Player Matchup

Scylla
Scylla
CrackersSalati
Scylla
Level 17
God Stats
13W - 17L
1,500 SR
Queue Stats
307W - 281L
1,499 Elo+
Solo
Fenrir
Fenrir
Lustok
Fenrir
Level 29
God Stats
6W - 2L
1,601 SR
Queue Stats
125W - 146L
1,396 Elo+
Solo
Ares
Ares
Necronical
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,601 Elo+
Solo
Izanami
Izanami
UllgrimBreaker
Izanami
Level 28
God Stats
19W - 20L
1,552 SR
Queue Stats
41W - 46L
1,509 Elo+
Solo
Hachiman
Hachiman
fgftry123
Hachiman
Level 29
God Stats
5W - 4L
1,551 SR
Queue Stats
192W - 220L
1,334 Elo+
Solo
Team Averages
Level 22
1,541 SR
1,468 Elo+

VS

Team Averages
Level 22
1,524 SR
1,546 Elo+
Janus
Janus
Exitqt
Janus
Level 18
God Stats
7W - 8L
1,500 SR
Queue Stats
89W - 62L
1,640 Elo+
Solo
Apollo
Apollo
TheBerimbolo
Apollo
Level 15
God Stats
10W - 2L
1,947 SR
Queue Stats
16W - 8L
1,841 Elo+
Solo
Olorun
Olorun
alexander5years
Olorun
Level 21
God Stats
1W - 1L
1,273 SR
Queue Stats
18W - 34L
1,402 Elo+
Solo
Fenrir
Fenrir
olomajster666
Fenrir
Level 28
God Stats
11W - 8L
1,545 SR
Queue Stats
113W - 107L
1,422 Elo+
Solo
Cthulhu
Cthulhu
wolfikharfang
Cthulhu
Level 29
God Stats
4W - 5L
1,356 SR
Queue Stats
136W - 146L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 3
4,860
540
3,131
5,509
1,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Lustok
Fenrir
8
2 / 3 / 3
5,439
604
5,180
8,163
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
3 / 4 / 0
4,775
531
2,093
5,673
2,906
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 2
5,479
609
3,419
5,025
1,555
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
fgftry123
Hachiman
3
0 / 3 / 0
3,607
401
1,046
2,755
848
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Exitqt
Janus
9
2 / 1 / 2
5,564
618
2,533
3,618
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
13
9 / 1 / 0
7,356
817
9,514
7,558
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 2 / 2
4,291
477
1,198
3,361
896
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
3 / 2 / 3
5,619
624
3,599
7,216
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
9
0 / 2 / 0
4,920
547
970
5,290
2,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
7
Kills
14
14
Deaths
8
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Janus
Exitqt
Janus
2
1
2
3
L
Fenrir
Lustok
Fenrir
2
3
3
1.17
L
3
4
0
0.75
W
Apollo
9
1
0
9
L
1
1
2
2
W
0
2
2
0.5
L
Hachiman
fgftry123
Hachiman
0
3
0
0
W
3
2
3
2.25
W
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,869
Damage
17,814
27,125
Taken
27,043
9,284
Mitigated
9,039
5,863
Healing
9,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,131
251
0
1,010
5,509
1,490
0
1,430
3,905
19,226
0
W
Janus
Exitqt
Janus
2,533
168
0
1,089
3,618
924
0
1,255
2,363
22,700
0
L
Fenrir
Lustok
Fenrir
5,180
1,978
0
2,569
8,163
2,485
0
1,194
6,843
0
15,758
L
2,093
563
0
838
5,673
2,906
216
826
4,773
9,589
0
W
Apollo
9,514
6,697
0
4,236
7,558
2,607
1,848
1,353
6,205
0
47,511
L
3,419
2,281
0
1,130
5,025
1,555
143
702
4,148
0
29,059
W
1,198
620
58
247
3,361
896
678
1,314
2,047
6,336
0
L
Hachiman
fgftry123
Hachiman
1,046
752
0
316
2,755
848
0
0
2,755
0
4,928
W
3,599
1,712
0
2,833
7,216
2,177
0
1,222
5,994
0
19,864
W
Cthulhu
970
0
0
1,310
5,290
2,435
350
80
5,210
17,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,160
Gold Earned
27,750
149
Minions Killed
230
0
Camps Cleared
0
737,622
Distance Traveled
901,967
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,860
540
38
4
0
151,867
2
W
Janus
5,564
618
51
6
0
183,604
3
L
Fenrir
5,439
604
31
3
0
174,714
2
L
Ares
4,775
531
13
1
0
182,048
0
W
Apollo
7,356
817
97
11
0
178,575
1
L
Izanami
5,479
609
53
6
0
157,090
0
W
Olorun
4,291
477
17
2
0
172,891
3
L
Hachiman
3,607
401
14
2
0
71,903
1
W
Fenrir
5,619
624
45
5
0
186,758
1
W
Cthulhu
4,920
547
20
2
0
180,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role