Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Anton-MontanAk47
Ah Muzen Cab
Level 49
God Stats
4W - 15L
1,336 SR
Queue Stats
157W - 171L
1,410 Elo+
Solo
Cthulhu
Cthulhu
II_CHAVA_II
Cthulhu
Level 26
God Stats
28W - 19L
1,500 SR
Queue Stats
140W - 156L
1,475 Elo+
Party 1
Mercury
Mercury
JorisBurnett
Mercury
Level 95
God Stats
13W - 17L
1,467 SR
Queue Stats
360W - 405L
1,499 Elo+
Party 1
Tyr
Tyr
PacoCp97
Tyr
Level 122
God Stats
37W - 45L
1,403 SR
Queue Stats
623W - 664L
1,545 Elo+
Party 1
Tiamat
Tiamat
kalvin_rg
Tiamat
Level 120
God Stats
7W - 8L
1,702 SR
Queue Stats
358W - 376L
1,464 Elo+
Party 1
Team Averages
Level 82
1,482 SR
1,479 Elo+

VS

Team Averages
Level 58
1,568 SR
1,497 Elo+
Susano
Susano
Ianxm
Susano
Level 84
God Stats
22W - 23L
1,643 SR
Queue Stats
371W - 370L
1,443 Elo+
Solo
Danzaburou
Danzaburou
Kenulous
Danzaburou
Level 88
God Stats
8W - 6L
1,531 SR
Queue Stats
112W - 94L
1,509 Elo+
Party 2
Jormungandr
Jormungandr
LordKarthus
Jormungandr
Level 69
God Stats
3W - 0L
1,832 SR
Queue Stats
152W - 149L
1,456 Elo+
Party 2
Chang'e
Chang'e
ReddSkarlett
Chang'e
Level 34
God Stats
10W - 8L
1,623 SR
Queue Stats
190W - 214L
1,448 Elo+
Party 2
Discordia
Discordia
Vastrite
Discordia
Level 15
God Stats
1W - 0L
1,210 SR
Queue Stats
8W - 9L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Anton-MontanAk47
Ah Muzen Cab
20
2 / 4 / 7
16,226
492
18,408
23,441
10,929
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
II_CHAVA_II
Cthulhu
18
2 / 5 / 7
12,786
387
6,798
30,803
28,201
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
JorisBurnett
Mercury
20
5 / 9 / 6
15,244
462
10,418
27,062
12,588
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 3 / 10
15,966
484
20,891
39,714
42,862
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
kalvin_rg
Tiamat
20
13 / 5 / 6
18,004
546
42,084
28,991
22,357
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Ianxm
Susano
20
8 / 5 / 8
16,724
507
30,045
28,173
12,578
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
Kenulous
Danzaburou
20
11 / 6 / 7
19,162
581
32,378
27,965
13,480
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
LordKarthus
Jormungandr
20
1 / 1 / 11
15,697
476
16,218
28,744
31,711
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
ReddSkarlett
Chang'e
20
6 / 4 / 6
17,442
529
26,148
32,761
22,303
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
Vastrite
Discordia
19
0 / 11 / 5
12,813
388
8,673
19,090
6,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
63
27
Kills
26
26
Deaths
27
36
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Anton-MontanAk47
Ah Muzen Cab
2
4
7
1.38
L
Cthulhu
II_CHAVA_II
Cthulhu
2
5
7
1.1
W
Susano
Ianxm
Susano
8
5
8
2.4
L
Mercury
JorisBurnett
Mercury
5
9
6
0.89
W
Danzaburou
Kenulous
Danzaburou
11
6
7
2.42
W
Jormungandr
LordKarthus
Jormungandr
1
1
11
6.5
L
5
3
10
3.33
W
Chang'e
ReddSkarlett
Chang'e
6
4
6
2.25
W
Discordia
Vastrite
Discordia
0
11
5
0.23
L
Tiamat
kalvin_rg
Tiamat
13
5
6
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,599
Damage
113,462
150,011
Taken
136,733
116,937
Mitigated
86,300
41,332
Healing
40,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Anton-MontanAk47
Ah Muzen Cab
18,408
8,945
0
6,673
23,441
10,929
948
8,382
14,824
0
154,530
L
Cthulhu
II_CHAVA_II
Cthulhu
6,798
589
2,245
7,617
30,803
28,201
360
9,268
21,139
49,008
0
W
Susano
Ianxm
Susano
30,045
5,553
0
7,480
28,173
12,578
0
8,914
18,850
0
119,757
L
Mercury
JorisBurnett
Mercury
10,418
5,575
0
250
27,062
12,588
79
8,217
18,572
0
145,086
W
Danzaburou
Kenulous
Danzaburou
32,378
14,961
1,295
6,797
27,965
13,480
8,517
10,691
17,039
0
157,076
W
Jormungandr
LordKarthus
Jormungandr
16,218
3,665
335
3,086
28,744
31,711
1,379
8,320
20,332
104,292
0
L
20,891
2,662
0
14,273
39,714
42,862
615
16,187
22,392
0
101,469
W
Chang'e
ReddSkarlett
Chang'e
26,148
591
5,013
15,962
32,761
22,303
3,189
8,173
24,488
115,330
0
W
Discordia
Vastrite
Discordia
8,673
685
0
110
19,090
6,228
827
11,276
7,142
49,488
0
L
Tiamat
kalvin_rg
Tiamat
42,084
3,681
300
9,974
28,991
22,357
2,845
6,815
21,804
112,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,226
Gold Earned
81,838
825
Minions Killed
817
0
Camps Cleared
0
3,022,855
Distance Traveled
3,019,526
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
16,226
492
235
7
0
557,740
2
L
Cthulhu
12,786
387
83
3
0
592,410
0
W
Susano
16,724
507
162
5
0
678,068
4
L
Mercury
15,244
462
177
5
0
632,553
2
W
Danzaburou
19,162
581
211
6
0
620,815
5
W
Jormungandr
15,697
476
150
5
0
593,878
4
L
Tyr
15,966
484
151
5
0
660,666
1
W
Chang'e
17,442
529
195
6
0
591,095
4
W
Discordia
12,813
388
99
3
0
535,670
0
L
Tiamat
18,004
546
179
5
0
579,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role