Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Pashupatrasta
Thor
Level 27
God Stats
9W - 9L
1,684 SR
Queue Stats
181W - 176L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
Shnogg
Gilgamesh
Level 17
God Stats
0W - 1L
1,463 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
XodiaK1220
Zeus
Level 10
God Stats
1W - 4L
1,246 SR
Queue Stats
2W - 7L
1,221 Elo+
Party 1
Bellona
Bellona
oddmojoe
Bellona
Level 20
God Stats
2W - 3L
1,337 SR
Queue Stats
13W - 18L
1,242 Elo+
Party 1
Team Averages
Level 23
1,446 SR
1,404 Elo+

VS

Team Averages
Level 18
1,496 SR
1,408 Elo+
Medusa
Medusa
Stat boxed u
Medusa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
TIRREUR110
Hachiman
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 124L
1,298 Elo+
Party 2
Khepri
Khepri
neirfman
Khepri
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 36L
1,671 Elo+
Solo
Gilgamesh
Gilgamesh
partyOfTheShah
Gilgamesh
Level 27
God Stats
20W - 18L
1,387 SR
Queue Stats
77W - 76L
1,306 Elo+
Solo
Izanami
Izanami
zachleninja
Izanami
Level 6
God Stats
22W - 24L
1,596 SR
Queue Stats
30W - 38L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
2 / 1 / 1
4,891
489
1,150
5,843
2,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
4 / 0 / 2
6,209
621
4,337
5,089
1,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
Shnogg
Gilgamesh
6
0 / 5 / 2
4,231
423
1,552
5,211
3,292
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 2 / 2
4,689
469
1,934
3,651
783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
oddmojoe
Bellona
8
0 / 2 / 1
5,548
555
1,132
5,777
3,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
1 / 6 / 1
4,977
498
2,203
6,437
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
TIRREUR110
Hachiman
9
2 / 1 / 3
5,659
566
3,456
4,071
1,080
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
neirfman
Khepri
8
1 / 0 / 4
5,422
542
3,062
4,983
3,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
partyOfTheShah
Gilgamesh
11
3 / 0 / 0
6,346
635
1,648
5,358
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
zachleninja
Izanami
6
2 / 1 / 0
4,920
492
2,037
4,138
972
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
6
Kills
9
10
Deaths
8
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
1
1
2.5
L
4
0
2
5
L
Gilgamesh
Shnogg
Gilgamesh
0
5
2
0.2
W
Medusa
1
6
1
0.25
W
Hachiman
TIRREUR110
Hachiman
2
1
3
3.5
L
0
2
2
0.5
W
Khepri
neirfman
Khepri
1
0
4
3
L
Bellona
oddmojoe
Bellona
0
2
1
0.25
W
Gilgamesh
partyOfTheShah
Gilgamesh
3
0
0
3
W
Izanami
zachleninja
Izanami
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,105
Damage
12,406
25,571
Taken
24,987
11,928
Mitigated
10,238
4,502
Healing
4,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,150
48
0
735
5,843
2,649
0
1,324
4,519
0
17,456
L
4,337
1,728
0
1,897
5,089
1,515
0
469
4,620
0
33,935
L
Gilgamesh
Shnogg
Gilgamesh
1,552
362
160
473
5,211
3,292
68
823
4,388
0
5,936
W
Medusa
2,203
884
0
412
6,437
1,823
543
96
6,276
0
12,045
W
Hachiman
TIRREUR110
Hachiman
3,456
1,910
147
785
4,071
1,080
785
219
3,731
0
20,864
L
1,934
917
0
141
3,651
783
312
446
3,205
12,936
0
W
Khepri
neirfman
Khepri
3,062
488
576
1,882
4,983
3,838
592
980
3,784
13,816
0
L
Bellona
oddmojoe
Bellona
1,132
653
0
1,096
5,777
3,689
393
0
5,777
0
17,761
W
Gilgamesh
partyOfTheShah
Gilgamesh
1,648
621
0
461
5,358
2,525
1,992
0
5,358
0
29,425
W
Izanami
zachleninja
Izanami
2,037
1,432
0
5
4,138
972
708
414
3,704
0
12,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,568
Gold Earned
27,324
184
Minions Killed
173
0
Camps Cleared
0
921,071
Distance Traveled
894,082
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,891
489
35
4
0
182,851
1
L
Thor
6,209
621
74
7
0
217,670
2
L
Gilgamesh
4,231
423
9
1
0
193,612
0
W
Medusa
4,977
498
17
2
0
185,966
1
W
Hachiman
5,659
566
39
4
0
163,589
2
L
Zeus
4,689
469
26
3
0
172,915
1
W
Khepri
5,422
542
15
2
0
171,869
2
L
Bellona
5,548
555
40
4
0
154,023
0
W
Gilgamesh
6,346
635
67
7
0
186,072
0
W
Izanami
4,920
492
35
4
0
186,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role