Player Matchup

Cu Chulainn
Cu Chulainn
JT-Hertz
Cu Chulainn
Level 135
God Stats
3W - 1L
1,766 SR
Queue Stats
67W - 67L
1,680 Elo+
Party 1
Poseidon
Poseidon
Mr_Frozen_Death
Poseidon
Level 78
God Stats
2W - 1L
1,665 SR
Queue Stats
194W - 191L
1,529 Elo+
Party 1
Neith
Neith
xDeath_Angel625x
Neith
Level 16
God Stats
3W - 2L
1,510 SR
Queue Stats
3W - 2L
1,551 Elo+
Party 1
Team Averages
Level 76
1,647 SR
1,587 Elo+

VS

Team Averages
Level 76
1,498 SR
1,451 Elo+
Jing Wei
Jing Wei
AutisticAminal
Jing Wei
Level 122
God Stats
40W - 65L
1,294 SR
Queue Stats
528W - 613L
1,437 Elo+
Solo
Zeus
Zeus
BRVWNZVILLE
Zeus
Level 28
God Stats
30W - 23L
1,701 SR
Queue Stats
97W - 102L
1,441 Elo+
Solo
Sylvanus
Sylvanus
Pyrotechnic209
Sylvanus
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 267L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JT-Hertz
Cu Chulainn
12
7 / 0 / 2
8,579
858
9,908
8,985
4,588
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
11
2 / 2 / 7
7,567
757
4,795
3,742
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 3
6,514
651
806
2,536
792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
9
1 / 3 / 1
6,496
650
3,561
6,627
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 4 / 1
6,763
676
3,756
5,852
1,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
9
0 / 2 / 1
6,661
666
2,521
7,240
3,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
9
Kills
2
2
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
3
1
0.5
L
1
4
1
0.38
W
Cu Chulainn
JT-Hertz
Cu Chulainn
7
0
2
8
W
Poseidon
2
2
7
2.75
L
Sylvanus
0
2
1
0.25
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,509
Damage
9,838
15,263
Taken
19,719
6,507
Mitigated
7,752
3,174
Healing
5,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
3,561
2,225
0
1,171
6,627
2,065
648
846
5,705
0
22,767
L
3,756
437
0
230
5,852
1,688
0
593
5,191
28,743
0
W
Cu Chulainn
JT-Hertz
Cu Chulainn
9,908
2,161
0
2,646
8,985
4,588
0
3,044
5,941
424
45,874
W
Poseidon
4,795
338
0
115
3,742
1,127
453
2,224
1,518
19,356
0
L
Sylvanus
2,521
389
1,561
2,878
7,240
3,999
222
3,108
3,838
6,792
0
W
806
107
0
413
2,536
792
960
1,179
1,357
0
8,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,660
Gold Earned
19,920
136
Minions Killed
102
0
Camps Cleared
0
527,831
Distance Traveled
515,444
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,496
650
36
4
0
171,155
1
L
Zeus
6,763
676
48
5
0
161,825
0
W
Cu Chulainn
8,579
858
57
6
0
202,388
3
W
Poseidon
7,567
757
54
5
0
156,332
0
L
Sylvanus
6,661
666
18
2
0
182,464
3
W
Neith
6,514
651
25
3
0
169,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role