,274,316
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,210
478
35
3
0
264,832
6
L
Tiamat
5,580
429
53
4
0
227,830
8
L
Cerberus
6,414
493
43
3
0
233,293
5
L
Heimdallr
6,114
470
69
5
0
214,750
0
W
Hun Batz
8,374
644
88
7
0
269,916
1
L
Nemesis
6,753
519
70
5
0
259,144
1
L
King Arthur
7,215
555
98
8
0
256,395
3
W
Artemis
7,185
553
67
5
0
221,433
4
W
Zhong Kui
9,705
747
133
10
0
253,951
2
W
Chaac
7,685
591
92
7
0
264,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role