Player Matchup

Fenrir
Fenrir
I Krovanh I
Fenrir
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Arachne
Arachne
NAMIDU9429
Arachne
Level 27
God Stats
3W - 3L
1,735 SR
Queue Stats
81W - 82L
1,445 Elo+
Solo
Ra
Ra
ZemPain
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Cthulhu
Cthulhu
mika_HD2003
Cthulhu
Level 29
God Stats
26W - 24L
1,859 SR
Queue Stats
364W - 378L
1,432 Elo+
Solo
Hachiman
Hachiman
temp-102012
Hachiman
Level 28
God Stats
1W - 2L
1,833 SR
Queue Stats
127W - 173L
1,324 Elo+
Solo
Team Averages
Level 23
1,685 SR
1,440 Elo+

VS

Team Averages
Level 19
1,509 SR
1,390 Elo+
Ra
Ra
HaR1zma
Ra
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 14L
1,281 Elo+
Solo
Gilgamesh
Gilgamesh
MulanUp-
Gilgamesh
Level 15
God Stats
24W - 16L
1,536 SR
Queue Stats
56W - 53L
1,400 Elo+
Solo
Kali
Kali
MurderOne1313
Kali
Level 25
God Stats
9W - 3L
1,644 SR
Queue Stats
144W - 164L
1,380 Elo+
Solo
Baron Samedi
Baron Samedi
mustachioah_02
Baron Samedi
Level 17
God Stats
9W - 2L
1,794 SR
Queue Stats
59W - 45L
1,512 Elo+
Solo
Nemesis
Nemesis
pwpwe
Nemesis
Level 26
God Stats
1W - 3L
1,070 SR
Queue Stats
49W - 52L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 12 / 1
7,708
335
2,386
17,792
6,398
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
NAMIDU9429
Arachne
16
7 / 6 / 2
10,220
444
13,632
22,194
10,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 8 / 1
7,682
334
2,426
11,629
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
mika_HD2003
Cthulhu
15
2 / 2 / 4
9,329
406
18,096
22,523
25,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
temp-102012
Hachiman
16
1 / 4 / 1
9,397
409
7,875
13,545
4,608
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 15
11,522
501
15,628
14,303
6,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
MulanUp-
Gilgamesh
18
3 / 4 / 1
11,208
487
9,045
12,890
6,716
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
13 / 1 / 8
12,061
524
14,916
18,106
9,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
mustachioah_02
Baron Samedi
18
6 / 0 / 11
11,665
507
19,608
14,829
7,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
pwpwe
Nemesis
15
1 / 4 / 8
9,875
429
7,262
14,335
5,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
72
11
Kills
29
32
Deaths
11
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
6
2
15
6.75
L
Fenrir
1
12
1
0.13
W
Gilgamesh
MulanUp-
Gilgamesh
3
4
1
0.88
W
13
1
8
17
L
Arachne
NAMIDU9429
Arachne
7
6
2
1.33
L
0
8
1
0.06
L
Cthulhu
mika_HD2003
Cthulhu
2
2
4
2
W
Baron Samedi
mustachioah_02
Baron Samedi
6
0
11
11.5
W
Nemesis
pwpwe
Nemesis
1
4
8
1.25
L
Hachiman
temp-102012
Hachiman
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,415
Damage
66,459
87,683
Taken
74,463
53,234
Mitigated
36,594
14,525
Healing
29,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,628
2,284
3,320
5,255
14,303
6,700
3,140
3,698
10,555
67,532
0
L
Fenrir
2,386
699
135
2,055
17,792
6,398
0
6,494
11,049
0
29,494
W
Gilgamesh
MulanUp-
Gilgamesh
9,045
1,912
0
569
12,890
6,716
2,688
3,426
9,139
2,158
76,751
W
14,916
6,523
0
3,935
18,106
9,671
2,413
4,131
13,850
0
56,725
L
Arachne
NAMIDU9429
Arachne
13,632
8,956
0
4,421
22,194
10,195
520
8,000
14,118
0
71,139
L
2,426
379
1,415
1,941
11,629
6,618
72
6,120
5,375
14,140
0
L
Cthulhu
mika_HD2003
Cthulhu
18,096
357
0
4,558
22,523
25,415
316
6,333
16,075
51,799
0
W
Baron Samedi
mustachioah_02
Baron Samedi
19,608
1,191
4,680
7,540
14,829
7,899
1,020
4,164
10,449
78,584
0
W
Nemesis
pwpwe
Nemesis
7,262
1,995
0
3,736
14,335
5,608
1,566
4,144
9,948
0
45,200
L
Hachiman
temp-102012
Hachiman
7,875
3,275
0
0
13,545
4,608
440
7,538
5,721
0
60,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,336
Gold Earned
56,331
350
Minions Killed
570
0
Camps Cleared
0
1,896,932
Distance Traveled
2,201,911
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,522
501
122
5
0
427,935
0
L
Fenrir
7,708
335
36
2
0
345,059
3
W
Gilgamesh
11,208
487
151
7
0
378,956
4
W
Kali
12,061
524
93
4
0
486,862
1
L
Arachne
10,220
444
112
5
0
400,257
1
L
Ra
7,682
334
26
1
0
329,261
4
L
Cthulhu
9,329
406
70
3
0
410,744
0
W
Baron Samedi
11,665
507
123
5
0
449,623
3
W
Nemesis
9,875
429
81
4
0
458,535
8
L
Hachiman
9,397
409
106
5
0
411,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role