Player Matchup

Cupid
Cupid
 
Cupid
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
LILEXACIST666
Hercules
Level 158
God Stats
12W - 8L
1,750 SR
Queue Stats
829W - 640L
1,631 Elo+
Party 1
Arachne
Arachne
Rainbow Wolf
Arachne
Level 156
God Stats
14W - 7L
1,710 SR
Queue Stats
669W - 554L
1,709 Elo+
Party 1
Hel
Hel
kalebstewat123
Hel
Level 127
God Stats
9W - 3L
1,763 SR
Queue Stats
209W - 223L
1,553 Elo+
Party 1
Bacchus
Bacchus
theorangesunset
Bacchus
Level 37
God Stats
18W - 5L
1,757 SR
Queue Stats
175W - 74L
1,737 Elo+
Party 1
Team Averages
Level 125
1,696 SR
1,626 Elo+

VS

Team Averages
Level 94
1,508 SR
1,604 Elo+
Scylla
Scylla
Cpt Knight JM
Scylla
Level 129
God Stats
1W - 1L
1,562 SR
Queue Stats
324W - 294L
1,583 Elo+
Party 3
Yemoja
Yemoja
LadyLockheart
Yemoja
Level 34
God Stats
19W - 23L
1,552 SR
Queue Stats
52W - 62L
1,685 Elo+
Party 2
Guan Yu
Guan Yu
NoMore Puncakes
Guan Yu
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 3
Olorun
Olorun
SnowninjaXZ
Olorun
Level 148
God Stats
1W - 1L
1,317 SR
Queue Stats
214W - 195L
1,654 Elo+
Party 2
Loki
Loki
The Emperor8762
Loki
Level 135
God Stats
6W - 6L
1,607 SR
Queue Stats
266W - 274L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
1 / 0 / 1
7,856
561
1,839
5,039
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
LILEXACIST666
Hercules
14
7 / 1 / 3
9,055
647
8,113
11,774
7,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
Rainbow Wolf
Arachne
13
5 / 0 / 2
8,414
601
5,584
6,883
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 1 / 4
8,198
586
3,089
6,432
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 2
7,786
556
5,049
8,187
6,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,566
540
4,750
7,072
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 5 / 0
5,427
388
3,117
7,752
3,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 0
6,006
429
1,748
5,864
4,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
9
0 / 3 / 0
5,685
406
4,583
7,048
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

14
1 / 1 / 1
7,732
552
2,892
8,042
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
16
Kills
2
2
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
0
1
1.5
L
1
3
1
0.5
W
Hercules
LILEXACIST666
Hercules
7
1
3
8.5
L
0
5
0
0
L
0
4
0
0
W
Arachne
Rainbow Wolf
Arachne
5
0
2
6
L
Olorun
0
3
0
0
L
1
1
1
1.5
W
1
1
4
3
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,674
Damage
17,090
38,315
Taken
35,778
20,783
Mitigated
15,039
21,832
Healing
10,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
1,839
519
493
3,605
5,039
1,683
348
1,234
3,805
0
44,182
L
4,750
418
0
1,748
7,072
2,152
0
2,527
4,338
45,966
0
W
Hercules
LILEXACIST666
Hercules
8,113
2,977
0
4,820
11,774
7,842
831
4,074
7,423
0
46,343
L
3,117
778
445
1,328
7,752
3,594
0
1,551
6,094
13,578
0
L
1,748
195
0
628
5,864
4,348
0
253
5,421
0
24,411
W
Arachne
Rainbow Wolf
Arachne
5,584
3,258
0
3,413
6,883
2,849
551
947
5,936
0
54,034
L
Olorun
4,583
1,855
243
2,050
7,048
2,143
0
2,392
4,606
26,844
0
L
2,892
966
0
3,980
8,042
2,802
0
1,064
6,851
0
59,116
W
3,089
0
3,162
4,265
6,432
2,141
252
3,395
2,891
45,169
0
W
5,049
1,099
0
2,074
8,187
6,268
0
2,523
5,635
33,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,309
Gold Earned
32,416
451
Minions Killed
366
0
Camps Cleared
0
1,463,940
Distance Traveled
1,354,446
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,856
561
84
6
0
238,122
0
L
Scylla
7,566
540
122
9
0
267,505
2
W
Hercules
9,055
647
103
7
0
263,210
3
L
Yemoja
5,427
388
20
1
0
274,395
13
L
Guan Yu
6,006
429
43
3
0
245,622
1
W
Arachne
8,414
601
98
7
0
346,045
2
L
Olorun
5,685
406
66
5
0
223,513
3
L
Loki
7,732
552
115
8
0
343,411
4
W
Hel
8,198
586
116
8
0
308,633
4
W
Bacchus
7,786
556
50
4
0
307,930
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role