Player Matchup

Medusa
Medusa
Maunoriestrada
Medusa
Level 123
God Stats
4W - 3L
1,560 SR
Queue Stats
309W - 297L
1,493 Elo+
Party 2
Achilles
Achilles
RainyAchiever8
Achilles
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,572 Elo+
Party 3
Sol
Sol
USBPJim
Sol
Level 108
God Stats
7W - 3L
1,796 SR
Queue Stats
499W - 485L
1,522 Elo+
Party 3
Khepri
Khepri
bladeshooter15
Khepri
Level 117
God Stats
28W - 21L
1,714 SR
Queue Stats
268W - 272L
1,432 Elo+
Party 3
Mercury
Mercury
rorules97
Mercury
Level 132
God Stats
8W - 5L
1,767 SR
Queue Stats
279W - 268L
1,533 Elo+
Party 2
Team Averages
Level 108
1,667 SR
1,511 Elo+

VS

Team Averages
Level 132
1,591 SR
1,489 Elo+
Fenrir
Fenrir
HURTNADO2
Fenrir
Level 145
God Stats
3W - 8L
1,378 SR
Queue Stats
88W - 87L
1,526 Elo+
Solo
Gilgamesh
Gilgamesh
Majin-Karan
Gilgamesh
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,506 Elo+
Party 1
Ymir
Ymir
SenpaiDon_
Ymir
Level 104
God Stats
1W - 2L
1,784 SR
Queue Stats
19W - 29L
1,491 Elo+
Party 1
Anubis
Anubis
Zeno_Supp_Item
Anubis
Level 137
God Stats
5W - 3L
1,797 SR
Queue Stats
17W - 21L
1,470 Elo+
Party 1
Neith
Neith
senyour James
Neith
Level 146
God Stats
61W - 50L
1,495 SR
Queue Stats
120W - 125L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
8,678
579
6,947
8,831
2,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
13
1 / 0 / 1
8,096
540
4,214
7,746
5,359
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
15
14 / 3 / 4
9,999
667
16,475
10,946
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 4 / 6
7,052
470
1,910
8,268
7,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
rorules97
Mercury
15
5 / 3 / 4
9,758
651
6,065
10,239
3,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HURTNADO2
Fenrir
13
2 / 0 / 1
7,509
501
5,068
8,492
5,624
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
Majin-Karan
Gilgamesh
12
0 / 4 / 3
7,295
486
2,917
10,859
4,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 9 / 4
6,365
424
4,678
13,604
6,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
6 / 5 / 0
8,519
568
7,837
8,718
4,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 6 / 2
7,515
501
6,221
10,063
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
24
Kills
11
12
Deaths
24
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
HURTNADO2
Fenrir
2
0
1
2.5
L
Gilgamesh
Majin-Karan
Gilgamesh
0
4
3
0.38
W
3
2
4
2.5
W
Achilles
1
0
1
1.5
L
1
9
4
0.33
W
Sol
14
3
4
5.33
L
6
5
0
1.2
W
1
4
6
1
W
Mercury
rorules97
Mercury
5
3
4
2.33
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,611
Damage
26,721
46,030
Taken
51,736
21,840
Mitigated
24,699
10,401
Healing
9,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
HURTNADO2
Fenrir
5,068
875
0
2,992
8,492
5,624
0
712
7,780
0
39,500
L
Gilgamesh
Majin-Karan
Gilgamesh
2,917
964
0
606
10,859
4,472
715
2,723
8,136
0
44,649
W
6,947
3,465
0
500
8,831
2,804
2,989
3,200
5,631
0
51,440
W
Achilles
4,214
1,021
0
2,500
7,746
5,359
1,010
1,658
6,088
0
31,874
L
4,678
520
0
1,169
13,604
6,597
763
7,336
6,268
15,104
0
W
Sol
16,475
5,967
0
5,507
10,946
3,059
1,757
3,573
7,373
57,876
0
L
7,837
108
0
1,899
8,718
4,290
392
3,703
5,015
39,253
0
W
1,910
210
0
1,234
8,268
7,163
205
2,192
6,076
9,136
0
W
Mercury
rorules97
Mercury
6,065
3,462
0
660
10,239
3,455
0
1,892
8,347
0
63,325
L
6,221
1,861
0
2,447
10,063
3,716
2,204
3,911
6,152
0
46,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,583
Gold Earned
37,203
400
Minions Killed
332
0
Camps Cleared
0
1,479,236
Distance Traveled
1,375,845
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,509
501
85
6
0
333,460
1
L
Gilgamesh
7,295
486
80
5
0
293,825
0
W
Medusa
8,678
579
107
7
0
281,228
4
W
Achilles
8,096
540
77
5
0
276,433
2
L
Ymir
6,365
424
21
1
0
251,567
3
W
Sol
9,999
667
78
5
0
264,069
1
L
Anubis
8,519
568
68
5
0
261,617
1
W
Khepri
7,052
470
23
2
0
311,084
1
W
Mercury
9,758
651
115
8
0
346,422
1
L
Neith
7,515
501
78
5
0
235,376
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role