Player Matchup

Sun Wukong
Sun Wukong
RiceGod777
Sun Wukong
Level 46
God Stats
6W - 8L
1,403 SR
Queue Stats
49W - 40L
1,551 Elo+
Party 3
Mercury
Mercury
Table Knight
Mercury
Level 87
God Stats
23W - 23L
1,729 SR
Queue Stats
176W - 185L
1,494 Elo+
Party 2
Merlin
Merlin
TheSixthCircle
Merlin
Level 101
God Stats
30W - 25L
1,654 SR
Queue Stats
343W - 315L
1,524 Elo+
Party 3
Kukulkan
Kukulkan
ZedWinter
Kukulkan
Level 106
God Stats
2W - 4L
1,214 SR
Queue Stats
425W - 429L
1,546 Elo+
Party 2
Gilgamesh
Gilgamesh
ZombieZeuz
Gilgamesh
Level 160
God Stats
23W - 13L
1,747 SR
Queue Stats
68W - 66L
1,548 Elo+
Solo
Team Averages
Level 100
1,550 SR
1,533 Elo+

VS

Team Averages
Level 99
1,546 SR
1,482 Elo+
Discordia
Discordia
BigPapa21
Discordia
Level 28
God Stats
1W - 1L
1,604 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 1
Set
Set
Cowboy
Set
Level 127
God Stats
1W - 4L
1,652 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Quack
Sylvanus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Chang'e
Chang'e
Svedky
Chang'e
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
consealed
Gilgamesh
Level 155
God Stats
4W - 6L
1,477 SR
Queue Stats
139W - 155L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
RiceGod777
Sun Wukong
20
3 / 6 / 9
13,781
689
12,231
25,037
33,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
Table Knight
Mercury
18
0 / 4 / 9
11,604
580
3,950
16,132
6,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
11 / 10 / 7
15,741
787
33,773
30,658
12,751
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
ZedWinter
Kukulkan
20
7 / 3 / 11
15,494
775
40,140
13,283
5,419
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ZombieZeuz
Gilgamesh
20
2 / 5 / 7
13,332
667
9,767
21,640
29,854
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BigPapa21
Discordia
20
6 / 5 / 14
15,608
780
25,136
20,123
9,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Set
Cowboy
Set
20
12 / 3 / 6
17,300
865
24,226
20,181
10,901
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Quack
Sylvanus
19
2 / 6 / 15
13,344
667
9,757
33,757
35,951
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Svedky
Chang'e
20
3 / 3 / 16
14,769
738
16,889
22,255
17,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
consealed
Gilgamesh
20
5 / 6 / 11
15,643
782
17,669
31,401
22,662
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
90
23
Kills
28
28
Deaths
23
43
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Discordia
BigPapa21
Discordia
6
5
14
2.6
W
Set
Cowboy
Set
12
3
6
5
W
Sylvanus
Quack
Sylvanus
2
6
15
1.58
L
Sun Wukong
RiceGod777
Sun Wukong
3
6
9
1.25
W
Chang'e
Svedky
Chang'e
3
3
16
3.67
L
Mercury
Table Knight
Mercury
0
4
9
1.13
L
11
10
7
1.45
L
Kukulkan
ZedWinter
Kukulkan
7
3
11
4.17
L
Gilgamesh
ZombieZeuz
Gilgamesh
2
5
7
1.1
W
Gilgamesh
consealed
Gilgamesh
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,861
Damage
93,677
106,750
Taken
127,717
87,279
Mitigated
96,445
8,404
Healing
52,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BigPapa21
Discordia
25,136
1,723
549
4,045
20,123
9,462
1,547
12,104
7,695
58,471
0
W
Set
Cowboy
Set
24,226
7,335
0
4,418
20,181
10,901
3,320
8,520
11,353
0
95,839
W
Sylvanus
Quack
Sylvanus
9,757
2,417
10,797
12,748
33,757
35,951
188
24,291
8,777
16,482
0
L
Sun Wukong
RiceGod777
Sun Wukong
12,231
1,799
0
1,624
25,037
33,207
183
10,385
14,242
0
41,473
W
Chang'e
Svedky
Chang'e
16,889
1,202
8,364
9,039
22,255
17,469
1,434
14,769
7,033
61,468
0
L
Mercury
Table Knight
Mercury
3,950
1,463
0
2,697
16,132
6,048
415
8,637
7,360
0
28,922
L
33,773
439
0
3,151
30,658
12,751
1
16,985
13,333
66,442
0
L
Kukulkan
ZedWinter
Kukulkan
40,140
1,195
0
204
13,283
5,419
714
7,307
5,816
83,650
0
L
Gilgamesh
ZombieZeuz
Gilgamesh
9,767
1,341
0
728
21,640
29,854
0
8,949
12,593
0
39,306
W
Gilgamesh
consealed
Gilgamesh
17,669
6,500
0
2,691
31,401
22,662
311
13,684
17,359
3,247
66,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,952
Gold Earned
76,664
412
Minions Killed
461
7
Camps Cleared
9
1,823,088
Distance Traveled
1,958,161
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
15,608
780
78
4
1
379,359
0
W
Set
17,300
865
163
8
2
410,497
0
W
Sylvanus
13,344
667
16
1
0
372,222
0
L
Sun Wukong
13,781
689
60
3
1
325,125
0
W
Chang'e
14,769
738
106
5
3
408,318
0
L
Mercury
11,604
580
64
3
0
439,565
3
L
Merlin
15,741
787
88
4
3
323,109
4
L
Kukulkan
15,494
775
129
6
1
381,031
6
L
Gilgamesh
13,332
667
71
4
2
354,258
0
W
Gilgamesh
15,643
782
98
5
3
387,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role