Player Matchup

Kuzenbo
Kuzenbo
GraysonParis
Kuzenbo
Level 7
God Stats
2W - 3L
1,532 SR
Queue Stats
2W - 8L
1,311 Elo+
Party 2
Tiamat
Tiamat
Niclia
Tiamat
Level 7
God Stats
1W - 2L
1,680 SR
Queue Stats
2W - 4L
1,578 Elo+
Party 1
Apollo
Apollo
OhNolan
Apollo
Level 22
God Stats
0W - 6L
1,241 SR
Queue Stats
20W - 29L
1,336 Elo+
Party 2
Discordia
Discordia
Tést
Discordia
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,381 Elo+
Solo
The Morrigan
The Morrigan
kingpin9203
The Morrigan
Level 84
God Stats
3W - 6L
1,341 SR
Queue Stats
623W - 738L
1,367 Elo+
Party 1
Team Averages
Level 25
1,459 SR
1,394 Elo+

VS

Team Averages
Level 34
1,575 SR
1,384 Elo+
Anubis
Anubis
CrypticxLegendd
Anubis
Level 29
God Stats
30W - 33L
1,444 SR
Queue Stats
192W - 223L
1,333 Elo+
Solo
Kukulkan
Kukulkan
Javita0180
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,246 Elo+
Party 3
Athena
Athena
JohnTheRebel15
Athena
Level 67
God Stats
4W - 3L
1,675 SR
Queue Stats
37W - 41L
1,417 Elo+
Party 3
Apollo
Apollo
creepster1337
Apollo
Level 61
God Stats
2W - 0L
1,757 SR
Queue Stats
4W - 1L
1,680 Elo+
Party 3
Fenrir
Fenrir
malestio
Fenrir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,246 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GraysonParis
Kuzenbo
13
0 / 9 / 7
8,622
454
3,666
13,235
7,080
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
Niclia
Tiamat
11
0 / 5 / 0
6,792
357
484
7,182
2,653
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
OhNolan
Apollo
13
9 / 8 / 0
10,200
537
11,521
15,168
6,789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
Tést
Discordia
13
1 / 12 / 1
8,256
435
6,269
12,790
4,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
kingpin9203
The Morrigan
12
1 / 7 / 0
7,725
407
4,697
12,082
3,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 2
11,808
621
10,387
8,710
4,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Javita0180
Kukulkan
14
4 / 1 / 10
9,188
484
7,679
7,299
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 2 / 16
10,581
557
6,558
18,076
12,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
12 / 4 / 7
11,294
594
10,124
10,757
4,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
malestio
Fenrir
17
11 / 3 / 6
11,497
605
6,848
14,625
6,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
11
Kills
41
41
Deaths
12
8
Assists
41
Player
Kills
Deaths
Assists
KDA
W
8
2
2
4.5
L
Kuzenbo
GraysonParis
Kuzenbo
0
9
7
0.39
W
Kukulkan
Javita0180
Kukulkan
4
1
10
9
W
6
2
16
7
L
Tiamat
Niclia
Tiamat
0
5
0
0
L
Apollo
OhNolan
Apollo
9
8
0
1.13
L
Discordia
Tést
Discordia
1
12
1
0.13
W
12
4
7
3.88
L
The Morrigan
kingpin9203
The Morrigan
1
7
0
0.14
W
Fenrir
malestio
Fenrir
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,637
Damage
41,596
60,457
Taken
59,467
24,677
Mitigated
30,017
3,413
Healing
16,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,387
590
0
0
8,710
4,421
605
2,696
6,014
88,340
0
L
Kuzenbo
GraysonParis
Kuzenbo
3,666
1,346
0
0
13,235
7,080
329
4,602
8,633
31,849
0
W
Kukulkan
Javita0180
Kukulkan
7,679
1,140
0
1,649
7,299
2,664
1,069
3,240
3,729
38,609
0
W
6,558
1,935
0
4,220
18,076
12,481
574
2,468
15,474
22,490
0
L
Tiamat
Niclia
Tiamat
484
161
0
630
7,182
2,653
388
3,755
3,427
15,375
0
L
Apollo
OhNolan
Apollo
11,521
7,346
136
773
15,168
6,789
1,616
6,907
8,261
0
27,988
L
Discordia
Tést
Discordia
6,269
980
0
140
12,790
4,697
824
4,966
7,824
44,150
0
W
10,124
6,762
0
2,751
10,757
4,229
4,740
2,774
7,883
0
60,694
L
The Morrigan
kingpin9203
The Morrigan
4,697
1,559
0
1,734
12,082
3,458
96
4,285
7,688
32,320
3,316
W
Fenrir
malestio
Fenrir
6,848
2,102
0
7,741
14,625
6,222
0
2,039
12,496
0
77,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,595
Gold Earned
54,368
271
Minions Killed
509
0
Camps Cleared
0
1,515,223
Distance Traveled
1,699,014
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,808
621
162
9
0
300,990
5
L
Kuzenbo
8,622
454
59
3
0
307,936
0
W
Kukulkan
9,188
484
74
4
0
289,617
0
W
Athena
10,581
557
29
2
0
409,332
5
L
Tiamat
6,792
357
26
1
0
235,139
0
L
Apollo
10,200
537
45
2
0
351,192
1
L
Discordia
8,256
435
78
4
0
295,711
0
W
Apollo
11,294
594
125
7
0
344,333
2
L
The Morrigan
7,725
407
63
3
0
325,245
2
W
Fenrir
11,497
605
119
6
0
354,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role