Player Matchup

Ne Zha
Ne Zha
Groottian
Ne Zha
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
244W - 239L
1,551 Elo+
Solo
Ah Puch
Ah Puch
Robznm
Ah Puch
Level 126
God Stats
18W - 25L
1,430 SR
Queue Stats
256W - 358L
1,347 Elo+
Solo
Fafnir
Fafnir
TheMurrkin
Fafnir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,448 Elo+
Solo
Team Averages
Level 119
1,477 SR
1,449 Elo+

VS

Team Averages
Level 80
1,496 SR
1,539 Elo+
Danzaburou
Danzaburou
Averytree15
Danzaburou
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Torro_Edington
Sylvanus
Level 68
God Stats
3W - 5L
1,492 SR
Queue Stats
194W - 195L
1,486 Elo+
Party 1
Sol
Sol
spiitxfiire
Sol
Level 95
God Stats
1W - 1L
1,496 SR
Queue Stats
97W - 78L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Groottian
Ne Zha
13
5 / 1 / 2
9,292
774
4,485
10,847
6,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Robznm
Ah Puch
11
0 / 0 / 5
7,873
656
8,123
4,101
1,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
TheMurrkin
Fafnir
12
2 / 0 / 5
9,784
815
4,989
10,280
10,567
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Averytree15
Danzaburou
6
0 / 2 / 0
6,372
531
1,172
4,443
1,389
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
11
0 / 4 / 1
7,238
603
2,548
12,082
7,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 1 / 0
7,715
643
7,129
5,650
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
7
Kills
1
1
Deaths
7
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Averytree15
Danzaburou
0
2
0
0
W
Ne Zha
Groottian
Ne Zha
5
1
2
6
W
Ah Puch
Robznm
Ah Puch
0
0
5
2.5
W
Fafnir
TheMurrkin
Fafnir
2
0
5
4.5
L
Sylvanus
0
4
1
0.13
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,597
Damage
10,849
25,228
Taken
22,175
17,694
Mitigated
10,835
13,595
Healing
7,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Averytree15
Danzaburou
1,172
261
0
659
4,443
1,389
0
2,471
1,972
0
8,153
W
Ne Zha
Groottian
Ne Zha
4,485
1,554
0
4,806
10,847
6,040
1,702
4,698
5,837
0
44,848
W
Ah Puch
Robznm
Ah Puch
8,123
91
1,243
2,993
4,101
1,087
175
812
3,155
40,958
0
W
Fafnir
TheMurrkin
Fafnir
4,989
1,244
0
4,553
10,280
10,567
374
3,446
6,420
24,939
0
L
Sylvanus
2,548
606
1,606
3,110
12,082
7,746
0
7,527
4,555
13,410
0
L
7,129
1,304
0
1,894
5,650
1,700
0
3,152
2,498
33,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,949
Gold Earned
21,325
163
Minions Killed
124
0
Camps Cleared
0
680,936
Distance Traveled
480,080
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,372
531
16
1
0
75,333
0
W
Ne Zha
9,292
774
69
6
0
246,675
1
W
Ah Puch
7,873
656
64
5
0
197,727
0
W
Fafnir
9,784
815
30
3
0
236,534
1
L
Sylvanus
7,238
603
28
2
0
198,130
2
L
Sol
7,715
643
80
7
0
206,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role