Player Matchup

Chaac
Chaac
BundySZN
Chaac
Level 54
God Stats
19W - 7L
1,633 SR
Queue Stats
265W - 276L
1,479 Elo+
Party 2
Hera
Hera
DarthHallic
Hera
Level 34
God Stats
27W - 23L
1,397 SR
Queue Stats
298W - 324L
1,369 Elo+
Solo
Mercury
Mercury
KvshNut
Mercury
Level 47
God Stats
13W - 13L
1,613 SR
Queue Stats
57W - 70L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
SimpWard
Cthulhu
Level 18
God Stats
5W - 10L
1,522 SR
Queue Stats
45W - 57L
1,386 Elo+
Party 2
Heimdallr
Heimdallr
zekromzy
Heimdallr
Level 81
God Stats
15W - 9L
1,573 SR
Queue Stats
296W - 287L
1,459 Elo+
Party 2
Team Averages
Level 47
1,548 SR
1,426 Elo+

VS

Team Averages
Level 67
1,459 SR
1,496 Elo+
Artio
Artio
Catgut
Artio
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
ElBerni70
Hun Batz
Level 107
God Stats
2W - 2L
1,733 SR
Queue Stats
138W - 126L
1,523 Elo+
Party 1
Izanami
Izanami
Sebas__on
Izanami
Level 102
God Stats
2W - 1L
1,304 SR
Queue Stats
188W - 176L
1,496 Elo+
Party 1
Eset
Eset
WakamaruSS
Eset
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
sajugape34
Guan Yu
Level 29
God Stats
1W - 2L
1,257 SR
Queue Stats
47W - 56L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BundySZN
Chaac
17
4 / 2 / 1
10,719
536
8,344
13,589
10,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 10 / 0
8,396
420
7,217
12,318
3,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
KvshNut
Mercury
14
1 / 3 / 0
8,691
435
4,581
15,058
5,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
SimpWard
Cthulhu
13
0 / 2 / 0
7,929
396
4,641
11,337
6,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
zekromzy
Heimdallr
14
0 / 5 / 0
8,470
424
5,972
11,812
3,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Catgut
Artio
14
3 / 1 / 5
9,326
466
7,169
15,205
15,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
ElBerni70
Hun Batz
16
6 / 2 / 5
9,982
499
6,567
12,017
5,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Sebas__on
Izanami
20
3 / 0 / 4
12,082
604
12,287
12,782
5,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
10 / 0 / 2
11,672
584
11,965
8,838
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
sajugape34
Guan Yu
17
0 / 3 / 2
9,950
498
3,800
11,049
7,872
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
6
Kills
22
22
Deaths
6
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
BundySZN
Chaac
4
2
1
2.25
W
Artio
Catgut
Artio
3
1
5
5.5
L
1
10
0
0.1
W
Hun Batz
ElBerni70
Hun Batz
6
2
5
4.25
L
Mercury
KvshNut
Mercury
1
3
0
0.33
W
Izanami
Sebas__on
Izanami
3
0
4
5
L
Cthulhu
SimpWard
Cthulhu
0
2
0
0
W
10
0
2
11
W
Guan Yu
sajugape34
Guan Yu
0
3
2
0.33
L
Heimdallr
zekromzy
Heimdallr
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,755
Damage
41,788
64,114
Taken
59,891
30,271
Mitigated
38,063
17,530
Healing
21,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BundySZN
Chaac
8,344
1,977
0
5,395
13,589
10,810
211
3,406
9,760
63
68,491
W
Artio
Catgut
Artio
7,169
663
430
7,290
15,205
15,490
0
5,143
9,833
35,376
0
L
7,217
3,735
0
2,081
12,318
3,446
0
5,881
6,077
47,774
0
W
Hun Batz
ElBerni70
Hun Batz
6,567
599
0
3,448
12,017
5,819
525
1,131
10,756
0
59,744
L
Mercury
KvshNut
Mercury
4,581
2,807
0
6,136
15,058
5,397
287
5,660
9,248
0
57,335
W
Izanami
Sebas__on
Izanami
12,287
9,627
0
6,333
12,782
5,448
2,670
3,043
9,739
0
114,140
L
Cthulhu
SimpWard
Cthulhu
4,641
311
94
1,116
11,337
6,778
107
1,912
9,386
35,010
0
W
11,965
1,102
397
1,390
8,838
3,434
881
2,238
6,418
75,430
0
W
Guan Yu
sajugape34
Guan Yu
3,800
639
0
2,588
11,049
7,872
145
0
10,699
0
59,214
L
Heimdallr
zekromzy
Heimdallr
5,972
3,295
0
2,708
11,812
3,840
164
1,263
10,509
0
51,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,205
Gold Earned
53,012
500
Minions Killed
692
0
Camps Cleared
0
1,765,998
Distance Traveled
1,956,455
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,719
536
154
8
0
379,718
0
W
Artio
9,326
466
71
4
0
380,272
4
L
Hera
8,396
420
93
5
0
307,694
6
W
Hun Batz
9,982
499
108
5
0
406,683
2
L
Mercury
8,691
435
106
5
0
380,652
0
W
Izanami
12,082
604
211
11
0
371,872
5
L
Cthulhu
7,929
396
47
2
0
363,135
2
W
Eset
11,672
584
161
8
0
420,574
7
W
Guan Yu
9,950
498
141
7
0
377,054
0
L
Heimdallr
8,470
424
100
5
0
334,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role