Player Matchup

Vamana
Vamana
Gold V
 
Vamana
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Silver II
Gamma Ray 617
Tiamat
Silver II
Level 152
God Stats
8W - 5L
1,482 SR
Queue Stats
62W - 83L
1,151 MMR
Party 1
Cernunnos
Cernunnos
Gold III
vNoRepxnt
Cernunnos
Gold III
Level 92
God Stats
9W - 6L
1,727 SR
Queue Stats
35W - 42L
1,781 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,570 SR
1,477 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 63
1,489 SR
1,409 MMR
Zeus
Zeus
Gold III
ChiDotaz
Zeus
Gold III
Level 46
God Stats
6W - 8L
1,584 SR
Queue Stats
51W - 55L
1,343 MMR
Solo
Yemoja
Yemoja
Bronze III
SPACECOOKIE7093
Yemoja
Bronze III
Level 70
God Stats
1W - 4L
1,297 SR
Queue Stats
4W - 7L
1,435 MMR
Solo
Cupid
Cupid
Silver I
chinothepotato
Cupid
Silver I
Level 72
God Stats
12W - 17L
1,586 SR
Queue Stats
197W - 253L
1,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
3 / 1 / 4
10,548
659
5,316
12,460
11,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
1 / 5 / 3
10,080
630
6,860
13,706
8,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
vNoRepxnt
Cernunnos
14
3 / 1 / 2
10,869
679
8,742
10,773
3,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
DiscordiaCerberusDanzaburouYmirAthena

VS

Bans
BacchusAphroditeKumbhakarnaChang'eKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
2 / 6 / 4
9,929
621
11,581
8,987
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

3
0 / 0 / 0
7,290
456
0
1,304
427
16
5 / 1 / 2
10,787
674
13,694
14,064
6,418
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
7
Kills
7
7
Deaths
7
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
1
4
5
L
Zeus
2
6
4
0.67
W
1
5
3
0.5
L
0
0
0
0
L
5
1
2
6
W
Cernunnos
vNoRepxnt
Cernunnos
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,918
Damage
25,275
36,939
Taken
24,355
23,549
Mitigated
10,201
11,667
Healing
7,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
5,316
2,591
583
6,092
12,460
11,384
933
4,700
7,427
240
21,627
L
Zeus
11,581
613
0
565
8,987
3,356
0
2,155
6,832
37,414
0
W
6,860
366
0
4,334
13,706
8,423
244
5,353
8,002
35,842
0
L
0
0
0
0
1,304
427
0
1,304
0
0
0
L
13,694
7,014
665
6,464
14,064
6,418
576
3,421
10,643
0
56,600
W
Cernunnos
vNoRepxnt
Cernunnos
8,742
3,597
0
658
10,773
3,742
2,139
979
9,670
0
66,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,497
Gold Earned
28,006
187
Minions Killed
151
0
Camps Cleared
0
839,115
Distance Traveled
526,099
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,548
659
28
2
0
276,852
0
L
Zeus
9,929
621
54
3
0
231,993
1
W
Tiamat
10,080
630
63
4
0
275,789
0
L
Yemoja
7,290
456
0
0
0
274
0
L
Cupid
10,787
674
97
6
0
293,832
2
W
Cernunnos
10,869
679
96
6
0
286,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role