Player Matchup

Merlin
Merlin
Alexito_1490
Merlin
Level 107
God Stats
5W - 2L
1,709 SR
Queue Stats
136W - 161L
1,375 Elo+
Solo
Kumbhakarna
Kumbhakarna
DBeerGutted1
Kumbhakarna
Level 107
God Stats
9W - 8L
1,418 SR
Queue Stats
1,015W - 1,126L
1,722 Elo+
Solo
Apollo
Apollo
DangoDude16
Apollo
Level 109
God Stats
3W - 1L
1,645 SR
Queue Stats
244W - 249L
1,446 Elo+
Solo
Kuzenbo
Kuzenbo
King_co15
Kuzenbo
Level 115
God Stats
5W - 5L
1,807 SR
Queue Stats
561W - 539L
1,504 Elo+
Solo
Hun Batz
Hun Batz
Spiderman6800har
Hun Batz
Level 104
God Stats
2W - 0L
1,378 SR
Queue Stats
45W - 44L
1,407 Elo+
Solo
Team Averages
Level 108
1,591 SR
1,491 Elo+

VS

Team Averages
Level 101
1,661 SR
1,400 Elo+
Merlin
Merlin
Burnt_Witch8X
Merlin
Level 104
God Stats
3W - 9L
1,722 SR
Queue Stats
308W - 343L
1,403 Elo+
Solo
Izanami
Izanami
Fest Arcadia
Izanami
Level 103
God Stats
6W - 4L
1,531 SR
Queue Stats
178W - 262L
1,346 Elo+
Party 1
Cerberus
Cerberus
Fest Jasny
Cerberus
Level 104
God Stats
52W - 58L
1,454 SR
Queue Stats
153W - 236L
1,344 Elo+
Party 1
Arachne
Arachne
Mileki13
Arachne
Level 126
God Stats
8W - 7L
1,878 SR
Queue Stats
502W - 547L
1,415 Elo+
Solo
King Arthur
King Arthur
cklood14
King Arthur
Level 69
God Stats
21W - 22L
1,719 SR
Queue Stats
413W - 409L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
7 / 5 / 1
8,329
521
8,840
8,216
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
DBeerGutted1
Kumbhakarna
12
0 / 3 / 6
7,267
454
4,996
11,987
5,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
15
1 / 1 / 0
8,630
539
4,367
8,792
2,497
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
King_co15
Kuzenbo
16
8 / 0 / 3
9,329
583
9,953
13,243
18,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 2 / 9
7,826
489
5,479
11,811
4,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
7,438
465
8,547
7,364
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Fest Arcadia
Izanami
14
2 / 1 / 1
8,501
531
6,139
6,465
2,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Fest Jasny
Cerberus
12
1 / 1 / 3
7,614
476
5,159
11,059
6,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Mileki13
Arachne
13
4 / 5 / 2
7,881
493
8,236
14,861
6,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
cklood14
King Arthur
13
1 / 5 / 0
7,814
488
6,388
15,227
10,609
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
16
Kills
11
11
Deaths
16
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
5
1
1.5
L
3
4
1
0.88
W
Kumbhakarna
DBeerGutted1
Kumbhakarna
0
3
6
1
W
Apollo
1
1
0
1
L
Izanami
Fest Arcadia
Izanami
2
1
1
2.5
L
Cerberus
Fest Jasny
Cerberus
1
1
3
2.5
W
Kuzenbo
King_co15
Kuzenbo
8
0
3
9.5
L
Arachne
Mileki13
Arachne
4
5
2
1
W
0
2
9
2.25
L
King Arthur
cklood14
King Arthur
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,635
Damage
34,469
54,049
Taken
54,976
33,475
Mitigated
28,007
18,586
Healing
17,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,840
282
597
2,774
8,216
2,551
1,009
3,555
4,145
32,543
0
L
8,547
70
0
1,250
7,364
2,354
164
3,065
4,125
30,951
0
W
Kumbhakarna
DBeerGutted1
Kumbhakarna
4,996
745
0
3,031
11,987
5,435
0
3,699
8,194
21,171
0
W
Apollo
4,367
2,807
0
4,285
8,792
2,497
0
531
8,221
0
64,873
L
Izanami
Fest Arcadia
Izanami
6,139
4,338
0
2,217
6,465
2,264
1,127
870
5,595
0
61,879
L
Cerberus
Fest Jasny
Cerberus
5,159
135
867
5,047
11,059
6,519
0
5,950
4,963
31,182
0
W
Kuzenbo
King_co15
Kuzenbo
9,953
2,298
0
4,939
13,243
18,789
10
2,472
10,732
53,192
0
L
Arachne
Mileki13
Arachne
8,236
4,272
0
4,955
14,861
6,261
0
6,677
7,958
0
49,724
W
5,479
811
0
2,960
11,811
4,203
480
2,520
9,051
0
45,519
L
King Arthur
cklood14
King Arthur
6,388
853
0
2,987
15,227
10,609
0
6,623
8,546
0
48,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,381
Gold Earned
39,248
410
Minions Killed
444
0
Camps Cleared
0
1,446,872
Distance Traveled
1,450,915
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,329
521
67
4
0
273,832
3
L
Merlin
7,438
465
55
3
0
269,972
4
W
Kumbhakarna
7,267
454
36
2
0
325,007
1
W
Apollo
8,630
539
124
8
0
272,448
6
L
Izanami
8,501
531
132
8
0
281,477
0
L
Cerberus
7,614
476
73
5
0
322,648
2
W
Kuzenbo
9,329
583
100
6
0
309,090
4
L
Arachne
7,881
493
79
5
0
302,822
0
W
Hun Batz
7,826
489
83
5
0
266,495
2
L
King Arthur
7,814
488
105
7
0
273,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role