Player Matchup

Athena
Athena
Alanbriitto-
Athena
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,226 Elo+
Party 3
Izanami
Izanami
Alexitico2001
Izanami
Level 44
God Stats
4W - 5L
1,568 SR
Queue Stats
13W - 22L
1,292 Elo+
Party 3
Anubis
Anubis
BielDpsDaJanta
Anubis
Level 18
God Stats
17W - 27L
1,466 SR
Queue Stats
283W - 387L
1,380 Elo+
Party 2
Fenrir
Fenrir
NelipeFetoSR
Fenrir
Level 21
God Stats
11W - 14L
1,589 SR
Queue Stats
115W - 165L
1,371 Elo+
Party 2
Tyr
Tyr
matisiraxxx
Tyr
Level 18
God Stats
1W - 5L
1,160 SR
Queue Stats
12W - 20L
1,300 Elo+
Party 3
Team Averages
Level 24
1,456 SR
1,314 Elo+

VS

Team Averages
Level 21
1,427 SR
1,529 Elo+
Aphrodite
Aphrodite
Luhsetra
Aphrodite
Level 13
God Stats
5W - 3L
1,498 SR
Queue Stats
20W - 16L
1,583 Elo+
Solo
Khepri
Khepri
TheBraveJon
Khepri
Level 27
God Stats
4W - 9L
1,350 SR
Queue Stats
88W - 99L
1,568 Elo+
Solo
Scylla
Scylla
TheLamoraBoy
Scylla
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 109L
1,479 Elo+
Solo
Hel
Hel
akxx_sleepy
Hel
Level 21
God Stats
1W - 3L
1,289 SR
Queue Stats
23W - 25L
1,351 Elo+
Party 1
Set
Set
matix-therock
Set
Level 19
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 21L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
0 / 7 / 7
9,878
395
5,383
29,341
26,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
13
1 / 5 / 4
8,732
349
4,392
13,025
4,371
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 5 / 6
10,295
412
10,770
16,606
11,634
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
16
5 / 4 / 3
10,505
420
8,443
17,738
8,780
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
8 / 3 / 3
12,985
519
13,311
23,645
25,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Luhsetra
Aphrodite
19
4 / 2 / 6
12,961
518
11,076
11,129
11,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
16
3 / 2 / 18
12,385
495
10,722
17,307
21,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Scylla
20
11 / 1 / 10
13,931
557
31,195
12,229
5,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 6 / 8
10,854
434
11,908
16,946
5,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 4 / 6
11,298
452
10,630
12,335
5,421
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
72
15
Kills
24
24
Deaths
15
23
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Athena
0
7
7
0.5
L
Izanami
1
5
4
0.6
L
1
5
6
0.8
W
Aphrodite
Luhsetra
Aphrodite
4
2
6
3.5
L
Fenrir
5
4
3
1.63
W
Khepri
3
2
18
6
W
Scylla
11
1
10
16
W
3
6
8
1.17
L
8
3
3
3.17
W
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,299
Damage
75,531
100,355
Taken
69,946
77,115
Mitigated
50,068
16,734
Healing
27,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
5,383
1,998
0
3,502
29,341
26,904
0
18,240
10,249
26,406
0
L
Izanami
4,392
2,613
0
2,180
13,025
4,371
202
10,799
1,805
0
42,643
L
10,770
1,057
0
3,290
16,606
11,634
324
10,407
5,613
80,890
0
W
Aphrodite
Luhsetra
Aphrodite
11,076
1,345
3,872
7,104
11,129
11,876
1,733
997
10,132
83,389
0
L
Fenrir
8,443
1,834
0
2,096
17,738
8,780
615
8,974
8,418
0
61,445
W
Khepri
10,722
1,318
0
1,768
17,307
21,843
36
4,819
12,488
28,529
0
W
Scylla
31,195
4,985
0
3,994
12,229
5,186
2,672
2,507
9,722
127,019
0
W
11,908
2,354
3,701
5,428
16,946
5,742
1,490
6,170
10,776
39,167
0
L
13,311
2,339
0
5,666
23,645
25,426
0
13,286
9,369
0
85,091
W
10,630
4,607
0
1,463
12,335
5,421
947
1,660
10,675
0
67,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,395
Gold Earned
61,429
493
Minions Killed
564
0
Camps Cleared
0
2,135,789
Distance Traveled
2,311,565
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,878
395
28
1
0
439,704
5
L
Izanami
8,732
349
88
4
0
370,805
0
L
Anubis
10,295
412
119
5
0
378,132
1
W
Aphrodite
12,961
518
172
7
0
459,510
0
L
Fenrir
10,505
420
95
4
0
479,200
1
W
Khepri
12,385
495
33
1
0
480,104
1
W
Scylla
13,931
557
179
7
0
476,463
6
W
Hel
10,854
434
76
3
0
412,047
0
L
Tyr
12,985
519
163
7
0
467,948
0
W
Set
11,298
452
104
4
0
483,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role