Player Matchup

Ganesha
Ganesha
Cheesewedge420
Ganesha
Level 129
God Stats
3W - 6L
1,447 SR
Queue Stats
729W - 523L
1,626 Elo+
Party 1
Zeus
Zeus
RedEyed31
Zeus
Level 9
God Stats
10W - 10L
1,393 SR
Queue Stats
11W - 14L
1,371 Elo+
Party 1
Ares
Ares
sneakingmoose
Ares
Level 121
God Stats
4W - 5L
1,608 SR
Queue Stats
330W - 200L
1,640 Elo+
Party 1
Team Averages
Level 86
1,483 SR
1,545 Elo+

VS

Team Averages
Level 66
1,515 SR
1,366 Elo+
Thor
Thor
Mr_Hydron
Thor
Level 123
God Stats
1W - 2L
1,768 SR
Queue Stats
7W - 21L
1,358 Elo+
Party 2
Baron Samedi
Baron Samedi
SenseiXploder44
Baron Samedi
Level 60
God Stats
0W - 5L
1,275 SR
Queue Stats
21W - 50L
1,307 Elo+
Party 2
Artio
Artio
xLowercupidx
Artio
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 75L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 18
8,513
709
9,907
12,754
11,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
13
12 / 4 / 5
10,548
879
14,218
7,598
3,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 1 / 12
9,601
800
12,940
10,775
11,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
6 / 6 / 1
9,064
755
6,003
15,700
9,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
SenseiXploder44
Baron Samedi
11
1 / 5 / 3
7,798
650
6,162
12,483
5,934
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 7 / 3
7,284
607
3,427
15,639
7,471
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
18
Kills
7
8
Deaths
18
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
3
18
3
L
Thor
6
6
1
1.08
W
Zeus
12
4
5
3.63
L
Baron Samedi
SenseiXploder44
Baron Samedi
1
5
3
0.5
W
6
1
12
12
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,065
Damage
15,592
31,127
Taken
43,822
26,267
Mitigated
22,406
5,349
Healing
9,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,907
829
0
3,179
12,754
11,158
490
3,588
9,166
29,831
0
L
Thor
6,003
1,863
0
1,102
15,700
9,001
0
13,568
2,132
0
30,325
W
Zeus
14,218
1,319
0
1,475
7,598
3,439
753
2,362
5,236
39,570
0
L
Baron Samedi
SenseiXploder44
Baron Samedi
6,162
361
1,782
4,573
12,483
5,934
30
10,480
2,003
34,058
0
W
12,940
715
0
695
10,775
11,670
687
3,707
7,068
21,846
0
L
3,427
539
575
1,686
15,639
7,471
0
13,093
2,546
9,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,662
Gold Earned
24,146
95
Minions Killed
88
0
Camps Cleared
0
677,692
Distance Traveled
634,438
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,513
709
4
0
0
231,787
1
L
Thor
9,064
755
37
3
0
222,371
3
W
Zeus
10,548
879
61
5
0
199,533
1
L
Baron Samedi
7,798
650
44
4
0
198,540
0
W
Ares
9,601
800
30
3
0
246,372
5
L
Artio
7,284
607
7
1
0
213,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role