Player Matchup

Pele
Pele
ChrissyJ
Pele
Level 100
God Stats
15W - 10L
1,445 SR
Queue Stats
55W - 39L
1,597 Elo+
Party 1
Cerberus
Cerberus
HingleMcCringle
Cerberus
Level 38
God Stats
12W - 11L
1,585 SR
Queue Stats
51W - 37L
1,608 Elo+
Party 1
Achilles
Achilles
RedDawg1
Achilles
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Skitzafrenic
Eset
Level 102
God Stats
10W - 11L
1,487 SR
Queue Stats
53W - 44L
1,552 Elo+
Party 1
Jing Wei
Jing Wei
crabmasterjohn7
Jing Wei
Level 89
God Stats
6W - 4L
1,474 SR
Queue Stats
56W - 48L
1,539 Elo+
Party 1
Team Averages
Level 78
1,498 SR
1,559 Elo+

VS

Team Averages
Level 63
1,459 SR
1,426 Elo+
Cthulhu
Cthulhu
CrispJ
Cthulhu
Level 106
God Stats
2W - 5L
1,403 SR
Queue Stats
71W - 96L
1,410 Elo+
Party 2
Mercury
Mercury
RunawayH
Mercury
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
74W - 117L
1,435 Elo+
Party 2
Hercules
Hercules
StormiBegley
Hercules
Level 58
God Stats
2W - 6L
1,402 SR
Queue Stats
214W - 253L
1,485 Elo+
Party 2
Ah Puch
Ah Puch
UnfryableApples
Ah Puch
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,345 Elo+
Party 2
Neith
Neith
shelbylenay
Neith
Level 18
God Stats
30W - 46L
1,490 SR
Queue Stats
115W - 169L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
9 / 0 / 3
10,304
572
9,973
12,120
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
15
4 / 0 / 7
9,404
522
5,041
11,317
10,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
RedDawg1
Achilles
18
6 / 0 / 1
10,835
602
10,744
12,202
7,669
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
0 / 2 / 7
8,684
482
7,695
9,820
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
17
1 / 0 / 3
10,338
574
4,633
5,734
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrispJ
Cthulhu
13
0 / 7 / 1
7,660
426
5,985
17,130
12,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
RunawayH
Mercury
13
0 / 3 / 1
7,562
420
2,329
12,001
3,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
StormiBegley
Hercules
12
0 / 3 / 2
6,924
385
5,530
13,061
5,658
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 5 / 0
7,561
420
11,792
9,259
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 2 / 0
8,461
470
1,304
6,461
1,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
20
Kills
2
2
Deaths
20
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
9
0
3
10.5
L
Cthulhu
CrispJ
Cthulhu
0
7
1
0.07
W
Cerberus
4
0
7
7.5
W
Achilles
RedDawg1
Achilles
6
0
1
6.5
L
Mercury
RunawayH
Mercury
0
3
1
0.17
W
0
2
7
1.75
L
Hercules
StormiBegley
Hercules
0
3
2
0.33
L
2
5
0
0.4
W
Jing Wei
1
0
3
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,086
Damage
26,940
51,193
Taken
57,912
29,299
Mitigated
26,497
20,780
Healing
17,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
9,973
2,324
0
5,131
12,120
4,903
522
3,586
8,484
0
76,683
L
Cthulhu
CrispJ
Cthulhu
5,985
370
0
5,070
17,130
12,810
0
1,591
15,467
44,160
0
W
Cerberus
5,041
382
0
3,059
11,317
10,645
129
3,836
7,481
36,139
0
W
Achilles
RedDawg1
Achilles
10,744
3,274
0
3,836
12,202
7,669
1,039
3,642
8,135
0
68,894
L
Mercury
RunawayH
Mercury
2,329
759
0
4,126
12,001
3,560
0
1,178
10,779
0
44,119
W
7,695
844
258
4,036
9,820
3,783
871
5,521
4,299
48,505
0
L
Hercules
StormiBegley
Hercules
5,530
441
370
3,644
13,061
5,658
0
4,618
8,183
0
27,220
L
11,792
187
0
2,423
9,259
2,483
271
4,205
4,710
49,739
0
W
Jing Wei
4,633
3,700
0
4,460
5,734
2,299
935
692
5,017
0
82,122
L
1,304
593
0
2,052
6,461
1,986
803
424
6,037
0
55,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,565
Gold Earned
38,168
610
Minions Killed
439
0
Camps Cleared
0
1,738,795
Distance Traveled
1,644,009
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,304
572
118
7
0
375,961
3
L
Cthulhu
7,660
426
93
5
0
272,866
1
W
Cerberus
9,404
522
76
4
0
373,675
4
W
Achilles
10,835
602
156
9
0
354,645
3
L
Mercury
7,562
420
87
5
0
371,478
0
W
Eset
8,684
482
104
6
0
303,338
2
L
Hercules
6,924
385
47
3
0
377,059
2
L
Ah Puch
7,561
420
82
5
0
295,224
0
W
Jing Wei
10,338
574
156
9
0
331,176
5
L
Neith
8,461
470
130
7
0
327,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role