Player Matchup

Sol
Sol
PepeFierce
Sol
Level 28
God Stats
230W - 218L
1,591 SR
Queue Stats
264W - 257L
1,462 Elo+
Solo
Pele
Pele
PepperJack2350
Pele
Level 25
God Stats
11W - 11L
1,538 SR
Queue Stats
99W - 81L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
TCF_Crook
Sun Wukong
Level 25
God Stats
16W - 24L
1,400 SR
Queue Stats
93W - 101L
1,451 Elo+
Party 1
Chaac
Chaac
xUmbralSagex
Chaac
Level 27
God Stats
6W - 7L
1,662 SR
Queue Stats
303W - 350L
1,525 Elo+
Solo
He Bo
He Bo
young_drew_22
He Bo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 44L
1,775 Elo+
Party 1
Team Averages
Level 22
1,538 SR
1,540 Elo+

VS

Team Averages
Level 16
1,489 SR
1,414 Elo+
Horus
Horus
E o FeeK
Horus
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 117L
1,404 Elo+
Solo
Hades
Hades
Hamsacious
Hades
Level 27
God Stats
12W - 12L
1,444 SR
Queue Stats
13W - 15L
1,309 Elo+
Solo
Tiamat
Tiamat
MonkeyDTrevy
Tiamat
Level 19
God Stats
4W - 1L
1,500 SR
Queue Stats
87W - 110L
1,542 Elo+
Solo
Fenrir
Fenrir
TwilightSunn
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,251 Elo+
Solo
Apollo
Apollo
WorstAnubis6467
Apollo
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 5L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 4
11,653
555
17,212
14,146
5,268
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
11 / 5 / 1
11,710
558
15,822
16,790
8,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
TCF_Crook
Sun Wukong
14
1 / 4 / 6
8,280
394
7,574
13,143
6,788
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

4
0 / 2 / 0
6,003
286
846
2,990
2,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
0 / 7 / 3
6,797
324
1,924
7,669
1,778
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
E o FeeK
Horus
15
3 / 2 / 8
9,751
464
4,171
11,728
8,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
17
4 / 0 / 1
10,723
511
3,148
9,151
7,331
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
19
6 / 4 / 4
12,694
604
12,757
12,026
12,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
15
4 / 6 / 1
10,238
488
6,906
17,496
7,488
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
4 / 3 / 7
11,841
564
10,826
19,659
7,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
15
Kills
21
21
Deaths
15
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Horus
E o FeeK
Horus
3
2
8
3.5
W
Hades
4
0
1
4.5
W
Tiamat
6
4
4
2
L
3
3
4
1.67
L
11
5
1
2.3
L
Sun Wukong
TCF_Crook
Sun Wukong
1
4
6
1
W
Fenrir
4
6
1
0.75
W
4
3
7
2.5
L
0
2
0
0
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,378
Damage
37,808
54,738
Taken
70,060
24,836
Mitigated
42,519
14,199
Healing
27,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
E o FeeK
Horus
4,171
2,339
1,562
3,958
11,728
8,147
777
3,590
7,947
0
29,672
W
Hades
3,148
545
195
5,182
9,151
7,331
872
3,502
5,462
52,139
0
W
Tiamat
12,757
710
0
4,194
12,026
12,030
1,580
3,914
7,886
82,508
0
L
17,212
2,166
0
7,147
14,146
5,268
1,430
2,796
11,102
100,088
0
L
15,822
3,708
0
3,942
16,790
8,725
0
4,122
12,554
0
82,208
L
Sun Wukong
TCF_Crook
Sun Wukong
7,574
954
0
2,191
13,143
6,788
0
5,281
7,660
0
28,738
W
Fenrir
6,906
1,881
723
3,584
17,496
7,488
1,018
3,723
13,626
0
52,295
W
10,826
7,505
0
8,126
19,659
7,523
1,606
3,587
15,928
0
89,755
L
846
402
0
651
2,990
2,277
0
346
2,644
0
6,020
L
1,924
669
0
268
7,669
1,778
0
2,688
4,873
10,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,443
Gold Earned
55,247
386
Minions Killed
517
0
Camps Cleared
0
1,514,464
Distance Traveled
1,915,250
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,751
464
51
2
0
406,823
1
W
Hades
10,723
511
107
5
0
383,513
0
W
Tiamat
12,694
604
167
8
0
373,194
0
L
Sol
11,653
555
178
8
0
380,010
8
L
Pele
11,710
558
134
6
0
421,534
0
L
Sun Wukong
8,280
394
48
2
0
410,384
1
W
Fenrir
10,238
488
78
4
0
405,971
0
W
Apollo
11,841
564
114
5
0
345,749
0
L
Chaac
6,003
286
12
1
0
58,267
1
L
He Bo
6,797
324
14
1
0
244,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role