Player Matchup

Gilgamesh
Gilgamesh
Jacolantern69
Gilgamesh
Level 126
God Stats
7W - 9L
1,473 SR
Queue Stats
79W - 83L
1,556 Elo+
Party 2
Discordia
Discordia
KRod_193
Discordia
Level 108
God Stats
3W - 4L
1,553 SR
Queue Stats
43W - 45L
1,540 Elo+
Party 2
Hachiman
Hachiman
Steviewonduh
Hachiman
Level 94
God Stats
4W - 2L
1,625 SR
Queue Stats
19W - 13L
1,706 Elo+
Party 2
Team Averages
Level 109
1,550 SR
1,601 Elo+

VS

Team Averages
Level 133
1,546 SR
1,626 Elo+
Ares
Ares
Nathanbacon214
Ares
Level 147
God Stats
4W - 4L
1,584 SR
Queue Stats
565W - 449L
1,628 Elo+
Party 1
Zhong Kui
Zhong Kui
TrollsiveFlamez
Zhong Kui
Level 125
God Stats
4W - 3L
1,733 SR
Queue Stats
395W - 339L
1,597 Elo+
Party 1
Thor
Thor
lv MisFit lv
Thor
Level 126
God Stats
3W - 2L
1,320 SR
Queue Stats
345W - 259L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jacolantern69
Gilgamesh
15
5 / 5 / 7
12,200
678
13,907
19,096
9,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
KRod_193
Discordia
16
4 / 4 / 10
12,403
689
12,342
10,622
5,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Steviewonduh
Hachiman
18
8 / 3 / 6
13,623
757
23,388
15,253
6,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 8
10,900
606
10,270
22,898
17,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
TrollsiveFlamez
Zhong Kui
15
5 / 6 / 6
12,096
672
12,173
19,829
16,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 2 / 5
12,863
715
9,339
16,871
7,323
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
17
Kills
12
12
Deaths
17
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Jacolantern69
Gilgamesh
5
5
7
1.7
W
Discordia
KRod_193
Discordia
4
4
10
2.25
L
1
9
8
0.56
W
Hachiman
Steviewonduh
Hachiman
8
3
6
3.67
L
Zhong Kui
TrollsiveFlamez
Zhong Kui
5
6
6
1.33
L
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,637
Damage
31,782
44,971
Taken
59,598
21,630
Mitigated
41,391
10,616
Healing
11,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Jacolantern69
Gilgamesh
13,907
4,342
905
5,148
19,096
9,876
451
7,528
11,568
0
48,002
W
Discordia
KRod_193
Discordia
12,342
782
0
1,489
10,622
5,750
864
6,314
4,308
43,304
0
L
10,270
128
0
3,567
22,898
17,661
515
3,830
19,068
27,150
0
W
Hachiman
Steviewonduh
Hachiman
23,388
12,305
0
3,074
15,253
6,004
1,775
8,717
6,536
0
101,907
L
Zhong Kui
TrollsiveFlamez
Zhong Kui
12,173
416
234
4,559
19,829
16,407
18
5,096
14,733
50,178
0
L
9,339
1,462
0
3,117
16,871
7,323
592
3,502
13,369
0
51,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,226
Gold Earned
35,859
233
Minions Killed
178
0
Camps Cleared
0
1,004,533
Distance Traveled
899,929
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,200
678
47
3
0
354,494
6
W
Discordia
12,403
689
58
3
0
332,898
2
L
Ares
10,900
606
29
2
0
317,602
5
W
Hachiman
13,623
757
128
7
0
317,141
3
L
Zhong Kui
12,096
672
83
5
0
265,611
2
L
Thor
12,863
715
66
4
0
316,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role