Player Matchup

Tiamat
Tiamat
CurryCreator
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,900 Elo+
Party 2
Gilgamesh
Gilgamesh
DrakoGraal
Gilgamesh
Level 54
God Stats
2W - 2L
1,437 SR
Queue Stats
17W - 20L
1,508 Elo+
Party 2
Ganesha
Ganesha
swavvy
Ganesha
Level 64
God Stats
1W - 0L
1,936 SR
Queue Stats
26W - 13L
1,700 Elo+
Party 2
Team Averages
Level 49
1,624 SR
1,703 Elo+

VS

Team Averages
Level 11
1,436 SR
1,477 Elo+
Ratatoskr
Ratatoskr
B1uEquinox
Ratatoskr
Level 14
God Stats
0W - 2L
1,309 SR
Queue Stats
4W - 12L
1,244 Elo+
Solo
Guan Yu
Guan Yu
Da Ranch Man
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,500 Elo+
Party 1
Ra
Ra
DatTyrSkin
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
3 / 2 / 14
13,573
617
7,876
12,654
9,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
DrakoGraal
Gilgamesh
16
15 / 0 / 2
14,836
674
13,266
20,838
21,893
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ganesha
swavvy
Ganesha
17
0 / 1 / 17
13,033
592
8,974
21,358
26,468
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
B1uEquinox
Ratatoskr
13
0 / 8 / 2
11,469
521
4,985
13,647
3,848
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Da Ranch Man
Guan Yu
13
0 / 9 / 1
11,175
508
3,319
16,406
13,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
3 / 1 / 0
13,413
610
23,284
8,830
3,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
18
Kills
3
3
Deaths
18
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
B1uEquinox
Ratatoskr
0
8
2
0.13
W
Tiamat
3
2
14
5
L
Guan Yu
Da Ranch Man
Guan Yu
0
9
1
0.06
L
3
1
0
3
W
Gilgamesh
DrakoGraal
Gilgamesh
15
0
2
16
W
Ganesha
swavvy
Ganesha
0
1
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,116
Damage
31,588
54,850
Taken
38,883
57,545
Mitigated
20,547
17,426
Healing
9,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
B1uEquinox
Ratatoskr
4,985
1,134
0
1,323
13,647
3,848
606
3,259
10,182
0
38,205
W
Tiamat
7,876
1,158
0
5,148
12,654
9,184
1,693
6,550
6,063
56,952
0
L
Guan Yu
Da Ranch Man
Guan Yu
3,319
342
149
2,171
16,406
13,592
167
8,274
7,601
0
17,273
L
23,284
1,535
1,725
4,383
8,830
3,107
198
4,530
4,105
127,640
0
W
Gilgamesh
DrakoGraal
Gilgamesh
13,266
3,648
0
4,596
20,838
21,893
1,776
10,362
10,376
0
73,276
W
Ganesha
swavvy
Ganesha
8,974
614
3,272
4,410
21,358
26,468
734
8,348
12,735
42,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,442
Gold Earned
36,057
201
Minions Killed
232
0
Camps Cleared
0
1,156,822
Distance Traveled
1,040,084
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
11,469
521
24
1
0
354,084
0
W
Tiamat
13,573
617
82
4
0
388,093
6
L
Guan Yu
11,175
508
27
1
0
294,186
1
L
Ra
13,413
610
181
8
0
391,814
7
W
Gilgamesh
14,836
674
113
5
0
368,075
5
W
Ganesha
13,033
592
6
0
0
400,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role